Re: [Flightgear-devel] Final 2.6.0 Release Preparations
@Curt: in the media subforum ;-) Date: Thu, 16 Feb 2012 00:46:08 +0100 From: joac...@gmx.de To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations On Wed, 15 Feb 2012 15:38:59 -0600 Curtis Olson curtol...@gmail.com wrote: Obviously I need to steer clear of images that show development or testing features that are not yet available in the v2.6 release What about custom scenery? Joe -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. Download FlightGear V2.6.0 for free from http://www.flightgear.org. FlightGear - Fly Free! Thank you, Stuart! I just walked through the commit log since 2.4.0 and added some new lines to http://wiki.flightgear.org/Changelog_2.6.0 We will close the collection of changes in that document tomorrow (Thursday) evening (UTC). If anything is missing, please add the relevant changes in time. Those who offered a translation into their language are kindly requested to start. The official announcement of the new version should start this weekend if everything works as expected - keep your fingers crossed: there is still a good bunch of manual work involved in the process... Torsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
ThorstenB wrote: Every free, open source project is really driven by active community _participation_, [...] I overly agree with the opinions presented by the two Thorsten's ! Aside from that I'd like to point out that I'm having mixed feelings concerning the prominent use of the term community. According to my experience, those who are making the most frequent use of this term are either contributing just feature requests or, if they do _any_ real work, they are verbosely advertizing no community projects but instead just their private sand castles. What's a community ? I might be wrong, but at least according to my understanding a community is a group which is a) collaborating (important !) towards b) a comon goal. Now count the number of those who are really contributing to a _common_ effort and compare that to how affine these people are to the term community Have fun, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
I would also like to put a call out for screen shots for the v2.6 release. What I'm looking for is an honest representation of FlightGear v2.6, but of course shown in the best light/angles/environment possible. I'm ok with images generated from pre-releases or release candidates. Obviously I need to steer clear of images that show development or testing features that are not yet available in the v2.6 release (project Rembrandt, some of the recent sky / fog shader stuff, etc.) That stuff is exciting, beautiful, promising, but not generally available yet so we shouldn't show it as part of the 2.6 release. Some thoughts / guidelines ... - As with past releases, I retain the right to select images from contributions based on my own tastes and perspective. - I imagine the quality of submissions will vary widely -- and I don't want to disappoint anyone if their pictures aren't used, but at the same time I want to encourage as many people to give it a shot and send me something. - There are probably some tips and hints on the wiki for taking good screenshots, but I can't find that right now. (Search only works well if you know what keywords to search for I guess.) - I would prefer not to receive collections of 50 or 100 shots. I'd prefer not to receive several very similar shots (send me the one you think is the best.) - Avoid shots that show some obvious artifact (near plane clipping of the cockpit, edges, obvious horizon discrepancies, etc.) - Try to avoid including the menu bar, or dialog boxes, or frame rate counters, etc. The images should be as clean as possible. - Screen shots from inside the cockpit are often the hardest to do well, but we need a few good ones. - Dimly lit (dusk/night) shots often seem like they would be cool, but they end up as a non-descript blob of darkness in a thumbnail or reduced resolution so no one will look at them -- often bright noon-ish shots work best. - But sunrise/sunset shots can also be very dramatic so a few of those are good too. - I'm looking for a variety, impress me! Gijs: where would be the best place to post this same call for pictures on the forum -- I looked around, but didn't want to get my hand slapped by the moderator for posting in the wrong spot. :-) BTW: Community -- if we can't have actual community, let's at least maintain the appearance of community. (That was supposed to be a joke.) :-) Thanks! Curt. On Wed, Feb 15, 2012 at 2:20 PM, Torsten Dreyer tors...@t3r.de wrote: The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. Download FlightGear V2.6.0 for free from http://www.flightgear.org. FlightGear - Fly Free! Thank you, Stuart! I just walked through the commit log since 2.4.0 and added some new lines to http://wiki.flightgear.org/Changelog_2.6.0 We will close the collection of changes in that document tomorrow (Thursday) evening (UTC). If anything is missing, please add the relevant changes in time. Those who offered a translation into their language are kindly requested to start. The official announcement of the new version should start this weekend if everything works as expected - keep your fingers crossed: there is still a good bunch of manual work involved in the process... Torsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org -
