Hi,
On Thursday 04 January 2007 17:38, AJ MacLeod wrote:
Fantastic - by far the worst bit of creating a model for FG for me is
dealing with the old hotspots. There's just so much slow trial and error
drudgery involved... this should make things so much easier, thanks!
What is currently in
--- Mathias Fröhlich wrote:
Hi,
I am preparing put the panel code into the scenegraph. For that I needed
a
generic scenery picking mechanism.
That is now in place together with an 3D model animation type that can
be used
to execute some commands from our command manager on a mouse pick
Hi,
IIRC you can use Nasal fragments using the nasal command.
binding
commandnasal/command
script!-- your script here --/script
/binding
Cheers,
Ralf
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Hi,
On Thursday 04 January 2007 16:06, Stuart Buchanan wrote:
Something that isn't clear from the model-howto.html is whether you can
include Nasal fragments within the binding, or whether you need to use a
listener on the property that is bound.
Well, I would like to be able to include nasal
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