Hi there!
After having followed the trademark discussion silently, I start to feel like
Alice in Trademark-Wonderland.
Most companies, and RedBull for sure, invest a lot of money for TV and print
commercials.
So WTF should the Flightgear Project do commercials for them FOR FREE? RedBull
shou
On Mon, 11 Jul 2011 19:55:09 +0200
Melchior FRANZ wrote:
> * BARANGER Emmanuel -- Monday 11 July 2011:
> > You placed them under the GPL and it's the very principle of this
> > license.
>
> The license only meant
> that anyone could fork an aircraft, not that everyone could mess with
> the maint
Am Sat, 10 Sep 2011 10:18:27 +0200
schrieb Jörg Emmerich :
> Well - yes - I am rather disappointed
That is not surprising!
Technically seen, it is correct that Latex is the most flexible format,
from which you can derive most other types, but that doesn't lessen the
nice content you provided, im
Am Fri, 30 Sep 2011 16:10:39 -0500
schrieb Curtis Olson :
> The downside is that this index is used so much in the scenery files
> that going to a larger int size will have an immediate corresponding
> proportional impact on the btg sizes of all the files.
Ten years ago 16 Bit hurt much more than
Hi Curt!
Curtis Olson wrote:
> Hi Joe, actually the FlightGear scenery is round -- technically oblate
> ellipsoid based on a wgs-84 coordinate model. If you stitched enough
> tiles together you will see the earth curvature start to form.
I must have missed the implementation of this capability
On Thu, 29 Dec 2011 10:37:44 +0200 (EET)
thorsten.i.r...@jyu.fi wrote:
> http://www.phy.duke.edu/~trenk/pics/local-weather-next05.jpg
>
Impressive!
> Technically, tile generation is tied to actual visibility. The max.
> visibility the system generates at high altitude is 140 km or a
> user-spec
On Wed, 15 Feb 2012 19:38:34 +0100
Jan Mattsson wrote:
> The concept of ownership does not work well with GPL.
What about maintainers?
Who is the official maintainer of a 'placeholder'?
--
Virtualization & Cloud Mana
On Wed, 15 Feb 2012 15:38:59 -0600
Curtis Olson wrote:
> Obviously I need to steer clear of images that show development or testing
> features that are not yet available in the v2.6 release
What about custom scenery?
Joe
Hi!
The german IT news site golem.de just published an article about current
Flightgear release:
http://www.golem.de/news/flightgear-2-6-0-open-source-flugsimulator-mit-verbesserter-ki-1202-89961.html
For people not able to read german:
They summarize the changelog and write about the problem
On Wed, 22 Feb 2012 11:26:38 -0600
Curtis Olson wrote:
> Thank you for helping spread the word about the newest FlightGear
> release!
Oh, thats a misunderstanding - I am not responsible for this article.
I just thought FG community would like to know how the Sim is
recognized by media in at lea
On Fri, 2 Mar 2012 20:51:59 +
Stuart Buchanan wrote:
> Given that we have 400+ aircraft that need to be updated,
Looks like an aircraft needs some maintenance over time. This somehow
bothers the question whether it is wise to collect 300+ rudimentary
aircraft with no further use, in the hop
Hi!
Don't know if this is known to you yet:
http://www.flickr.com/photos/arena5/sets/72157606119049987/detail/
Maybe this gallery can be used as a visual reference fot different altitudes
from 10,000 to 100,000 feet.
Regards,
Joe
--
Jetzt 1 Monat kostenlos! GMX FreeDSL - Telefonanschluss + D
> sorry, this is only new for people who are new to FlightGear. :-)
I am sorry, I searched for it, but I didn't find anything about it at the wiki.
> As he is not reading the FG dev list, conctat him via the German FG Forum
Well, he contacted me 10 minutes ago ;)
Regards, Joe
--
Pt! Schon
> Von: Jon Stockill <[EMAIL PROTECTED]>
> If you have a look here:
>
> http://wiki.openstreetmap.org/index.php/Neat_Stuff
>
> You'll find we've already tried it
Ok, I see, my mail is obsolete - sorry for causing pointless mail traffic. But
at least it shows me that my idea isn't so bad at all
Hi!
Again me with a proposal! ;)
Some time ago this video was quite popular:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
It shows a simple headtracking system which creates an impressive depth
perception with a common flat screen.
Since most cockpits of FGFS are real 3D, I am quite excited abo
I think I have to emphasize this:
There are two heads: Your real one in front of the monitor and the virtual one
inside the planes cockpit (aka camera position).
The idea is, to translate the virtual head according to the translations of
your real head in front of your monitor, thus leading to
> Von: gerard robin <[EMAIL PROTECTED]>
> Well, i am probably alone to think like that.
No, you aren't.
Yesterday night I wrote a mail to the very same topic, but I discarded it cause
I am unknown to most people here.
I'll try to rephrase what I tried to say last night.
When I started with fl
Hello!
What do you think about including the openstreetmap.org data to the FGFS
Scenery?
The project collects GPS tracks from various people and forges them to a
digital map. But take a look at it for yourself: http://openstreetmap.org/
It's "not done" yet, but progressing fast.
Do you recogni
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