Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Geoff Air
Friday, October 12, 2007.
 
Hi Holger,
 
I have progressed with my WIN32 port of FGCOM, but now a problem with the 
910.00 'echo' ...
 
1. svn checkout svn://svn.dfn.de:/fgcom
 
This continues to fail - a timeout. Can others checkout this source? I 
eventually downloaded and used fgcom-1.0.1.tar.gz ...
 
2. XMLRPC-C
 
I had some initial trouble with the xmlrpc-c library. It was NOT formatting a 
double correctly in WIN32, but now that has been fixed. I passed these changes, 
and lots of others to build in WIN32, to Bryan Henderson 
(http://xmlrpc-c.sourceforge.net/techsupp.php), and he has added some changes 
to his SVN trunk source. Maybe more to come ...
 
The simple client/server samples in the XMLRPC-C source all function perfectly 
... as does his rpctest suite ...
 
3. FGCOM 910.00 echo
 
Server: http://fgcom1.parasitstudio.de:12345/RPC2
 
I have been trying to do this 'echo' test, to see if my WIN32 aixclient, speex, 
etc, is compiled and running correctly, but on 'login' I get back the following 
ERROR stuff :-
 
XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3200, 
len=889, tot=1301] ... )
XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3200, 
len=889, tot=1301]
DATA[?xml version=1.0?
methodResponse
fault
valuestruct
membernamefaultString/namevaluestringerror executing RPC `login'.
Do not know how to thaw data with code `' at /usr/share/perl5/FreezeThaw.pm 
line 542
  FreezeThaw::thawScalar(0) called at /usr/share/perl5/FreezeThaw.pm line 
679
  FreezeThaw::thaw('') called at /home/fgregister/fgcom/server/fgreg.pl 
line 490
  main::_session_check_value('user', 'guest') called at 
/home/fgregister/fgcom/server/fgreg.pl line 686
  Register::login('guest', 'guest', 'iax', 0, 910) calle...]
XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3579, 
len=412, tot=1301] ... )
XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40, Next=, Buf=013B3579, 
len=412, tot=1301]
DATA[tier/Daemon/ForkingBasicAuth.pm line 70
  
Frontier::Daemon::ForkingBasicAuth::new('Frontier::Daemon::ForkingBasicAuth', 
'methods', 'HASH(0x85bb23c)', 'AuthFile', '/home/fgregister/.fgreg/auth.conf', 
'LocalPort', 12345) called at /home/fgregister/fgcom/server/fgreg.pl line 89
/string/value/member
membernamefaultCode/namevaluei44/i4/value/member
/struct/value
/fault
/methodResp]

 
This is the output from some DEBUG code I added to the xmlrpc-c library, since 
I was continually getting 'no connection' ... the DATA[...] is the actual data 
received, in two blocks, but a small amount may have been missed.
 
It seems I am getting a 'connection', but the 'server' bombs executing the 
'login' ...
 
Are others seeing this? It does not seem I can do anything at this client end? 
Any help appreciated.
 
Regards,
 
Geoff.
 
EOF - fgcom-03.doc
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Willie Fleming
Yep  Im afraid this times out for me -- thanks for confirming it wasn't just 
my n00bness wirth SVN :-)
AFAIK Holger is away until the end of next week so Im not expecting any change 
till then. 

On linux the stable version fails for me with 

[EMAIL PROTECTED]:/fgfs/fgfs/fgcom/src$ make
gcc -O2 -D'SVN_REV=exported' -c fgcom.c
fgcom.c: In function ‘main’:
fgcom.c:109: error: too few arguments to function ‘iaxc_initialize’
make: *** [fgcom.o] Error 1

AFAICT I have all the necessary packages so thats not the problem -- I can see 
only one parameter being passed to iaxc_initializebut Im no C 
programmer -- quite possibly Im missing something obvious..
 ---
Best Regards
Willie Fleming

[EMAIL PROTECTED] Friday 12 October 2007 18:04:23 Geoff Air wrote:
 Friday, October 12, 2007.

 Hi Holger,

 I have progressed with my WIN32 port of FGCOM, but now a problem with the
 910.00 'echo' ...

 1. svn checkout svn://svn.dfn.de:/fgcom

 This continues to fail - a timeout. Can others checkout this source? I
 eventually downloaded and used fgcom-1.0.1.tar.gz ...

 2. XMLRPC-C

 I had some initial trouble with the xmlrpc-c library. It was NOT formatting
 a double correctly in WIN32, but now that has been fixed. I passed these
 changes, and lots of others to build in WIN32, to Bryan Henderson
 (http://xmlrpc-c.sourceforge.net/techsupp.php), and he has added some
 changes to his SVN trunk source. Maybe more to come ...

 The simple client/server samples in the XMLRPC-C source all function
 perfectly ... as does his rpctest suite ...

 3. FGCOM 910.00 echo

 Server: http://fgcom1.parasitstudio.de:12345/RPC2

 I have been trying to do this 'echo' test, to see if my WIN32 aixclient,
 speex, etc, is compiled and running correctly, but on 'login' I get back
 the following ERROR stuff :-

 XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3200,
 len=889, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40,
 Next=, Buf=013B3200, len=889, tot=1301] DATA[?xml version=1.0?
 methodResponse
 fault
 valuestruct
 membernamefaultString/namevaluestringerror executing RPC `login'.
 Do not know how to thaw data with code `' at /usr/share/perl5/FreezeThaw.pm
 line 542 FreezeThaw::thawScalar(0) called at /usr/share/perl5/FreezeThaw.pm
 line 679 FreezeThaw::thaw('') called at
 /home/fgregister/fgcom/server/fgreg.pl line 490
 main::_session_check_value('user', 'guest') called at
 /home/fgregister/fgcom/server/fgreg.pl line 686 Register::login('guest',
 'guest', 'iax', 0, 910) calle...]
 XML-RPC: InternetReadFileEx( h, buffer=[Sz=40, Next=, Buf=013B3579,
 len=412, tot=1301] ... ) XML-RPC: InternetReadFileEx=[TRUE] buffer=[Sz=40,
 Next=, Buf=013B3579, len=412, tot=1301]
 DATA[tier/Daemon/ForkingBasicAuth.pm line 70
  
 Frontier::Daemon::ForkingBasicAuth::new('Frontier::Daemon::ForkingBasicAuth
', 'methods', 'HASH(0x85bb23c)', 'AuthFile',
 '/home/fgregister/.fgreg/auth.conf', 'LocalPort', 12345) called at
 /home/fgregister/fgcom/server/fgreg.pl line 89 /string/value/member
 membernamefaultCode/namevaluei44/i4/value/member
 /struct/value
 /fault
 /methodResp]


 This is the output from some DEBUG code I added to the xmlrpc-c library,
 since I was continually getting 'no connection' ... the DATA[...] is the
 actual data received, in two blocks, but a small amount may have been
 missed.

 It seems I am getting a 'connection', but the 'server' bombs executing the
 'login' ...

 Are others seeing this? It does not seem I can do anything at this client
 end? Any help appreciated.

 Regards,

 Geoff.

 EOF - fgcom-03.doc
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Holger Wirtz
Jonathan,

On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote:
[...]
 I probably haven't been following this conversation closely enough, but what 
 about borrowing from the KDE4 projects phonon and decibel.  I know phonon 
 will be cross-platform with a Jack, Alsa, GStreamer and DirectSound plugins.  
 
 Decibel is a communications package which pulls in VoIP and instant messaging 
 all together in one interface.  I am pretty sure decibel will be 
 cross-platform as well, though perhaps not in time for the KDE 4.0 release.
 
 Their websites are:
 phonon.kde.org
 decibel.kde.org
 
 Just my 2 cents for what it's worth.
 Jonathan

Thanks for your hints! I wil take a look at both projects but I think
libiaxclient will fit for the first testings. The problem may be that SIP is
used as VoIP protocol. Most of the users will have NAT gateways and SIP
(and H.323) have problems with NAT. So IAX is the only VoIP protocol
which is specialized for traversing NAT gateways... but we will see how
it works in some days... :-)

Regards, Holger

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Hans Fugal
On 9/3/07, Holger Wirtz [EMAIL PROTECTED] wrote:
 On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote:
  libiaxclient may even work in Windows with PortAudio, though it might
  take some effort.

