Hi John,
J. Holden wrote:
http://www.stattosoftware.com/flightgear/ksfo_new.png
Obviously needs some manual clean-up (bridge re-classification for
instance), but hopefully this is the first step toward better default
scenery.
It's probably not going to be the first one: Our current Base
Thanks Alan.
No wonder it doesn't show anything:
/home/michael/.fgfs/zkv1000/maps
../../../../../../../../../home/michael/.fgfs/zkv1000/maps
zkv1000 loaded
zkv1000 PFD switched on!
zkv1000 MFD switched on!
--- On Sun, 10/30/11, Alan Teeder ajtee...@v-twin.org.uk wrote:
From: Alan Teeder
Hi,
I know that Thorsten Renk is having to deal with
some hardware problems, so that he may not be around for sometime.
Nevertheless, we have been promoting the local weather stuff quite
exensively, so I would really like to demonstrate it at FSWeekend.
The problem here is that still the
Hi Alex,
Alex Perry wrote:
I don't know what you're getting at. If Atlas knows how to get map
tiles from a URL family in addition to the usual disk file name
family, that doesn't affect offline use.
Indeed. I was just thinking out loudly about how Joe Average might
recieve the requirement
Hi Thorsten,
I have just started on the new gui, and he first sketch is in my
forum-posted snapshot of the terrain haze shader.
Thanks for the explanation. Emilian had already pointed me to the corresponding
forum thread. I do have the terrain haze shader in a local branch of fgdata,
and
Michael
There is no debugger for nasal that I know of. When I have problems I often
add print statements.
You could try another one in map.nas like this after line 327. This warns if
you have no map available for your current position. No map = no display!
In this case reposition your aircraft
That means the maps should be in /home/michael/.fgfs/zkv1000/maps/terrain
(note /terrain at the end!).
-Original Message-
From: Michael Sgier
Sent: Monday, October 31, 2011 7:42 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] moving map of Hondajet or Da-42 //
Ok so I am replying to myself.
after running fgfs-construct for the last 10+ hours at nice -20 and
still going I have the following info.
I ran lsof on the PID and have found that it is still holding all SRTM2
arr and fit files open. This is the probable cause of the memory leak
that I am
Hi Jason,
I just tried to reproduce this issue here. Generating some scenery around
LOWI with 850 airport layouts, I only see always two SRTM files open: the
arr.gz and fit.gz for the tile that is currently built. So no problems here.
What confuses me a bit is you using SRTM-2 files. What is
ahh ok I was confused. Works and looks cool indeed...
I want to include that in PC-21 and, as promised to the author pjedvaj, upload
to GIT.
Any ideas on what files to change for PC21 display integration?
I also have to figure out how to upload to my GIT and request
a merge to fgfs at
Christian Schmitt wrote:
Jason Cox wrote:
I ran lsof on the PID and have found that it is still holding all SRTM2
arr and fit files open. This is the probable cause of the memory leak
that I am seeing.
What confuses me a bit is you using SRTM-2 files. What is this and how does
hgtchop
Congratulations.
Just look for all references to ZKV1000, pfd and mfd in the Hondajet/Da42
and do something similar in your aircraft. Best of luck. The Hondajet/Da42
author may be able to assist here.
To get it into Git, just ask on this forum and I am sure that one of the
developers with
Hi
maybe it is also worth to have a look to (local) capabilities of
- mapnik2
- kde marble
Cheers, Yves
Am 31.10.11 06:35, schrieb Alex Perry:
On Sun, Oct 30, 2011 at 3:20 PM, Martin Spottmartin.sp...@mgras.net wrote:
Alex Perry wrote:
[...] What is
preventing us from converting the whole
Hi
I've promised to the author pjedvaj to upload his aircrafts to GIT.
I might also add later a GIT for my sceneries. Now how to proceed from here:
https://gitorious.org/~scrat
How to add 3 airplanes and 1 scenery? Thanks for a simple howto.
Regards Michael
Martin Spott wrote:
I'd just have to compile the Atlas imagery into a suitable format.
Just as a side note: I'll issue a virtual bonus for removal of the
requirement to have an (OpenGL-capable) $DISPLAY from Atlas' Map
utility ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's
Looks like coastline correction and vmap0 classification, apart from the
previously submitted Oakland data? Good work, but curious as to why TerraGear
would be so problematic.
The USA's land cover is in raster format, so this data is just the end result
of the script which cleans and
J. Holden wrote:
The USA's land cover is in raster format, [...]
Is this NLCD you're digitizing ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
NLCD 2006 data. Previous digitization efforts have usually used NOAA coastal
land cover data, but that is obviously only for coastal regions.
Cheers
John
--
Get your Android app more play: Bring it to the BlackBerry
Am 30.10.11 19:42, schrieb Geoff McLane:
FORMAT=image/jpegSRS=EPSG:4326
Hi Geoff
Just one little thing here, in case someone is working on this: I
suggest not to use image/jpeg for rendering, I guess it is better to use
image/png for quality maps.
Cheers, Yves
I have a question for anyone who has dug into the FlightGear/OSG particle
system. Many parameters can be setup as a range and the particle will be
generated with some random value within that range (shooter direction,
rotation speed, particles per-second, etc.) I was curious if OSG supports
a
Thats correct.these are the files created from SRTM data by hgtchop and
terrafit
Jason
On Mon, 2011-10-31 at 11:30 +, Martin Spott wrote:
Christian Schmitt wrote:
Jason Cox wrote:
I ran lsof on the PID and have found that it is still holding all SRTM2
arr and fit files open. This is
On Sun, 2011-10-30 at 19:38 +, Martin Spott wrote:
Geoff McLane wrote:
As you may know the Atlas project already has
a GetMap application, linked with CURL to
to do the http requests... written by Fred back in 2004,
[snip]
http://mapserver.flightgear.org/
Cheerio,
Christian,
what I am finding i that the larger the area being built the more of
these files are being opened and not closed.
I would try a larger area, say 1x1 deg or larger and then and then you
will see the list grow to include tiles that are no longer needed.
Jason
On Mon, 2011-10-31 at
Hi,
it's difficult to answer questions like this. If you can post the files you
modified, one of us could compile it and see what's going on.
Regards,
-Fred
- Mail original -
Hello,
This is my first try with mailing-list, I am icecode in IRC, Icecode
GL in forum and a few time
Geoff McLane wrote:
I guess I was a little unclear about other
WMS servers... What I wanted to say was nothing
I found offered any particular advantages over
what the current Map application produces using
current fgdata BTG files, and OpenGL rendering...
Well, the cause is pretty
Hi,
I just modified the Effects.cxx file in Simgear simgear scene
material. I changed a bit the code, and it succesfully doesn't give any
errors now, but there isn't any visible results. Here is the new code:
struct PolygonOffsetBuilder : public PassAttributeBuilder
{
void
26 matches
Mail list logo