Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-16 Thread Gijs de Rooy
@Curt: in the media subforum ;-)

 Date: Thu, 16 Feb 2012 00:46:08 +0100
 From: joac...@gmx.de
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations
 
 On Wed, 15 Feb 2012 15:38:59 -0600
 Curtis Olson curtol...@gmail.com wrote:
 
  Obviously I need to steer clear of images that show development or testing 
  features that are not yet available in the v2.6 release 
  
 What about custom scenery?
 
 
 
 Joe
 
 
 
 
 
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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-15 Thread Torsten Dreyer
 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.

 Founded in 1997, FlightGear is developed by a worldwide group of
 volunteers, brought together by a shared ambition to create the most
 realistic flight simulator possible that is free to use, modify and
 distribute. FlightGear is used all over the world by desktop flight
 simulator enthusiasts, for research in Universities and for
 interactive exhibits in museums.

 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 a powerful scripting language and an open architecture. Best of all,
 being open-source, the simulator is owned by the community and
 everyone is encouraged to contribute.

 Download FlightGear V2.6.0 for free from http://www.flightgear.org.

 FlightGear - Fly Free!

Thank you, Stuart!

I just walked through the commit log since 2.4.0 and added some new 
lines to http://wiki.flightgear.org/Changelog_2.6.0
We will close the collection of changes in that document tomorrow 
(Thursday) evening (UTC). If anything is missing, please add the 
relevant changes in time.

Those who offered a translation into their language are kindly requested 
to start.

The official announcement of the new version should start this weekend 
if everything works as expected - keep your fingers crossed: there is 
still a good bunch of manual work involved in the process...

Torsten

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-15 Thread Martin Spott
ThorstenB wrote:

 Every free, open source project is really driven by active community 
 _participation_, [...]

I overly agree with the opinions presented by the two Thorsten's ! 
Aside from that I'd like to point out that I'm having mixed feelings
concerning the prominent use of the term community.
According to my experience, those who are making the most frequent use
of this term are either contributing just feature requests or, if they
do _any_ real work, they are verbosely advertizing no community
projects but instead just their private sand castles.

What's a community ?  I might be wrong, but at least according to my
understanding a community is a group which is a) collaborating
(important !) towards b) a comon goal.  Now count the number of those
who are really contributing to a _common_ effort and compare that to
how affine these people are to the term community 

Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-15 Thread Curtis Olson
I would also like to put a call out for screen shots for the v2.6 release.
 What I'm looking for is an honest representation of FlightGear v2.6, but
of course shown in the best light/angles/environment possible.  I'm ok with
images generated from pre-releases or release candidates.  Obviously I need
to steer clear of images that show development or testing features that are
not yet available in the v2.6 release (project Rembrandt, some of the
recent sky / fog shader stuff, etc.)  That stuff is exciting, beautiful,
promising, but not generally available yet so we shouldn't show it as part
of the 2.6 release.

Some thoughts / guidelines ...

   - As with past releases, I retain the right to select images from
   contributions based on my own tastes and perspective.
   - I imagine the quality of submissions will vary widely -- and I don't
   want to disappoint anyone if their pictures aren't used, but at the same
   time I want to encourage as many people to give it a shot and send me
   something.
   - There are probably some tips and hints on the wiki for taking good
   screenshots, but I can't find that right now.  (Search only works well if
   you know what keywords to search for I guess.)
   - I would prefer not to receive collections of 50 or 100 shots.  I'd
   prefer not to receive several very similar shots (send me the one you think
   is the best.)
   - Avoid shots that show some obvious artifact (near plane clipping of
   the cockpit, edges, obvious horizon discrepancies, etc.)
   - Try to avoid including the menu bar, or dialog boxes, or frame rate
   counters, etc.  The images should be as clean as possible.
   - Screen shots from inside the cockpit are often the hardest to do well,
   but we need a few good ones.
   - Dimly lit (dusk/night) shots often seem like they would be cool, but
   they end up as a non-descript blob of darkness in a thumbnail or reduced
   resolution so no one will look at them -- often bright noon-ish shots work
   best.
   - But sunrise/sunset shots can also be very dramatic so a few of those
   are good too.
   - I'm looking for a variety, impress me!

Gijs: where would be the best place to post this same call for pictures on
the forum -- I looked around, but didn't want to get my hand slapped by the
moderator for posting in the wrong spot. :-)

BTW: Community -- if we can't have actual community, let's at least
maintain the appearance of community.  (That was supposed to be a joke.) :-)

Thanks!

Curt.

On Wed, Feb 15, 2012 at 2:20 PM, Torsten Dreyer tors...@t3r.de wrote:

  The FlightGear development team is happy to announce the v2.6.0
  release of FlightGear, the free, open-source flight simulator. This
  new version contains many exciting new features, enhancements and
  bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
  load times, easier graphics tuning, more sophisticated AI aircraft and
  improved usability.
 
  Founded in 1997, FlightGear is developed by a worldwide group of
  volunteers, brought together by a shared ambition to create the most
  realistic flight simulator possible that is free to use, modify and
  distribute. FlightGear is used all over the world by desktop flight
  simulator enthusiasts, for research in Universities and for
  interactive exhibits in museums.
 
  FlightGear features more than 400 aircraft, a worldwide scenery
  database, detailed sky modelling, a flexible and open aircraft
  modelling system, varied networking options, multiple display support,
  a powerful scripting language and an open architecture. Best of all,
  being open-source, the simulator is owned by the community and
  everyone is encouraged to contribute.
 
  Download FlightGear V2.6.0 for free from http://www.flightgear.org.
 
  FlightGear - Fly Free!

 Thank you, Stuart!

 I just walked through the commit log since 2.4.0 and added some new
 lines to http://wiki.flightgear.org/Changelog_2.6.0
 We will close the collection of changes in that document tomorrow
 (Thursday) evening (UTC). If anything is missing, please add the
 relevant changes in time.

 Those who offered a translation into their language are kindly requested
 to start.

 The official announcement of the new version should start this weekend
 if everything works as expected - keep your fingers crossed: there is
 still a good bunch of manual work involved in the process...

 Torsten


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http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - 

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-15 Thread joacher
On Wed, 15 Feb 2012 15:38:59 -0600
Curtis Olson curtol...@gmail.com wrote:

 Obviously I need to steer clear of images that show development or testing 
 features that are not yet available in the v2.6 release 
 
What about custom scenery?



Joe





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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-12 Thread Stuart Buchanan
On Sat, Feb 11, 2012 at 10:16 AM, ThorstenB wrote:
 Every free, open source project is really driven by active community
 _participation_, not so much by (passive) user's _requests_. In general,
 it's not even a matter of economic incentives, though this may be the
 case with FG. But you can see it with Linux kernel development: loads of
 companies and individuals involved, all pushing the project forward -
 each with their own private fun or economic interests.

 What really matters to an OS project is the community effort and the
 option for everyone to get involved. Even if this results in the
 mentioned group hug :) - I think that'd be the really important point
 to stress, when hinting a comparison with MS Plight (oops, typo ;-) ).

I've changed the text to the following:

Best of all, being open-source, the simulator is owned by the
community and everyone is encouraged to contribute.

Full text below.

-Stuart

The FlightGear development team is happy to announce the v2.6.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
load times, easier graphics tuning, more sophisticated AI aircraft and
improved usability.

Founded in 1997, FlightGear is developed by a worldwide group of
volunteers, brought together by a shared ambition to create the most
realistic flight simulator possible that is free to use, modify and
distribute. FlightGear is used all over the world by desktop flight
simulator enthusiasts, for research in Universities and for
interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery
database, detailed sky modelling, a flexible and open aircraft
modelling system, varied networking options, multiple display support,
a powerful scripting language and an open architecture. Best of all,
being open-source, the simulator is owned by the community and
everyone is encouraged to contribute.

Download FlightGear V2.6.0 for free from http://www.flightgear.org.

FlightGear - Fly Free!

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-11 Thread thorsten . i . renk
 Best of all, the new features are based on user community requests, and
 not driven by economic incentives. Some of these features are already in
 the works for the next FG release [give continuity message about the
 development]

That'd be suspiciously close to dishonest advertizing. I spend a fair
share of my forum time explaining to angry/disappointed/overeager users
that feature requests are suggestions which often end up being discussed,
but more rarely end up being implemented, and rather that an army of eager
developers waiting for features to be proposed, features usually get
implemented if a developer is interested in implementing them (so the best
strategy to get something done is to get a developer interested, not by
just complaining...).

As far as I am aware, the development is mostly driven by what developers
are interested in, not by user community requests (which sort of makes
sense in an all-volunteer community), and unless there is a formal
commitment of core developers on the horizon to devote part of their time
to work through feature requests, I would not advertize such a line - it's
going to backfire on the project.

