Re: [Flightgear-devel] Addition of true comms in multiplayer
Friday, October 12, 2007. Hi Holger, I have progressed with my WIN32 port of FGCOM, but now a problem with the 910.00 'echo' ... 1. svn checkout svn://svn.dfn.de:/fgcom This continues to fail - a timeout. Can others checkout this source? I eventually downloaded and used fgcom-1.0.1.tar.gz ... 2. XMLRPC-C I had some initial trouble with the xmlrpc-c library. It was NOT formatting a double correctly in WIN32, but now that has been fixed. I passed these changes, and lots of others to build in WIN32, to Bryan Henderson (http://xmlrpc-c.sourceforge.net/techsupp.php), and he has added some changes to his SVN trunk source. Maybe more to come ... The simple client/server samples in the XMLRPC-C source all function perfectly ... as does his rpctest suite ... 3. FGCOM 910.00 echo Server: http://fgcom1.parasitstudio.de:12345/RPC2 I have been trying to do this 'echo' test, to see if my WIN32 aixclient, speex, etc, is compiled and running correctly, but on 'login' I get back the following ERROR stuff :- XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3200, len=889, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3200, len=889, tot=1301] DATA[?xml version=1.0? methodResponse fault valuestruct membernamefaultString/namevaluestringerror executing RPC `login'. Do not know how to thaw data with code `' at /usr/share/perl5/FreezeThaw.pm line 542 FreezeThaw::thawScalar(0) called at /usr/share/perl5/FreezeThaw.pm line 679 FreezeThaw::thaw('') called at /home/fgregister/fgcom/server/fgreg.pl line 490 main::_session_check_value('user', 'guest') called at /home/fgregister/fgcom/server/fgreg.pl line 686 Register::login('guest', 'guest', 'iax', 0, 910) calle...] XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3579, len=412, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3579, len=412, tot=1301] DATA[tier/Daemon/ForkingBasicAuth.pm line 70 Frontier::Daemon::ForkingBasicAuth::new('Frontier::Daemon::ForkingBasicAuth', 'methods', 'HASH(0x85bb23c)', 'AuthFile', '/home/fgregister/.fgreg/auth.conf', 'LocalPort', 12345) called at /home/fgregister/fgcom/server/fgreg.pl line 89 /string/value/member membernamefaultCode/namevaluei44/i4/value/member /struct/value /fault /methodResp] This is the output from some DEBUG code I added to the xmlrpc-c library, since I was continually getting 'no connection' ... the DATA[...] is the actual data received, in two blocks, but a small amount may have been missed. It seems I am getting a 'connection', but the 'server' bombs executing the 'login' ... Are others seeing this? It does not seem I can do anything at this client end? Any help appreciated. Regards, Geoff. EOF - fgcom-03.doc _ Discover the new Windows Vista http://search.msn.com/results.aspx?q=windows+vistamkt=en-USform=QBRE- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Yep Im afraid this times out for me -- thanks for confirming it wasn't just my n00bness wirth SVN :-) AFAIK Holger is away until the end of next week so Im not expecting any change till then. On linux the stable version fails for me with [EMAIL PROTECTED]:/fgfs/fgfs/fgcom/src$ make gcc -O2 -D'SVN_REV=exported' -c fgcom.c fgcom.c: In function ‘main’: fgcom.c:109: error: too few arguments to function ‘iaxc_initialize’ make: *** [fgcom.o] Error 1 AFAICT I have all the necessary packages so thats not the problem -- I can see only one parameter being passed to iaxc_initializebut Im no C programmer -- quite possibly Im missing something obvious.. --- Best Regards Willie Fleming [EMAIL PROTECTED] Friday 12 October 2007 18:04:23 Geoff Air wrote: Friday, October 12, 2007. Hi Holger, I have progressed with my WIN32 port of FGCOM, but now a problem with the 910.00 'echo' ... 1. svn checkout svn://svn.dfn.de:/fgcom This continues to fail - a timeout. Can others checkout this source? I eventually downloaded and used fgcom-1.0.1.tar.gz ... 2. XMLRPC-C I had some initial trouble with the xmlrpc-c library. It was NOT formatting a double correctly in WIN32, but now that has been fixed. I passed these changes, and lots of others to build in WIN32, to Bryan Henderson (http://xmlrpc-c.sourceforge.net/techsupp.php), and he has added some changes to his SVN trunk source. Maybe more to come ... The simple client/server samples in the XMLRPC-C source all function perfectly ... as does his rpctest suite ... 3. FGCOM 910.00 echo Server: http://fgcom1.parasitstudio.de:12345/RPC2 I have been trying to do this 'echo' test, to see if my WIN32 aixclient, speex, etc, is compiled and running correctly, but on 'login' I get back the following ERROR stuff :- XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3200, len=889, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3200, len=889, tot=1301] DATA[?xml version=1.0? methodResponse fault valuestruct membernamefaultString/namevaluestringerror executing RPC `login'. Do not know how to thaw data with code `' at /usr/share/perl5/FreezeThaw.pm line 542 FreezeThaw::thawScalar(0) called at /usr/share/perl5/FreezeThaw.pm line 679 FreezeThaw::thaw('') called at /home/fgregister/fgcom/server/fgreg.pl line 490 main::_session_check_value('user', 'guest') called at /home/fgregister/fgcom/server/fgreg.pl line 686 Register::login('guest', 'guest', 'iax', 0, 910) calle...] XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3579, len=412, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3579, len=412, tot=1301] DATA[tier/Daemon/ForkingBasicAuth.pm line 70 Frontier::Daemon::ForkingBasicAuth::new('Frontier::Daemon::ForkingBasicAuth ', 'methods', 'HASH(0x85bb23c)', 'AuthFile', '/home/fgregister/.fgreg/auth.conf', 'LocalPort', 12345) called at /home/fgregister/fgcom/server/fgreg.pl line 89 /string/value/member membernamefaultCode/namevaluei44/i4/value/member /struct/value /fault /methodResp] This is the output from some DEBUG code I added to the xmlrpc-c library, since I was continually getting 'no connection' ... the DATA[...] is the actual data received, in two blocks, but a small amount may have been missed. It seems I am getting a 'connection', but the 'server' bombs executing the 'login' ... Are others seeing this? It does not seem I can do anything at this client end? Any help appreciated. Regards, Geoff. EOF - fgcom-03.doc _ Discover the new Windows Vista http://search.msn.com/results.aspx?q=windows+vistamkt=en-USform=QBRE - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Jonathan, On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote: [...] I probably haven't been following this conversation closely enough, but what about borrowing from the KDE4 projects phonon and decibel. I know phonon will be cross-platform with a Jack, Alsa, GStreamer and DirectSound plugins. Decibel is a communications package which pulls in VoIP and instant messaging all together in one interface. I am pretty sure decibel will be cross-platform as well, though perhaps not in time for the KDE 4.0 release. Their websites are: phonon.kde.org decibel.kde.org Just my 2 cents for what it's worth. Jonathan Thanks for your hints! I wil take a look at both projects but I think libiaxclient will fit for the first testings. The problem may be that SIP is used as VoIP protocol. Most of the users will have NAT gateways and SIP (and H.323) have problems with NAT. So IAX is the only VoIP protocol which is specialized for traversing NAT gateways... but we will see how it works in some days... :-) Regards, Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
On 9/3/07, Holger Wirtz [EMAIL PROTECTED] wrote: On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: libiaxclient may even work in Windows with PortAudio, though it might take some effort. Everyone on the list told me to produce something portable and it took some time to find somethin which is portable. I think for the current stae and development of the program I had done the right decissions. It may not work out of the box on Windows or OSX but the base for porting to non-linux is given. Sounds like you've done your homework. I think the easiest approach, after some thought, would be to drive an Asterisk instance with the Asterisk manager API. This isn't very cross-platform, though. You *could* run Asterisk in Windows on a virtual machine, or various other workarounds, but nothing user-friendly comes to mind. I think that noone needs to run an Asterisk server if he is using a client. For the first time I can run the server and if it will be used to much we have to think about setting up one at another location. The server is something specialized and not for the normal user. Right, in your setup we just need one asterisk server. I was just brainstorming; one could use asterisk as the client via the manager API, but that would mean each user needs asterisk and perhaps some softphone. I think that might have been easier than coding up a client with libiaxclient, but much more hassle for the users. -- Hans Fugal Fugal Computing - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hans, as I wrote I am writing code for this feature since a year. The first implementation was bad (only in Perl). Now I am using C - that's quite more stable. On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: [...] First, if you're not intimate with VOIP let me tell you (without discouraging you, I hope) that it won't be as easy as you might think. There's too much going on; it's like herding cats. You have to deal with sound card input, NAT and firewalls, VOIP protocols, and somehow orchestrating it all. Then you have to have someone manage something like Asterisk on a server to provide the conference call capabililty. Certainly doable, but not a weekend project as I'm sure the others working on it are well aware. In fact thats a real problem. But the solution for some of the problems is libiaxclient (a portable softphone with the VoIP-Protocol IAX). I don't think that this will solve all problems. I am working with VoIP a long time (and with different protocols and manufacturers). But IAX has an ALSA/JACK/PortAudio Interface - so the problems for the sound are only the configuration of ALSA. Also IAX works fine over NAT due to use only _one_ port for signalisation and media streaming. I'm not sure what the best approach would be, but I am inclined to think it would be somehow talking to an existing VOIP client via IPC and driving it to join/create the appropriate conference channels. I'm not aware of any client that can be driven in this way, and I'm almost sure that there's nothing cross-platform to fit the bill. You could rip the SIP code out of something like Twinkle, but I'd advise against that for one simple reason: getting VOIP working (especially SIP) is hard enough when you've got a full-featured softphone or ATA or IP phone. Stick things behind a façade like a FlightGear radio and it will be all the more difficult to troubleshoot and 60%-70% will simply be unable to get it working. I know that sounds like exaggerated pessimism, but in my experience there's always *something* that goes wrong in configuring VOIP. I don't think that all implemenations of FGCOM will work out of the box. The real problem is that I cannot distribute a static binary - it won't work at this time (and I don't know why) - everyone has to compile the sources. But my hope is that it will work for 90% of the users who know gcc and how to install libraries. My only intent here is to throw out the thoughts that I have about what might trip someone up in doing this, so they can be considered and addressed from the beginning. I don't want to discourage anyone from this, which would be a very cool feature, nor from VOIP in general. I think that I have solved some of the problems you mentioned - not all. But in my opinion (and my hope) the solution for VoIP conferences is closer than your thoughts ;-) Regards, Holger (sorry for my bad english...) -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