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Wed, 15 Feb 2012 15:38:59 -0600 Curtis Olson curtol...@gmail.com wrote: Obviously I need to steer clear of images that show development or testing features that are not yet available in the v2.6 release What about custom scenery? Joe -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Sat, Feb 11, 2012 at 10:16 AM, ThorstenB wrote: Every free, open source project is really driven by active community _participation_, not so much by (passive) user's _requests_. In general, it's not even a matter of economic incentives, though this may be the case with FG. But you can see it with Linux kernel development: loads of companies and individuals involved, all pushing the project forward - each with their own private fun or economic interests. What really matters to an OS project is the community effort and the option for everyone to get involved. Even if this results in the mentioned group hug :) - I think that'd be the really important point to stress, when hinting a comparison with MS Plight (oops, typo ;-) ). I've changed the text to the following: Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. Full text below. -Stuart The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. Download FlightGear V2.6.0 for free from http://www.flightgear.org. FlightGear - Fly Free! -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
Best of all, the new features are based on user community requests, and not driven by economic incentives. Some of these features are already in the works for the next FG release [give continuity message about the development] That'd be suspiciously close to dishonest advertizing. I spend a fair share of my forum time explaining to angry/disappointed/overeager users that feature requests are suggestions which often end up being discussed, but more rarely end up being implemented, and rather that an army of eager developers waiting for features to be proposed, features usually get implemented if a developer is interested in implementing them (so the best strategy to get something done is to get a developer interested, not by just complaining...). As far as I am aware, the development is mostly driven by what developers are interested in, not by user community requests (which sort of makes sense in an all-volunteer community), and unless there is a formal commitment of core developers on the horizon to devote part of their time to work through feature requests, I would not advertize such a line - it's going to backfire on the project. * Thorsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
Am 11.02.2012 10:40, schrieb thorsten.i.r...@jyu.fi: Best of all, the new features are based on user community requests, and not driven by economic incentives. Some of these features are already in the works for the next FG release [give continuity message about the development] That'd be suspiciously close to dishonest advertizing. I spend a fair share of my forum time explaining to angry/disappointed/overeager users that feature requests are suggestions which often end up being discussed, but more rarely end up being implemented, and rather that an army of eager developers waiting for features to be proposed, features usually get implemented if a developer is interested in implementing them (so the best strategy to get something done is to get a developer interested, not by just complaining...). As far as I am aware, the development is mostly driven by what developers are interested in, not by user community requests (which sort of makes sense in an all-volunteer community), and unless there is a formal commitment of core developers on the horizon to devote part of their time to work through feature requests, I would not advertize such a line - it's going to backfire on the project. +1 Every free, open source project is really driven by active community _participation_, not so much by (passive) user's _requests_. In general, it's not even a matter of economic incentives, though this may be the case with FG. But you can see it with Linux kernel development: loads of companies and individuals involved, all pushing the project forward - each with their own private fun or economic interests. What really matters to an OS project is the community effort and the option for everyone to get involved. Even if this results in the mentioned group hug :) - I think that'd be the really important point to stress, when hinting a comparison with MS Plight (oops, typo ;-) ). cheers, Thorsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Friday 10 February 2012 04:08:32 Torsten Dreyer wrote: Hi all, for our release of version 2.6.0 next week, we have a few open items on our checklist and I am kindly asking for support to get them done: 1. How are our release candidates performing? Are there any release blocking bugs that should be taken care of? I found and fixed a potential NaN and Segfault in the JSBSim propeller code yesterday. It could be considered a blocking bug for 2.6 to me. The property /fdm/jsbsim/propulsion/engine/prop-induced-velocity_fps gives wrong answers, and can become NaN under certain conditions. When thrust is negative and forward velocity is small we can take the square root of a negative number. This could occur, for example, when using reverse thrusters on landing. The value comes out much too high when alpha is near 180, such as taxing with a tail wind. Thanks, Ron http://jsbsim.cvs.sourceforge.net/viewvc/jsbsim/JSBSim/src/models/propulsion/FGPropeller.cpp?r1=1.42r2=1.43view=patch --- FGPropeller.cpp 2011/12/22 22:13:59 1.42 +++ FGPropeller.cpp 2012/02/11 15:14:27 1.43 @@ -228,8 +228,16 @@ // Induced velocity in the propeller disk area. This formula is obtained // from momentum theory - see B. W. McCormick, Aerodynamics, Aeronautics, // and Flight Mechanics 1st edition, eqn. 6.15 (propeller analysis chapter). - Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area))); - + // Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area))) + // Since Thrust and Vel can both be negative we need to adjust this formula + // To handle sign (direction) separately from magnitude. + double Vel2sum = Vel*abs(Vel) + 2.0*Thrust/(rho*Area); + + if( Vel2sum 0.0) +Vinduced = 0.5 * (-Vel + sqrt(Vel2sum)); + else +Vinduced = 0.5 * (-Vel - sqrt(-Vel2sum)); + // P-factor is simulated by a shift of the acting location of the thrust. // The shift is a multiple of the angle between the propeller shaft axis // and the relative wind that goes through the propeller disk. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