* Thorsten


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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-11 Thread ThorstenB
Am 11.02.2012 10:40, schrieb thorsten.i.r...@jyu.fi:
 Best of all, the new features are based on user community requests, and
   not driven by economic incentives. Some of these features are already in
   the works for the next FG release [give continuity message about the
   development]
 That'd be suspiciously close to dishonest advertizing. I spend a fair
 share of my forum time explaining to angry/disappointed/overeager users
 that feature requests are suggestions which often end up being discussed,
 but more rarely end up being implemented, and rather that an army of eager
 developers waiting for features to be proposed, features usually get
 implemented if a developer is interested in implementing them (so the best
 strategy to get something done is to get a developer interested, not by
 just complaining...).

 As far as I am aware, the development is mostly driven by what developers
 are interested in, not by user community requests (which sort of makes
 sense in an all-volunteer community), and unless there is a formal
 commitment of core developers on the horizon to devote part of their time
 to work through feature requests, I would not advertize such a line - it's
 going to backfire on the project.

+1

Every free, open source project is really driven by active community 
_participation_, not so much by (passive) user's _requests_. In general, 
it's not even a matter of economic incentives, though this may be the 
case with FG. But you can see it with Linux kernel development: loads of 
companies and individuals involved, all pushing the project forward - 
each with their own private fun or economic interests.

What really matters to an OS project is the community effort and the 
option for everyone to get involved. Even if this results in the 
mentioned group hug :) - I think that'd be the really important point 
to stress, when hinting a comparison with MS Plight (oops, typo ;-) ).

cheers,
Thorsten

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-11 Thread Ron Jensen
On Friday 10 February 2012 04:08:32 Torsten Dreyer wrote:
 Hi all,

 for our release of version 2.6.0 next week, we have a few open items on
 our checklist and I am kindly asking for support to get them done:

 1. How are our release candidates performing? Are there any release
 blocking bugs that should be taken care of?

I found and fixed a potential NaN and Segfault in the JSBSim propeller code
yesterday. It could be considered a blocking bug for 2.6 to me.

The property /fdm/jsbsim/propulsion/engine/prop-induced-velocity_fps
gives wrong answers, and can become NaN under certain conditions. When thrust is
negative and forward velocity is small we can take the square root of a negative
number. This could occur, for example, when using reverse thrusters on landing.
The value comes out much too high when alpha is near 180, such as taxing with a 
tail wind.


Thanks,

Ron



http://jsbsim.cvs.sourceforge.net/viewvc/jsbsim/JSBSim/src/models/propulsion/FGPropeller.cpp?r1=1.42r2=1.43view=patch


--- FGPropeller.cpp 2011/12/22 22:13:59 1.42
+++ FGPropeller.cpp 2012/02/11 15:14:27 1.43
@@ -228,8 +228,16 @@
   // Induced velocity in the propeller disk area. This formula is obtained
   // from momentum theory - see B. W. McCormick, Aerodynamics, Aeronautics,
   // and Flight Mechanics 1st edition, eqn. 6.15 (propeller analysis chapter).
-  Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)));
-
+  // Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)))
+  // Since Thrust and Vel can both be negative we need to adjust this formula
+  // To handle sign (direction) separately from magnitude.
+  double Vel2sum = Vel*abs(Vel) + 2.0*Thrust/(rho*Area);
+  
+  if( Vel2sum  0.0)
+Vinduced = 0.5 * (-Vel + sqrt(Vel2sum));
+  else
+Vinduced = 0.5 * (-Vel - sqrt(-Vel2sum));
+
   // P-factor is simulated by a shift of the acting location of the thrust.
   // The shift is a multiple of the angle between the propeller shaft axis
   // and the relative wind that goes through the propeller disk.

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-11 Thread ThorstenB
Am 11.02.2012 16:32, schrieb Ron Jensen:
 I found and fixed a potential NaN and Segfault in the JSBSim propeller code
 yesterday. It could be considered a blocking bug for 2.6 to me.

Thanks, looks like a small and safe enough patch which we should push to 
the 2.6.0 branch.

cheers,
Thorsten

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread flightgear


 3. We need a short official announcement to be sent out to press, fs
 websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer
 a native English speaker to write on or two enthusiastic paragraphs
 about FlightGear 2.6.0.


For my point of view it is worth to put some effort in recent
announcement. I guess we will see a campaign the next weeks for MS Flight
(released end of february) ? I noticed articles in Newspapers here today
about non-foss sim products MS Flight/X-Plane/Aerofly FS, and
-unfortunately- as often, FlightGear as open source alternative is
missing. I could also need a german and probably french translation of the
announcement and some official screens, to place everywhere I can :-) Ok,
it is not CNN/NBC or whatever here, but sometimes it is also worth to look
out for smaller local newspapers and channels.

Cheers, Yves


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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On Fri, Feb 10, 2012 at 11:08 AM, Torsten Dreyer wrote:
 2. What is the state of our changelog?
 http://wiki.flightgear.org/Changelog_2.6.0 - Please everybody who
 contributed to the core and fgdata, check the document and fill in the gaps.

I've just gone through this, tidied up the grammar and changed the style so
that it emphasises what the new release will do for the user, rather
than listing
features by their internal functions.

 3. We need a short official announcement to be sent out to press, fs
 websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer
 a native English speaker to write on or two enthusiastic paragraphs
 about FlightGear 2.6.0.

I've added the following as the synopsis for the changelog, which should be
suitable:

The FlightGear development team is happy to announce the v2.6.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
load times, easier graphics tuning, more sophisticated AI aircraft and
improved usability.

Founded in 1997, FlightGear is developed by a worldwide group of
volunteers, brought together by a shared ambition to create the most
realistic flight simulator possible that is free to use, modify and
distribute. FlightGear is used all over the world by desktop flight
simulator enthusiasts, for research in Universities and for
interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery
database, detailed sky modelling, a flexible and open aircraft
modelling system, varied networking options, multiple display support,
and an open architecture. Best of all, it is open-source so no company
controls development.

Download FlightGear V2.6.0 for free from http://www.flightgear.org

FlightGear - Fly Free!

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread flightgear


 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.


Hi Stuart

Does a new user (or other people not familiar with FlightGear but with
other sims) know what AI stands for? Is it probably better to have AI
improvements in more universal terms like easier graphics tuning or
improved usability? (Just a thought, not important, many thanks for
preparing this!).

-Yves


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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread James A. Treacy
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote:
 I've added the following as the synopsis for the changelog, which should be
 suitable:
 
 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.
 
 Founded in 1997, FlightGear is developed by a worldwide group of
 volunteers, brought together by a shared ambition to create the most
 realistic flight simulator possible that is free to use, modify and
 distribute. FlightGear is used all over the world by desktop flight
 simulator enthusiasts, for research in Universities and for
 interactive exhibits in museums.
 
 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 and an open architecture. Best of all, it is open-source so no company
 controls development.

A more positive angle for the last sentence would sound better.
Something like 'Best of all, it is open-source so the developers
control the direction of the project'.

-- 
James (Jay) Treacy
tre...@debian.org

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On 10 Feb 2012, at 15:25, James A. Treacy wrote:

 On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote:
 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 and an open architecture. Best of all, it is open-source so no company
 controls development.
 
 A more positive angle for the last sentence would sound better.
 Something like 'Best of all, it is open-source so the developers
 control the direction of the project'.

Good idea. How about 

'Best of all, it is open source so the FlightGear community controls the 
project'

Or perhaps 'owns'?

Stuart
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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On Fri, Feb 10, 2012 at 6:58 PM,  Tuomad wrote:
 best of all, it's open source and developed by an active group of people
 with different backgrounds - a group that welcomes people like you to be
 part of the community. ?


 Or is that attempting a too big group hug? ;^)

The idea I was trying to get across was that the advantage of OSS development
was that the FG community itself owns the simulator. One reason for
emphasising
this is that it contrasts with the disappointment the MSFS community
has felt with the
release of MS Flight, which isn't looking like being the serious
simulation they were
hoping for.

I think the big group hug is somewhat repeating what's written earlier in the
statement.

-Stuart

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Ignacio Bravo

what about this:

Best of all, the new features are based on user community requests, and not 
driven by economic incentives. Some of these features are already in the works 
for the next FG release [give continuity message about the development]

IB

 Date: Fri, 10 Feb 2012 20:21:18 +
 From: stuar...@gmail.com
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations
 
 On Fri, Feb 10, 2012 at 6:58 PM,  Tuomad wrote:
  best of all, it's open source and developed by an active group of people
  with different backgrounds - a group that welcomes people like you to be
  part of the community. ?
 
 
  Or is that attempting a too big group hug? ;^)
 
 The idea I was trying to get across was that the advantage of OSS development
 was that the FG community itself owns the simulator. One reason for
 emphasising
 this is that it contrasts with the disappointment the MSFS community
 has felt with the
 release of MS Flight, which isn't looking like being the serious
 simulation they were
 hoping for.
 
 I think the big group hug is somewhat repeating what's written earlier in 
 the
 statement.
 
 -Stuart
 
 --
 Virtualization  Cloud Management Using Capacity Planning
 Cloud computing makes use of virtualization - but cloud computing 
 also focuses on allowing computing to be delivered as a service.
 http://www.accelacomm.com/jaw/sfnl/114/51521223/
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Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
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