 Everyone on the list told me to produce something portable and it took
 some time to find somethin which is portable. I think for the current
 stae and development of the program I had done the right decissions. It
 may not work out of the box on Windows or OSX but the base for porting
 to non-linux is given.

Sounds like you've done your homework.


  I think the easiest approach, after some thought, would be to drive an
  Asterisk instance with the Asterisk manager API. This isn't very
  cross-platform, though. You *could* run Asterisk in Windows on a
  virtual machine, or various other workarounds, but nothing
  user-friendly comes to mind.

 I think that noone needs to run an Asterisk server if he is using a
 client. For the first time I can run the server and if it will be used
 to much we have to think about setting up one at another location. The
 server is something specialized and not for the normal user.

Right, in your setup we just need one asterisk server. I was just
brainstorming; one could use asterisk as the client via the manager
API, but that would mean each user needs asterisk and perhaps some
softphone. I think that might have been easier than coding up a client
with libiaxclient, but much more hassle for the users.

-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Hans,

as I wrote I am writing code for this feature since a year. The first
implementation was bad (only in Perl). Now I am using C - that's quite
more stable.

On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote:
[...]
 First, if you're not intimate with VOIP let me tell you (without
 discouraging you, I hope) that it won't be as easy as you might think.
 There's too much going on; it's like herding cats. You have to deal
 with sound card input, NAT and firewalls, VOIP protocols, and somehow
 orchestrating it all. Then you have to have someone manage something
 like Asterisk on a server to provide the conference call capabililty.
 Certainly doable, but not a weekend project as I'm sure the others
 working on it are well aware.

In fact thats a real problem. But the solution for some of the problems
is libiaxclient (a portable softphone with the VoIP-Protocol IAX). I
don't think that this will solve all problems. I am working with VoIP a
long time (and with different protocols and manufacturers). But IAX
has an ALSA/JACK/PortAudio Interface - so the problems for the sound are
only the configuration of ALSA. Also IAX works fine over NAT due to
use only _one_ port for signalisation and media streaming.

 I'm not sure what the best approach would be, but I am inclined to
 think it would be somehow talking to an existing VOIP client via IPC
 and driving it to join/create the appropriate conference channels. I'm
 not aware of any client that can be driven in this way, and I'm almost
 sure that there's nothing cross-platform to fit the bill. You could
 rip the SIP code out of something like Twinkle, but I'd advise against
 that for one simple reason: getting VOIP working (especially SIP) is
 hard enough when you've got a full-featured softphone or ATA or IP
 phone. Stick things behind a façade like a FlightGear radio and it
 will be all the more difficult to troubleshoot and 60%-70% will simply
 be unable to get it working. I know that sounds like exaggerated
 pessimism, but in my experience there's always *something* that goes
 wrong in configuring VOIP.

I don't think that all implemenations of FGCOM will work out of the box.
The real problem is that I cannot distribute a static binary - it won't
work at this time (and I don't know why) - everyone has to compile the
sources. But my hope is that it will work for 90% of the users who know
gcc and how to install libraries.

 My only intent here is to throw out the thoughts that I have about
 what might trip someone up in doing this, so they can be considered
 and addressed from the beginning. I don't want to discourage anyone
 from this, which would be a very cool feature, nor from VOIP in
 general.

I think that I have solved some of the problems you mentioned - not all.
But in my opinion (and my hope) the solution for VoIP conferences is closer
than your thoughts ;-)

Regards, Holger (sorry for my bad english...)

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Vivian Meazza -- 9/3/2007 10:22 AM:
 That would be 90% of the 10% who aren't Windows users then? Don't forget
 that by far the majority of our users out there are on Windows, as opposed
 to the developers for whom the ratio is probably reversed.

While I agree with your demand to keep fgfs cross-platform, which is
one of its central properties, I don't buy the 90% of the fgfs users
are on Windows myth. This is solely based on Curt's download statistics
and thus completely flawed.

1. download != use
2. flightgear.org isn't the only source

Sure, many more MS Windows users may download fgfs from flightgear.org.
They don't have any other relevant download source. Most of them
probably decide to stick with their free (= illegal) copy of MSFS,
because it's just prettier.

Linux users will tend to stick with fgfs, because there's just no
alternative on Unix/Linux. But they probably download much less from
flightgear.org, but rather from their distribution's repository
(cvs/apt/yast/...)

m.

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi all!

Melchior FRANZ wrote:
 * Vivian Meazza -- 9/3/2007 10:22 AM:
 That would be 90% of the 10% who aren't Windows users then? Don't forget
 that by far the majority of our users out there are on Windows, as opposed
 to the developers for whom the ratio is probably reversed.
 
 While I agree with your demand to keep fgfs cross-platform, which is
 one of its central properties, I don't buy the 90% of the fgfs users
 are on Windows myth. This is solely based on Curt's download statistics
 and thus completely flawed.

Independent of that it's probably better to have something working for
at least one or a few platforms than to have nothing at all. Remember?
Don't let the perfect be the enemy of the good. ;-)

Cheers,
Ralf

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Vivian,

On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote:
[...]
  channels. I'm 
   not aware of any client that can be driven in this way, and 
  I'm almost 
   sure that there's nothing cross-platform to fit the bill. You could 
   ^^
 This has concerned me for some time on this development.
 
   rip the SIP code out of something like Twinkle, but I'd 
  advise against 
   that for one simple reason: getting VOIP working 
  (especially SIP) is 
   hard enough when you've got a full-featured softphone or ATA or IP 
   phone. Stick things behind a façade like a FlightGear radio and it 
   will be all the more difficult to troubleshoot and 60%-70% 
  will simply 
   be unable to get it working. I know that sounds like exaggerated 
   pessimism, but in my experience there's always *something* 
  that goes 
   wrong in configuring VOIP.
  
  I don't think that all implementations of FGCOM will work out 
  of the box. The real problem is that I cannot distribute a 
  static binary - it won't work at this time (and I don't know 
  why) - everyone has to compile the sources. But my hope is 
  that it will work for 90% of the users who know gcc and how 
  to install libraries.
  
 
 That would be 90% of the 10% who aren't Windows users then? Don't forget
 that by far the majority of our users out there are on Windows, as opposed
 to the developers for whom the ratio is probably reversed. We are
 cross-platform, and anything you develop should ideally conform to this
 policy. I do appreciate that this might be impracticable at this time.

Ok, I thaught that there are not so much more Windows users than *nix.
But even more Windows users than I thaught are not the really problem,
because I think that everything I wrote _is_ portable. The problem is
that I cannot check this because I have no idea and time (and at least
interest) in compiling under Windows. But the fact is:
- (lib)iaxclient is portable
- libxml is also portable (and maybe replaced by an own implementation
  soon)
- and my C code is only glue between the libraries and some simple math.

There is nothing more than this! The main work (the VoIP client) is done
inside iaxclient (so I am the big blender: everyone thinks I am a guru
in writing VoIP applications but I only use (GPL) software and put some
code around :-) ).

What is definitely not portable is the VoIP-Server.

Even the code is actualy only working under Linux it may run under
Windows. Lets start with one OS and if it works lets try to port it.

Regards, Holger

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Ralf Gerlich -- 9/3/2007 6:41 PM:
 Melchior FRANZ wrote:
 While I agree with your demand to keep fgfs cross-platform, which is
 one of its central properties, I don't buy the 90% of the fgfs users
 are on Windows myth. 

 Independent of that it's probably better to have something working for
 at least one or a few platforms than to have nothing at all. Remember?

Huh? I'm actually member of the choir that you are preaching to. As I
said: cross-platformness is a major project goal that I fully support.
My response was exclusively referring to the occasionally stated, and
most likely wrong thesis that almost all fgfs users are really running
MS Windows, and only a minority one of the Unices. I wouldn't be surprised
if it was closer to 50/50, but we have AFAIK no serious base for estimation.
And it shouldn't really matter, anyway, given that we want to be
cross-platform ...  :-)

m.

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi!

Melchior FRANZ wrote:
 * Ralf Gerlich -- 9/3/2007 6:41 PM:
 Melchior FRANZ wrote:
 While I agree with your demand to keep fgfs cross-platform, which is
 one of its central properties, I don't buy the 90% of the fgfs users
 are on Windows myth. 
 
 Independent of that it's probably better to have something working for
 at least one or a few platforms than to have nothing at all. Remember?
 
 Huh? I'm actually member of the choir that you are preaching to. As I
 said: cross-platformness is a major project goal that I fully support.

Hrm, I'd probably better kept to my own principles of being exact in
e-Mails. Essentially, I only wanted to avoid having a discussion here on
what exactly the user-share among the OS's is, because I see it as
mostly irrelevant, as long as somebody finally got his/her (Do we have
female project members, anyway? ;-) ) guts together and started working.

And - of course - the ultimate goal is to be cross-platform, which will
make this discussion irrelevant for yet another reason as soon as the
module evolves ;-)

I'm sorry if I wasn't clear enough on that.

Cheers,
Ralf


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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi,

Thomas Förster is working on the same Idea - ask him,
I'm sure he pleased about help!

Greetings
HHS
--- Nick Othieno [EMAIL PROTECTED] schrieb:

 Hi people,
 
 I intend to add a module to flight gear that enables
 people on a
 multi-player game to talk to each other (live) when
 tuned to the same
 frequency on their comms.
 
 The idea is to use voip to do the connection and
 maybe have one of the
 computer's running a voip server of sorts that can
 handle a conference call.
 Has anyone tried anything similar?
 
 I would appreciate all the help I can get especially
 with the flightgear
 code. I'm exellent with C, good with C++ and
 elementary with xml. I have
 nearly no simulation knowledge but have working
 knowledge of dsp (digital
 signal processing).
 
 Hope to hear from you.
 
 Nick
 
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi,

How can I get in touch with Thomas Förster. I've been told by Helko he is
trying to do the same thing that I want to do.

Nick

On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote:

 Hi,

 Thomas Förster is working on the same Idea - ask him,
 I'm sure he pleased about help!

 Greetings
 HHS
 --- Nick Othieno [EMAIL PROTECTED] schrieb:

  Hi people,
 
  I intend to add a module to flight gear that enables
  people on a
  multi-player game to talk to each other (live) when
  tuned to the same
  frequency on their comms.
 
  The idea is to use voip to do the connection and
  maybe have one of the
  computer's running a voip server of sorts that can
  handle a conference call.
  Has anyone tried anything similar?
 
  I would appreciate all the help I can get especially
  with the flightgear
  code. I'm exellent with C, good with C++ and
  elementary with xml. I have
  nearly no simulation knowledge but have working
  knowledge of dsp (digital
  signal processing).
 
  Hope to hear from you.
 
  Nick
  
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Sébastien MARQUE
Hi Nick,

http://squonk.abacab.org/dokuwiki/fgcom
here you'll find the webpage for FGCOM, the project for real voice over 
IP in FG. I don't know if it is Thomas Forster behind this, but it is 
the only one project I know about voice communication.

Hope this helps
Seb

Nick Othieno a écrit :
 Hi,
 
 How can I get in touch with Thomas Förster. I've been told by Helko he is
 trying to do the same thing that I want to do.
 
 Nick
 
 On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote:
 Hi,

 Thomas Förster is working on the same Idea - ask him,
 I'm sure he pleased about help!

 Greetings
 HHS
 --- Nick Othieno [EMAIL PROTECTED] schrieb:

 Hi people,

 I intend to add a module to flight gear that enables
 people on a
 multi-player game to talk to each other (live) when
 tuned to the same
 frequency on their comms.

 The idea is to use voip to do the connection and
 maybe have one of the
 computer's running a voip server of sorts that can
 handle a conference call.
 Has anyone tried anything similar?

 I would appreciate all the help I can get especially
 with the flightgear
 code. I'm exellent with C, good with C++ and
 elementary with xml. I have
 nearly no simulation knowledge but have working
 knowledge of dsp (digital
 signal processing).

 Hope to hear from you.

 Nick
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi,

Oh- it wasn't Thomas Förster - it was Holger Wirtz!
But both living in the same town

Email wirtz at dfn.de

Greetings
HHS
--- Sébastien MARQUE [EMAIL PROTECTED] schrieb:

 Hi Nick,
 
 http://squonk.abacab.org/dokuwiki/fgcom
 here you'll find the webpage for FGCOM, the project
 for real voice over 
 IP in FG. I don't know if it is Thomas Forster
 behind this, but it is 
 the only one project I know about voice
 communication.
 
 Hope this helps
 Seb
 
 Nick Othieno a écrit :
  Hi,
  
  How can I get in touch with Thomas Förster. I've
 been told by Helko he is
  trying to do the same thing that I want to do.
  
  Nick
  
  On 9/2/07, Heiko Schulz [EMAIL PROTECTED]
 wrote:
  Hi,
 
  Thomas Förster is working on the same Idea - ask
 him,
  I'm sure he pleased about help!
 
  Greetings
  HHS
  --- Nick Othieno [EMAIL PROTECTED] schrieb:
 
  Hi people,
 
  I intend to add a module to flight gear that
 enables
  people on a
  multi-player game to talk to each other (live)
 when
  tuned to the same
  frequency on their comms.
 
  The idea is to use voip to do the connection and
  maybe have one of the
  computer's running a voip server of sorts that
 can
  handle a conference call.
  Has anyone tried anything similar?
 
  I would appreciate all the help I can get
 especially
  with the flightgear
  code. I'm exellent with C, good with C++ and
  elementary with xml. I have
  nearly no simulation knowledge but have working
  knowledge of dsp (digital
  signal processing).
 
  Hope to hear from you.
 
  Nick
 

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 using
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Thomas Förster
Am Sonntag 02 September 2007 schrieb Heiko Schulz:
 Hi,

 Thomas Förster is working on the same Idea - ask him,
 I'm sure he pleased about help!

Not that I know, having no experience with VoIP at all. You probably mean the 
VoIP client from Holger Wirtz (also from Berlin ;-) ).

Thomas
-- 
PhD Student, Dept. Animal Physiology, HU Berlin
Tel +49 30 2093 6173, Fax +49 30 2093 6375

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi Sébastien,

Thanks. That is exactly what I want to do. Interesting thing is that he has
the exact idea I have for how to do the implementation.

On 9/2/07, Sébastien MARQUE [EMAIL PROTECTED] wrote:

 Hi Nick,

 http://squonk.abacab.org/dokuwiki/fgcom
 here you'll find the webpage for FGCOM, the project for real voice over
 IP in FG. I don't know if it is Thomas Forster behind this, but it is
 the only one project I know about voice communication.

 Hope this helps
 Seb

 Nick Othieno a écrit :
  Hi,
 
  How can I get in touch with Thomas Förster. I've been told by Helko he
 is
  trying to do the same thing that I want to do.
 
  Nick
 
  On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote:
  Hi,
 
  Thomas Förster is working on the same Idea - ask him,
  I'm sure he pleased about help!
 
  Greetings
  HHS
  --- Nick Othieno [EMAIL PROTECTED] schrieb:
 
  Hi people,
 
  I intend to add a module to flight gear that enables
  people on a
  multi-player game to talk to each other (live) when
  tuned to the same
  frequency on their comms.
 
  The idea is to use voip to do the connection and
  maybe have one of the
  computer's running a voip server of sorts that can
  handle a conference call.
  Has anyone tried anything similar?
 
  I would appreciate all the help I can get especially
  with the flightgear
  code. I'm exellent with C, good with C++ and
  elementary with xml. I have
  nearly no simulation knowledge but have working
  knowledge of dsp (digital
  signal processing).
 
  Hope to hear from you.
 
  Nick
 
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick,

On Sun, Sep 02, 2007 at 11:25:39PM +0300, Nick Othieno wrote:
 Hi Sébastien,
 
 Thanks. That is exactly what I want to do. Interesting thing is that he has
 the exact idea I have for how to do the implementation.

... and the same idea had Martin Spott some time before I wrote the
first time to the list :-)

Holger
-- 
#   ##  ##   Holger Wirtz Phone : (+49 30) 884299-40
##  ## ##   ### ##   DFN-Verein   Fax   : (+49 30) 884299-70
##  ##  ##   Stresemannstr. 78E-Mail: [EMAIL PROTECTED]
##  ## ##   ## ###   10963 Berlin
#  ##   ##  ##   GERMANY  WWW   : http://www.dfn.de
GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC  0C51 E961 79E2 6685 9BCF

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