Re: [Flightgear-devel] Animation and osg
Hi, On Thursday 04 January 2007 17:38, AJ MacLeod wrote: Fantastic - by far the worst bit of creating a model for FG for me is dealing with the old hotspots. There's just so much slow trial and error drudgery involved... this should make things so much easier, thanks! What is currently in is just have an up/down binding. But I have something in mind where you should be able to 'grab', say the throttle 3d model and move it with the mouse to the desired position. The downside from such a thing would be that you move the throttle from the above example in discrete steps dependent on the screen resolution and the view. But for the first cut this appears to be a cool feature I believe :) Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Animation and osg
--- Mathias Fröhlich wrote: Hi, I am preparing put the panel code into the scenegraph. For that I needed a generic scenery picking mechanism. That is now in place together with an 3D model animation type that can be used to execute some commands from our command manager on a mouse pick on specific 3D model objects. That's great news - no more difficult to create hot-spot panels for 3-D cockpits. Something that isn't clear from the model-howto.html is whether you can include Nasal fragments within the binding, or whether you need to use a listener on the property that is bound. -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Animation and osg
Hi, IIRC you can use Nasal fragments using the nasal command. binding commandnasal/command script!-- your script here --/script /binding Cheers, Ralf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Animation and osg
Hi, On Thursday 04 January 2007 16:06, Stuart Buchanan wrote: Something that isn't clear from the model-howto.html is whether you can include Nasal fragments within the binding, or whether you need to use a listener on the property that is bound. Well, I would like to be able to include nasal commands. But that is not yet tested. And may be there is a part missing from the implementation. As this is a split out patch from one of the bigger chunks I have on my disk and that bigger chunk concentrates on rendering errors in the panel I did not yet include that. I also must admit that I never did include nasal myself in c code. So may be Andy or Melchior are faster than me to do that part. Or could somebody with nasal background give me a hint what I need the 'module name' for? That is the open question that is in this current code. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel