Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Geoff Air
Friday, October 12, 2007. Hi Holger, I have progressed with my WIN32 port of FGCOM, but now a problem with the 910.00 'echo' ... 1. svn checkout svn://svn.dfn.de:/fgcom This continues to fail - a timeout. Can others checkout this source? I eventually downloaded and used

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Willie Fleming
Yep Im afraid this times out for me -- thanks for confirming it wasn't just my n00bness wirth SVN :-) AFAIK Holger is away until the end of next week so Im not expecting any change till then. On linux the stable version fails for me with [EMAIL PROTECTED]:/fgfs/fgfs/fgcom/src$ make gcc -O2

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Holger Wirtz
Jonathan, On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote: [...] I probably haven't been following this conversation closely enough, but what about borrowing from the KDE4 projects phonon and decibel. I know phonon will be cross-platform with a Jack, Alsa, GStreamer and

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Hans Fugal
On 9/3/07, Holger Wirtz [EMAIL PROTECTED] wrote: On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: libiaxclient may even work in Windows with PortAudio, though it might take some effort. Everyone on the list told me to produce something portable and it took some time to find

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Hans, as I wrote I am writing code for this feature since a year. The first implementation was bad (only in Perl). Now I am using C - that's quite more stable. On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: [...] First, if you're not intimate with VOIP let me tell you (without

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Vivian Meazza -- 9/3/2007 10:22 AM: That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. While I agree with your demand to keep fgfs

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi all! Melchior FRANZ wrote: * Vivian Meazza -- 9/3/2007 10:22 AM: That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. While I agree

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Vivian, On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote: [...] channels. I'm not aware of any client that can be driven in this way, and I'm almost sure that there's nothing cross-platform to fit the bill. You could ^^ This

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Ralf Gerlich -- 9/3/2007 6:41 PM: Melchior FRANZ wrote: While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. Independent of that it's probably better to have something working for at

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: * Ralf Gerlich -- 9/3/2007 6:41 PM: Melchior FRANZ wrote: While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. Independent of that it's probably better to

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS ---

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Sébastien MARQUE
Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real voice over IP in FG. I don't know if it is Thomas Forster behind this, but it is the only one project I know about voice communication. Hope this helps Seb Nick Othieno a écrit : Hi,

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi, Oh- it wasn't Thomas Förster - it was Holger Wirtz! But both living in the same town Email wirtz at dfn.de Greetings HHS --- Sébastien MARQUE [EMAIL PROTECTED] schrieb: Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Thomas Förster
Am Sonntag 02 September 2007 schrieb Heiko Schulz: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Not that I know, having no experience with VoIP at all. You probably mean the VoIP client from Holger Wirtz (also from Berlin ;-) ). Thomas -- PhD

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi Sébastien, Thanks. That is exactly what I want to do. Interesting thing is that he has the exact idea I have for how to do the implementation. On 9/2/07, Sébastien MARQUE [EMAIL PROTECTED] wrote: Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick, On Sun, Sep 02, 2007 at 11:25:39PM +0300, Nick Othieno wrote: Hi Sébastien, Thanks. That is exactly what I want to do. Interesting thing is that he has the exact idea I have for how to do the implementation. ... and the same idea had Martin Spott some time before I wrote the first