* Vivian Meazza -- 9/3/2007 10:22 AM: That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. This is solely based on Curt's download statistics and thus completely flawed. 1. download != use 2. flightgear.org isn't the only source Sure, many more MS Windows users may download fgfs from flightgear.org. They don't have any other relevant download source. Most of them probably decide to stick with their free (= illegal) copy of MSFS, because it's just prettier. Linux users will tend to stick with fgfs, because there's just no alternative on Unix/Linux. But they probably download much less from flightgear.org, but rather from their distribution's repository (cvs/apt/yast/...) m. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi all! Melchior FRANZ wrote: * Vivian Meazza -- 9/3/2007 10:22 AM: That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. This is solely based on Curt's download statistics and thus completely flawed. Independent of that it's probably better to have something working for at least one or a few platforms than to have nothing at all. Remember? Don't let the perfect be the enemy of the good. ;-) Cheers, Ralf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Vivian, On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote: [...] channels. I'm not aware of any client that can be driven in this way, and I'm almost sure that there's nothing cross-platform to fit the bill. You could ^^ This has concerned me for some time on this development. rip the SIP code out of something like Twinkle, but I'd advise against that for one simple reason: getting VOIP working (especially SIP) is hard enough when you've got a full-featured softphone or ATA or IP phone. Stick things behind a façade like a FlightGear radio and it will be all the more difficult to troubleshoot and 60%-70% will simply be unable to get it working. I know that sounds like exaggerated pessimism, but in my experience there's always *something* that goes wrong in configuring VOIP. I don't think that all implementations of FGCOM will work out of the box. The real problem is that I cannot distribute a static binary - it won't work at this time (and I don't know why) - everyone has to compile the sources. But my hope is that it will work for 90% of the users who know gcc and how to install libraries. That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. We are cross-platform, and anything you develop should ideally conform to this policy. I do appreciate that this might be impracticable at this time. Ok, I thaught that there are not so much more Windows users than *nix. But even more Windows users than I thaught are not the really problem, because I think that everything I wrote _is_ portable. The problem is that I cannot check this because I have no idea and time (and at least interest) in compiling under Windows. But the fact is: - (lib)iaxclient is portable - libxml is also portable (and maybe replaced by an own implementation soon) - and my C code is only glue between the libraries and some simple math. There is nothing more than this! The main work (the VoIP client) is done inside iaxclient (so I am the big blender: everyone thinks I am a guru in writing VoIP applications but I only use (GPL) software and put some code around :-) ). What is definitely not portable is the VoIP-Server. Even the code is actualy only working under Linux it may run under Windows. Lets start with one OS and if it works lets try to port it. Regards, Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
* Ralf Gerlich -- 9/3/2007 6:41 PM: Melchior FRANZ wrote: While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. Independent of that it's probably better to have something working for at least one or a few platforms than to have nothing at all. Remember? Huh? I'm actually member of the choir that you are preaching to. As I said: cross-platformness is a major project goal that I fully support. My response was exclusively referring to the occasionally stated, and most likely wrong thesis that almost all fgfs users are really running MS Windows, and only a minority one of the Unices. I wouldn't be surprised if it was closer to 50/50, but we have AFAIK no serious base for estimation. And it shouldn't really matter, anyway, given that we want to be cross-platform ... :-) m. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi! Melchior FRANZ wrote: * Ralf Gerlich -- 9/3/2007 6:41 PM: Melchior FRANZ wrote: While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. Independent of that it's probably better to have something working for at least one or a few platforms than to have nothing at all. Remember? Huh? I'm actually member of the choir that you are preaching to. As I said: cross-platformness is a major project goal that I fully support. Hrm, I'd probably better kept to my own principles of being exact in e-Mails. Essentially, I only wanted to avoid having a discussion here on what exactly the user-share among the OS's is, because I see it as mostly irrelevant, as long as somebody finally got his/her (Do we have female project members, anyway? ;-) ) guts together and started working. And - of course - the ultimate goal is to be cross-platform, which will make this discussion irrelevant for yet another reason as soon as the module evolves ;-) I'm sorry if I wasn't clear enough on that. Cheers, Ralf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the same frequency on their comms. The idea is to use voip to do the connection and maybe have one of the computer's running a voip server of sorts that can handle a conference call. Has anyone tried anything similar? I would appreciate all the help I can get especially with the flightgear code. I'm exellent with C, good with C++ and elementary with xml. I have nearly no simulation knowledge but have working knowledge of dsp (digital signal processing). Hope to hear from you. Nick - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the same frequency on their comms. The idea is to use voip to do the connection and maybe have one of the computer's running a voip server of sorts that can handle a conference call. Has anyone tried anything similar? I would appreciate all the help I can get especially with the flightgear code. I'm exellent with C, good with C++ and elementary with xml. I have nearly no simulation knowledge but have working knowledge of dsp (digital signal processing). Hope to hear from you. Nick - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real voice over IP in FG. I don't know if it is Thomas Forster behind this, but it is the only one project I know about voice communication. Hope this helps Seb Nick Othieno a écrit : Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the same frequency on their comms. The idea is to use voip to do the connection and maybe have one of the computer's running a voip server of sorts that can handle a conference call. Has anyone tried anything similar? I would appreciate all the help I can get especially with the flightgear code. I'm exellent with C, good with C++ and elementary with xml. I have nearly no simulation knowledge but have working knowledge of dsp (digital signal processing). Hope to hear from you. Nick - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi, Oh- it wasn't Thomas Förster - it was Holger Wirtz! But both living in the same town Email wirtz at dfn.de Greetings HHS --- Sébastien MARQUE [EMAIL PROTECTED] schrieb: Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real voice over IP in FG. I don't know if it is Thomas Forster behind this, but it is the only one project I know about voice communication. Hope this helps Seb Nick Othieno a écrit : Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the same frequency on their comms. The idea is to use voip to do the connection and maybe have one of the computer's running a voip server of sorts that can handle a conference call. Has anyone tried anything similar? I would appreciate all the help I can get especially with the flightgear code. I'm exellent with C, good with C++ and elementary with xml. I have nearly no simulation knowledge but have working knowledge of dsp (digital signal processing). Hope to hear from you. Nick - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes zum Thema PC, Zubehör oder Programme. BE A BETTER INTERNET-GURU! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Am Sonntag 02 September 2007 schrieb Heiko Schulz: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Not that I know, having no experience with VoIP at all. You probably mean the VoIP client from Holger Wirtz (also from Berlin ;-) ). Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093 6173, Fax +49 30 2093 6375 - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi Sébastien, Thanks. That is exactly what I want to do. Interesting thing is that he has the exact idea I have for how to do the implementation. On 9/2/07, Sébastien MARQUE [EMAIL PROTECTED] wrote: Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real voice over IP in FG. I don't know if it is Thomas Forster behind this, but it is the only one project I know about voice communication. Hope this helps Seb Nick Othieno a écrit : Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the same frequency on their comms. The idea is to use voip to do the connection and maybe have one of the computer's running a voip server of sorts that can handle a conference call. Has anyone tried anything similar? I would appreciate all the help I can get especially with the flightgear code. I'm exellent with C, good with C++ and elementary with xml. I have nearly no simulation knowledge but have working knowledge of dsp (digital signal processing). Hope to hear from you. Nick - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wissenswertes für Bastler und Hobby Handwerker. BE A BETTER HEIMWERKER! www.yahoo.de/clever - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Addition of true comms in multiplayer
Hi Nick, On Sun, Sep 02, 2007 at 11:25:39PM +0300, Nick Othieno wrote: Hi Sébastien, Thanks. That is exactly what I want to do. Interesting thing is that he has the exact idea I have for how to do the implementation. ... and the same idea had Martin Spott some time before I wrote the first time to the list :-) Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel