> So, I quickly wrote an alternative to the current Nasal system
> geodinfo(),
> using the groundcache instead of the current scenery method.
(...)
> Comments?
You just made me a rather happy person :-) That seems like a sizeable
improvement in performance!
One question - do the two methods h
On 30 Jul 2011, at 20:31, Stuart Buchanan wrote:
> So, I quickly wrote an alternative to the current Nasal system geodinfo(),
> using the groundcache instead of the current scenery method.
I'm working on a new (C++) navigation display instrument, which I hope to add a
proper EGPWS terrain dis
Hi Stuart,
On 30 Jul 2011, at 21:31, Stuart Buchanan wrote:
>
> So, I quickly wrote an alternative to the current Nasal system geodinfo(),
> using the groundcache instead of the current scenery method.
>
This sounds very interesting: As far as I can tell, the AI system still makes
use of sce
> I'm not sure if increasing the tree count could trigger the same
> problem.
I've been flying with 8 times the default tree density for the last half
year (I edited materials.xml) - apart from the (expected) general overall
impact on framerate, I haven't seen any issues like second-long lags when
>> I think it's grossly unfair to mix these issues: Spaceflight requires
>> to essentially write a space simulator. One of my first statements in
>> the
>> forum was:
>>
>> "Orbital flights opens a whole new can of worms besides the need for
>> different rendering - completely different physics, co
> From: thorsten.i.r...@jyu.fi
> To provide the context: I wrote the above in response to pictures of Mars
> (from Celestia) being posted and talk about Apollo missions, i.e. having
> interplanetary missions in mind. (Jon actually knows that, because I
> explained it later in the thread :-) ) - s
On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven wrote:
>
> If there are no other references, the prop_root is automatically
> destroyed when sgLoad3DModel_internal returns, causing the memory to be
> freed. So, later on, when OSG wants to do something with these
> particles, the freed memory is referenc
On 1 Aug 2011, at 12:30, Csaba Halász wrote:
> Indeed, I have been unable to run FG with particles enabled since a
> long time due to random crashes in the particle code. Call stack
> frequently included functions your description mentions, so I hope
> this patch will fix that issue.
Can anyone
James wrote:
> On 1 Aug 2011, at 12:30, Csaba Halász wrote:
>
> > Indeed, I have been unable to run FG with particles enabled since a
> > long time due to random crashes in the particle code. Call stack
> > frequently included functions your description mentions, so I hope
> > this patch will fix
FlightGear 2.4.0 will be released in a bit more than two weeks from now.
To reach a broad audience, I am looking for someone to write an
announcement, initially in English.
Also, very welcome are people able to translate this into their native
language and distribute it to their local press/fligh
On Mon, Aug 1, 2011 at 2:24 PM, James Turner wrote:
>
> Can anyone think of a reason particles are fine for some (many?) people
> without this patch? Of course the patch should be applied, I'm just wondering
> what would affect the ref-counting logic to hide the problem in some machines
> / env
On 01.08.2011 14:24, James Turner wrote:
>
> On 1 Aug 2011, at 12:30, Csaba Halász wrote:
>
>> Indeed, I have been unable to run FG with particles enabled since a
>> long time due to random crashes in the particle code. Call stack
>> frequently included functions your description mentions, so I hop
for pilots:
A new FG plane is coming with an updated flight deck, more real weather,
more fog and RVR, more realistic in dynamics.. U can still fly however u
want wherever u want.. and do it better..
for city:
The FG development is gonna kill the market, its basically a drop in
replacement for M$
Hi,
I checked the FG base package contents. It seems our build rule hasn't
been updated in a while. The following directories / files aren't
packed, though it would seem reasonable to include these:
data/MP
data/HLA
data/runfgfs.bat
Not sure about the latter - anyone still using this or is it
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Am 01.08.2011 20:18, schrieb ThorstenB:
> Hi,
>
> I checked the FG base package contents. It seems our build rule hasn't
> been updated in a while. The following directories / files aren't
> packed, though it would seem reasonable to include these:
>
> data/MP
> data/HLA
> data/runfgfs.bat
>
> Not
Hi All,
The July 2011 edition of the FlightGear Newsletter is now available:
http://wiki.flightgear.org/FlightGear_Newsletter_July_2011
As always, we are looking for contributions to the next newsletter,
available here:
http://wiki.flightgear.org/FlightGear_Newsletter_August_2011
-Stuart
On Mon, Aug 1, 2011 at 10:18 AM, Durk Talsma wrote:
> Hi Stuart,
> On 30 Jul 2011, at 21:31, Stuart Buchanan wrote:
>
>>
>> So, I quickly wrote an alternative to the current Nasal system geodinfo(),
>> using the groundcache instead of the current scenery method.
>>
>
> This sounds very interestin
On Mon, Aug 1, 2011 at 9:48 AM, James Turner wrote:
>
> On 30 Jul 2011, at 20:31, Stuart Buchanan wrote:
>
>> So, I quickly wrote an alternative to the current Nasal system geodinfo(),
>> using the groundcache instead of the current scenery method.
>
> I'm working on a new (C++) navigation displa
On 1 Aug 2011, at 22:35, Stuart Buchanan wrote:
> In both cases, are you not going to be limited by what tiles have been loaded?
Yes - I have wondered about separately loading the BTG files, but that seems
like a world of pain. In the first instance, simply having the tiles loaded in
the cache
On 02.08.2011 00:30, James Turner wrote:
> Yes - I have wondered about separately loading the BTG files, but
> that seems like a world of pain. In the first instance, simply having
> the tiles loaded in the cache would be a reasonable start.
The tile manager is capable of satisfying multiple reque
Hi,
On Thursday, July 14, 2011 11:04:50 thorsten.i.r...@jyu.fi wrote:
> I can maybe tell you what I need. Currently, Local Weather uses terrain
> info in three ways:
> 1) a presampling routine gets gross features in the vicinity of the
> aircraft, i.e. mean altitude, median altitude, max. altitud
Hi,
On Saturday, July 30, 2011 21:31:37 Stuart Buchanan wrote:
> > Hi Mathias,
Sorry not to anser in time ...
> > Presumably this is using the ground_cache rather code rather than the
> > scenery.get_elevation_m() code that the Nasal system uses to to get
> > geodinfo()
> >
> > If so, I'll see
Durk,
On Monday, August 01, 2011 11:18:02 Durk Talsma wrote:
> On 30 Jul 2011, at 21:31, Stuart Buchanan wrote:
> > So, I quickly wrote an alternative to the current Nasal system
> > geodinfo(), using the groundcache instead of the current scenery
> > method.
>
> This sounds very interesting:
Stuart,
On Monday, August 01, 2011 21:51:16 Stuart Buchanan wrote:
> I'm looking to see whether we should just have a single way to query
> the ground elevation using the groundcache, and use that everywhere.
See the lenghty explanation in the response to the weather system.
> However, the AI ca
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