Am 11.02.2012 16:32, schrieb Ron Jensen: I found and fixed a potential NaN and Segfault in the JSBSim propeller code yesterday. It could be considered a blocking bug for 2.6 to me. Thanks, looks like a small and safe enough patch which we should push to the 2.6.0 branch. cheers, Thorsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
3. We need a short official announcement to be sent out to press, fs websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer a native English speaker to write on or two enthusiastic paragraphs about FlightGear 2.6.0. For my point of view it is worth to put some effort in recent announcement. I guess we will see a campaign the next weeks for MS Flight (released end of february) ? I noticed articles in Newspapers here today about non-foss sim products MS Flight/X-Plane/Aerofly FS, and -unfortunately- as often, FlightGear as open source alternative is missing. I could also need a german and probably french translation of the announcement and some official screens, to place everywhere I can :-) Ok, it is not CNN/NBC or whatever here, but sometimes it is also worth to look out for smaller local newspapers and channels. Cheers, Yves -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Fri, Feb 10, 2012 at 11:08 AM, Torsten Dreyer wrote: 2. What is the state of our changelog? http://wiki.flightgear.org/Changelog_2.6.0 - Please everybody who contributed to the core and fgdata, check the document and fill in the gaps. I've just gone through this, tidied up the grammar and changed the style so that it emphasises what the new release will do for the user, rather than listing features by their internal functions. 3. We need a short official announcement to be sent out to press, fs websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer a native English speaker to write on or two enthusiastic paragraphs about FlightGear 2.6.0. I've added the following as the synopsis for the changelog, which should be suitable: The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, and an open architecture. Best of all, it is open-source so no company controls development. Download FlightGear V2.6.0 for free from http://www.flightgear.org FlightGear - Fly Free! -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Hi Stuart Does a new user (or other people not familiar with FlightGear but with other sims) know what AI stands for? Is it probably better to have AI improvements in more universal terms like easier graphics tuning or improved usability? (Just a thought, not important, many thanks for preparing this!). -Yves -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote: I've added the following as the synopsis for the changelog, which should be suitable: The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, and an open architecture. Best of all, it is open-source so no company controls development. A more positive angle for the last sentence would sound better. Something like 'Best of all, it is open-source so the developers control the direction of the project'. -- James (Jay) Treacy tre...@debian.org -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On 10 Feb 2012, at 15:25, James A. Treacy wrote: On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote: FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, and an open architecture. Best of all, it is open-source so no company controls development. A more positive angle for the last sentence would sound better. Something like 'Best of all, it is open-source so the developers control the direction of the project'. Good idea. How about 'Best of all, it is open source so the FlightGear community controls the project' Or perhaps 'owns'? Stuart -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Fri, Feb 10, 2012 at 6:58 PM, Tuomad wrote: best of all, it's open source and developed by an active group of people with different backgrounds - a group that welcomes people like you to be part of the community. ? Or is that attempting a too big group hug? ;^) The idea I was trying to get across was that the advantage of OSS development was that the FG community itself owns the simulator. One reason for emphasising this is that it contrasts with the disappointment the MSFS community has felt with the release of MS Flight, which isn't looking like being the serious simulation they were hoping for. I think the big group hug is somewhat repeating what's written earlier in the statement. -Stuart -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Final 2.6.0 Release Preparations
what about this: Best of all, the new features are based on user community requests, and not driven by economic incentives. Some of these features are already in the works for the next FG release [give continuity message about the development] IB Date: Fri, 10 Feb 2012 20:21:18 + From: stuar...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations On Fri, Feb 10, 2012 at 6:58 PM, Tuomad wrote: best of all, it's open source and developed by an active group of people with different backgrounds - a group that welcomes people like you to be part of the community. ? Or is that attempting a too big group hug? ;^) The idea I was trying to get across was that the advantage of OSS development was that the FG community itself owns the simulator. One reason for emphasising this is that it contrasts with the disappointment the MSFS community has felt with the release of MS Flight, which isn't looking like being the serious simulation they were hoping for. I think the big group hug is somewhat repeating what's written earlier in the statement. -Stuart -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel