Re: [Flightgear-devel] Flight Gear on Windows

2010-01-27 Thread Tim Moore
On Sat, Dec 12, 2009 at 1:20 AM, Melchior FRANZ mfr...@aon.at wrote:

 * jean pellotier -- Friday 11 December 2009:
  got something like that too on linux, but guess what? with an ati
 card

 I'm better off on Linux (with an nvidia card). I can at least decide
 whether I want clouds *or* material animations broken:

  http://members.aon.at/mfranz/material-shaders.jpg  [54.9 kB]

 I believe my recent checkin to simgear and data has fixed the materials
animation + shaders problem.

Tim
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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-16 Thread Alan Teeder
On the other hand probably most newcomers to Flightgear CVS are using 
Windows.

The present setup has rather a steep learning curve to achieve first build 
and may cause many to think that Flightgear is broke and not worth the 
effort.

I am using the 3rd party from 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ to which I have added 
the latest OpenAL and alut from the  Creative site . Boost (headers only) is 
also required.

The DLLs  should be in the PATH environment. The VC90 setup already has the 
library and include file search paths set correctly.

At the moment Simgear needs sample_group.cxx/hxx added to the project and 
NOMINMAX set.

Flightgear needs 4 pairs of .cxx, .hxx files ( Sample_queue, FGGyro, 
FGMagnetometer, AIGroundVehice) to be added to the project and NOMINMAX set. 
Simgear.h is not generated automatically, so I make my own.

OSGText.lib need to be added to the fgviewer project.

My build tree is simple with Data, Source, Simgear, 3rd Party Boost.1.39.0 
and Install directories all at the same level. This fits in with the 
Flightgear project that is in the CVS.

I may have missed something out, but hopefully most of the changes are 
above.

Finally the data needs to be updated via CVS as the latest gui and other 
files are needed.

Unfortunately the documented build procedures in the FlightGear Wiki 
http://wiki.flightgear.org/index.php/Building_Flightgear_-_Windows and on 
Geoff Lane´s excellent FlightGear Build Centre 
http://www.geoffmclane.com/fg/ do not use this simple structure and require 
extensive downloading (after setting up CVS, SVN and Git) and then building 
of the prerequisites as well as the prerequisites of the prerequisites. They 
may even waste a day building Boost, when only the headers are needed.

Alan


P.s.
I note that the following are not in my build, but do not cause any link 
errors.
Simgear/scene/model :- animation, BoundingVolumeBuildVisitor, 
CheckSceneryVisitor,shadanim and shadowvisitor.








--
From: Olaf Flebbe f...@oflebbe.de
Sent: Tuesday, December 15, 2009 9:59 PM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows


 I was asked to remove them!
 Who asked, and why? I did not read this on the list,
 or maybe missed it, otherwise I would have offered
 an 'opinion' then ;=))


 I was one of the guys who asked him. If I remember correctly I had it
 CC'ed on the list.

 The DSP Files where unchanged for years and didn't work out of the box
 for years. The am2dsp scripts had to be updated but no one seemed to
 care for years.

 I agree that it is rather futile to get vcproj files up-to-date. IMHO
 converting autoconf isn't optimal, too.

 Olaf

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-16 Thread Alan Teeder
Correction;: I do have shadanim and CheckScenary visitor in my build. (Red 
face again)

--
From: Alan Teeder ajtee...@v-twin.org.uk
Sent: Wednesday, December 16, 2009 11:37 AM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows

 On the other hand probably most newcomers to Flightgear CVS are using
 Windows.

 The present setup has rather a steep learning curve to achieve first build
 and may cause many to think that Flightgear is broke and not worth the
 effort.

 I am using the 3rd party from
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ to which I have added
 the latest OpenAL and alut from the  Creative site . Boost (headers only) 
 is
 also required.

 The DLLs  should be in the PATH environment. The VC90 setup already has 
 the
 library and include file search paths set correctly.

 At the moment Simgear needs sample_group.cxx/hxx added to the project and
 NOMINMAX set.

 Flightgear needs 4 pairs of .cxx, .hxx files ( Sample_queue, FGGyro,
 FGMagnetometer, AIGroundVehice) to be added to the project and NOMINMAX 
 set.
 Simgear.h is not generated automatically, so I make my own.

 OSGText.lib need to be added to the fgviewer project.

 My build tree is simple with Data, Source, Simgear, 3rd Party Boost.1.39.0
 and Install directories all at the same level. This fits in with the
 Flightgear project that is in the CVS.

 I may have missed something out, but hopefully most of the changes are
 above.

 Finally the data needs to be updated via CVS as the latest gui and other
 files are needed.

 Unfortunately the documented build procedures in the FlightGear Wiki
 http://wiki.flightgear.org/index.php/Building_Flightgear_-_Windows and on
 Geoff Lane´s excellent FlightGear Build Centre
 http://www.geoffmclane.com/fg/ do not use this simple structure and 
 require
 extensive downloading (after setting up CVS, SVN and Git) and then 
 building
 of the prerequisites as well as the prerequisites of the prerequisites. 
 They
 may even waste a day building Boost, when only the headers are needed.

 Alan


 P.s.
 I note that the following are not in my build, but do not cause any link
 errors.
 Simgear/scene/model :- animation, BoundingVolumeBuildVisitor,
 CheckSceneryVisitor,shadanim and shadowvisitor.








 --
 From: Olaf Flebbe f...@oflebbe.de
 Sent: Tuesday, December 15, 2009 9:59 PM
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Flight Gear on Windows


 I was asked to remove them!
 Who asked, and why? I did not read this on the list,
 or maybe missed it, otherwise I would have offered
 an 'opinion' then ;=))


 I was one of the guys who asked him. If I remember correctly I had it
 CC'ed on the list.

 The DSP Files where unchanged for years and didn't work out of the box
 for years. The am2dsp scripts had to be updated but no one seemed to
 care for years.

 I agree that it is rather futile to get vcproj files up-to-date. IMHO
 converting autoconf isn't optimal, too.

 Olaf

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-16 Thread Vivian Meazza
Alan wrote

 --
 From: Alan Teeder ajtee...@v-twin.org.uk
 Sent: Wednesday, December 16, 2009 11:37 AM
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Flight Gear on Windows
 
  On the other hand probably most newcomers to Flightgear CVS are using
  Windows.
 
  The present setup has rather a steep learning curve to achieve first
 build
  and may cause many to think that Flightgear is broke and not worth the
  effort.
 
  I am using the 3rd party from
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ to which I have
 added
  the latest OpenAL and alut from the  Creative site . Boost (headers
 only)
  is
  also required.
 
  The DLLs  should be in the PATH environment. The VC90 setup already has
  the
  library and include file search paths set correctly.
 
  At the moment Simgear needs sample_group.cxx/hxx added to the project
 and
  NOMINMAX set.
 
  Flightgear needs 4 pairs of .cxx, .hxx files ( Sample_queue, FGGyro,
  FGMagnetometer, AIGroundVehice) to be added to the project and NOMINMAX
  set.
  Simgear.h is not generated automatically, so I make my own.
 
  OSGText.lib need to be added to the fgviewer project.
 
  My build tree is simple with Data, Source, Simgear, 3rd Party
 Boost.1.39.0
  and Install directories all at the same level. This fits in with the
  Flightgear project that is in the CVS.
 
  I may have missed something out, but hopefully most of the changes are
  above.
 
  Finally the data needs to be updated via CVS as the latest gui and other
  files are needed.
 
  Unfortunately the documented build procedures in the FlightGear Wiki
  http://wiki.flightgear.org/index.php/Building_Flightgear_-_Windows and
 on
  Geoff Lane´s excellent FlightGear Build Centre
  http://www.geoffmclane.com/fg/ do not use this simple structure and
  require
  extensive downloading (after setting up CVS, SVN and Git) and then
  building
  of the prerequisites as well as the prerequisites of the prerequisites.
  They
  may even waste a day building Boost, when only the headers are needed.
 
  Alan
 
 
  P.s.
  I note that the following are not in my build, but do not cause any link
  errors.
  Simgear/scene/model :- animation, BoundingVolumeBuildVisitor,
  CheckSceneryVisitor,shadanim and shadowvisitor.

You're a bit behind the power curve there: you also need AIEscort.cxx
AIEscort.hxx to be up-to-date with cvs.

I have plib-svn in my build, but I'm not sure if this is still needed.

I use freealut-1.0.1 and OpenAL 1.1 Core SDK, which seem to give good
results. While the reset and exit crashes have been cured, I still get
unexplained and seemingly random crashes from time to time.

Vivian





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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-15 Thread Geoff McLane
On Tue, 2009-12-15 at 13:42 +0100, Erik Hofman wrote:
 Geoff McLane wrote:
  About 5 weeks ago you removed the FlightGear.dsp and FlightGear.dsw
 Hmm, I get mixed request from different Windows developers. I was asked 
 to remove them!
 
 Honestly I thought the project files are stored in their own directory 
 (e.g. projetcs/MSVC9.0) these days.

Hi Eric,

 I was asked to remove them!
Who asked, and why? I did not read this on the list,
or maybe missed it, otherwise I would have offered 
an 'opinion' then ;=))

 the project files are stored in their own directory
Yes, we do have projects/VC90 and VC7.1, and we did have
VC80 as well, for both SG and FG! But these are only as
up-to-date as the developer who put them there, and 
maintains them. 

Thus they are ONLY maintained if and when that developer
does it, Fred. But his last update was now some time
ago, although I note Tim has recently added some patches
from Vivian...

docs-mini/README.MSVC - last update by you 2005
This only really points to Fred's ftp directory at -
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
where the last build file zip is dated June 2005!

docs-mini/README.MSVC8 - last update 2006
This refers to MSVC8, which has been removed! and
points to a wiki -

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Building_Flightgear
which, under the 'Building FlightGear - Windows', does provide
quite a detailed build description, and as an external link
at the bottom, points to my 'build' center!

I assume this dependence on 'other' developers is why Curt?
or who ever, wrote the am2dsp.pl script. Fred even made a 
small update to it a few years back to change to /MD...

Now am2dsp.pl could be modified to write build files into
say 'projects/MSVC' if desired, to get these files out of 
the root area...

And am2dsp.pl provides a way you, and/or other cvs
maintainers can ensure there are _ALWAYS_ up-do-date
MSVC build files, regardless of the disposition of other
developers. And I see NO REASON to provide multiple
build version files. One MSVC6 set would be enough,
since they can be used by ALL later versions.

As stated, it is hard to have a really 'generic'
way in MSVC, thus each native WIN developer has his/her
own way of doing things. Very few of the 3rd party
dependent libraries are available for something like
the simple 'apt-get', so they have to get into
building all of these themselves. Hence my detailed
build center, that always gets into _ALL_ the other
dependent sources, and how to build them...

I would do the mods to am2dsp.pl to move the files
to say :-
 projects/MSVC
if that is desired/required, and could add some lines
to README.MSVC and MSVC8 to talk about these 'generic',
'simple' am2dsp.pl generated build files if they are
put back in either place...

And, yes, let us hear from other native windows
developers... What are other suggestions here?

Regards,

Geoff.



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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-15 Thread Olaf Flebbe

 I was asked to remove them!
 Who asked, and why? I did not read this on the list,
 or maybe missed it, otherwise I would have offered
 an 'opinion' then ;=))


I was one of the guys who asked him. If I remember correctly I had it 
CC'ed on the list.

The DSP Files where unchanged for years and didn't work out of the box 
for years. The am2dsp scripts had to be updated but no one seemed to 
care for years.

I agree that it is rather futile to get vcproj files up-to-date. IMHO 
converting autoconf isn't optimal, too.

Olaf

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Erik Hofman
Alan Teeder wrote:
 I am no longer seeing the first two bugs which seem to have been sorted 
 out this week, but do have a similar problem with sound. See my thread 
 with Eric.

Is this something I need to look after or is it a matter of finding the 
proper compile options?

Erik

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Vivian Meazza
Erik wrote

 Alan Teeder wrote:
  I am no longer seeing the first two bugs which seem to have been sorted
  out this week, but do have a similar problem with sound. See my thread
  with Eric.
 
 Is this something I need to look after or is it a matter of finding the
 proper compile options?
 
 Erik

No, nothing more needs doing atm in relation to the crash on reset, and the
crash on exit bugs. Both were coding errors that Linux appears to swallow,
while Windows did not using MSVC9.

Sound seems OK here, but has not been subject to thorough testing.


Vivian



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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Alan Teeder
It is strange that I am the only one reporting this fault, but it is still 
there.

On both my Vista laptop and the XP box it fails if run from Visual C++ 2008 
with Debug - Start Debugging.
On the Vista laptop it also fails if I run the release build from fgrun , 
but only if sound is enabled. This case is OK on the XP box.

The only compilation flag that I have added to the CVS VC90 configuration is 
NOMINMAX.

VC90 build is very out of date and quite few new files and libraries have to 
be added.

As of today version.h is not found. I have hand built one from version.h.in, 
with the line #define SIMGEAR_VERSION 1.99.4.

Alan



--
From: Erik Hofman e...@ehofman.com
Sent: Monday, December 14, 2009 9:09 AM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows

 Alan Teeder wrote:
 I am no longer seeing the first two bugs which seem to have been sorted
 out this week, but do have a similar problem with sound. See my thread
 with Eric.

 Is this something I need to look after or is it a matter of finding the
 proper compile options?

 Erik

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Arnt Karlsen
On Fri, 11 Dec 2009 23:37:44 +0100, jean wrote in message 
4b22c9b8.6050...@wanadoo.fr:

 Vivian Meazza a écrit :
 
  Geoff,
 
  I agree with all you have said, but would add the following:
 
  The reset bug has been sorted.
 
  The crash-on-exit bug has probably been sorted, but I haven’t had
  time to test it yet.
 
  I don’t see the red/orange effect you report.
 
 got something like that too on linux, but guess what? with an ati
 card it's related to shaders, as once i remove the shader
 effects, scenary is ok. depending on sun and orientation, scenery get
 sudenly darker, or green, or blue
 affecting differently far and close field. some screens:
 
 
 http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-005.png
 
 http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-006.png
 
 http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-024.png
 
 and an other (ati?) bug: if i have a look on the airport from obove 
 vertically, then texture become a mess, and all is fine once shaders 
 removed:
 
 http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-027.png
 
 ps: and to answer to the question why have you taken an ati card?
 that was the only way to flight with shaders on an agp card, and so
 my PC can last some years more :) .
 
 using fglrx, on a debian sid with an ati radeonhd4650.

..try X.org's radeon and X.org/Novell's radeonHD too, 
and show us so we can compare them.


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...with a number of polar bear hunters in his ancestry...
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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Erik Hofman
Alan Teeder wrote:
 VC90 build is very out of date and quite few new files and libraries have to 
 be added.

Honestly try to stay away from the build files, mainly because I have no 
way to test them. I might completely break building for MSVC and note 
even know it (typo's are made easily).

If anyone has proper build files I would be happy to commit them.

 As of today version.h is not found. I have hand built one from version.h.in, 
 with the line #define SIMGEAR_VERSION 1.99.4.

That should be fixed again, sorry for the fuzz.

Erik

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Geoff McLane
On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC

You do not specifically state which MSVC build files you started with,
but assume you used those in the respective SG/FG cvs or tar.gz sources?

Nearly ALWAYS the MSVC build files are OUT-OF-DATE! This is a FAST
changing project, and it is nearly IMPOSSIBLE to keep MSVC build files
fully up-to-date!

But that said, it is usually a simple matter to start with the current
build files, and 
(a) delete files that no longer exist in the respective source, and 
(b) when you come to the link, if new files have been added to either SG
or FG they will show up as unresolved externals, and you just search for
where the particular functions is defined in the source, and ADD those
new files to the respective projects.

And while you do not particularly need to re-create exactly the same
folder structure, not doing so will always mean making more adjustments
in the MSVC IDE Property Pages - Configuration Properties - C/C++ -
General - Additional Include Directories, and Linker - General -
Additional Library Directories, and/or Linker - Input - Additional
Dependencies.

I have dedicated a section of my site to building flightgear, but it too
will always be out-of-date, sometimes just hours after putting it
there ;=)), and I now use a 'complete' - that is _ALL_ dependent sources
- approach _NOT_ suited to all ;=(), especially since it depends on
re-creating the EXACT folder structure for SOURCE and then copies
everything to a WORK folder, using the SETUPFG.BAT file... but it works
well for me ;=)) See :-

 http://geoffair.net/fg , specifically
http://geoffair.net/fg/fgfs-047.htm , but many other pages with
hopefully helpful hints...

I too have NOT done an update for a while, due to some new systems
(sound, shaders, etc) being modified/added recently, such that I have
not yet been able to build a fully stable WIN32 version using MSVC9. Two
important things hold me back at the moment, and they are :- 

(i) a red/orange (and sometimes dark) pall, overlay, over the scene in
certain, very repeatable, circumstances, see -
 http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-orange-pall , and
 http://geoffair.net/tmp/fg/  , and

(ii) using the reset causes a crash!

The only other MSVC build file set I know about is here :-
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
- and the sub-directory -
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

Maybe others could remind us of other MS WIN native, MSVC build help
locations... and I read here and there some have good success with
CygWin...

But 'old' MSVC build files in native windows is a way of life in fast
changing projects ;=))

Hope this helps.

Geoff.

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Vivian Meazza
Geoff,

 

I agree with all you have said, but would add the following: 

 

The reset bug has been sorted. 

 

The crash-on-exit bug has probably been sorted, but I haven't had time to
test it yet.

 

I don't see the red/orange effect you report.

 

There is a binary here - a few days old, and using osg rev. 10753 -
ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/

 

It might be helpful if you could test it to see if it solves any of your
bugs.

 

Vivian

 

 

-Original Message-
From: Geoff McLane [mailto:ubu...@geoffair.info] 
Sent: 11 December 2009 12:37
To: FlightGear developers discussions
Cc: joshua.c.stonestr...@ivv.nasa.gov
Subject: Re: [Flightgear-devel] Flight Gear on Windows

 

On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC

You do not specifically state which MSVC build files you started with, but
assume you used those in the respective SG/FG cvs or tar.gz sources?

Nearly ALWAYS the MSVC build files are OUT-OF-DATE! This is a FAST changing
project, and it is nearly IMPOSSIBLE to keep MSVC build files fully
up-to-date!

But that said, it is usually a simple matter to start with the current build
files, and 
(a) delete files that no longer exist in the respective source, and 
(b) when you come to the link, if new files have been added to either SG or
FG they will show up as unresolved externals, and you just search for where
the particular functions is defined in the source, and ADD those new files
to the respective projects.

And while you do not particularly need to re-create exactly the same folder
structure, not doing so will always mean making more adjustments in the MSVC
IDE Property Pages - Configuration Properties - C/C++ - General -
Additional Include Directories, and Linker - General - Additional Library
Directories, and/or Linker - Input - Additional Dependencies.

I have dedicated a section of my site to building flightgear, but it too
will always be out-of-date, sometimes just hours after putting it there
;=)), and I now use a 'complete' - that is _ALL_ dependent sources -
approach _NOT_ suited to all ;=(), especially since it depends on
re-creating the EXACT folder structure for SOURCE and then copies everything
to a WORK folder, using the SETUPFG.BAT file... but it works well for me
;=)) See :-

http://geoffair.net/fg , specifically http://geoffair.net/fg/fgfs-047.htm ,
but many other pages with hopefully helpful hints...

I too have NOT done an update for a while, due to some new systems (sound,
shaders, etc) being modified/added recently, such that I have not yet been
able to build a fully stable WIN32 version using MSVC9. Two important things
hold me back at the moment, and they are :- 

(i) a red/orange (and sometimes dark) pall, overlay, over the scene in
certain, very repeatable, circumstances, see -
http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-orange-pall , and
http://geoffair.net/tmp/fg/  , and

(ii) using the reset causes a crash!

The only other MSVC build file set I know about is here :-
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
- and the sub-directory -
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

Maybe others could remind us of other MS WIN native, MSVC build help
locations... and I read here and there some have good success with CygWin...

But 'old' MSVC build files in native windows is a way of life in fast
changing projects ;=))

Hope this helps.

Geoff.

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Alan Teeder
I am no longer seeing the first two bugs which seem to have been sorted out 
this week, but do have a similar problem with sound. See my thread with Eric.


From: Vivian Meazza 
Sent: Friday, December 11, 2009 9:13 PM
To: 'FlightGear developers discussions' 
Subject: Re: [Flightgear-devel] Flight Gear on Windows


Geoff,



I agree with all you have said, but would add the following: 



The reset bug has been sorted. 



The crash-on-exit bug has probably been sorted, but I haven't had time to test 
it yet.



I don't see the red/orange effect you report.



There is a binary here - a few days old, and using osg rev. 10753 - 
ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/



It might be helpful if you could test it to see if it solves any of your bugs.



Vivian





-Original Message-
From: Geoff McLane [mailto:ubu...@geoffair.info] 
Sent: 11 December 2009 12:37
To: FlightGear developers discussions
Cc: joshua.c.stonestr...@ivv.nasa.gov
Subject: Re: [Flightgear-devel] Flight Gear on Windows



On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote:
RE: Building SG/FG in native MS Windows using MSVC

You do not specifically state which MSVC build files you started with, but 
assume you used those in the respective SG/FG cvs or tar.gz sources?

Nearly ALWAYS the MSVC build files are OUT-OF-DATE! This is a FAST changing 
project, and it is nearly IMPOSSIBLE to keep MSVC build files fully up-to-date!

But that said, it is usually a simple matter to start with the current build 
files, and 
(a) delete files that no longer exist in the respective source, and 
(b) when you come to the link, if new files have been added to either SG or FG 
they will show up as unresolved externals, and you just search for where the 
particular functions is defined in the source, and ADD those new files to the 
respective projects.

And while you do not particularly need to re-create exactly the same folder 
structure, not doing so will always mean making more adjustments in the MSVC 
IDE Property Pages - Configuration Properties - C/C++ - General - 
Additional Include Directories, and Linker - General - Additional Library 
Directories, and/or Linker - Input - Additional Dependencies.

I have dedicated a section of my site to building flightgear, but it too will 
always be out-of-date, sometimes just hours after putting it there ;=)), and I 
now use a 'complete' - that is _ALL_ dependent sources - approach _NOT_ suited 
to all ;=(), especially since it depends on re-creating the EXACT folder 
structure for SOURCE and then copies everything to a WORK folder, using the 
SETUPFG.BAT file... but it works well for me ;=)) See :-

http://geoffair.net/fg , specifically http://geoffair.net/fg/fgfs-047.htm , but 
many other pages with hopefully helpful hints...

I too have NOT done an update for a while, due to some new systems (sound, 
shaders, etc) being modified/added recently, such that I have not yet been able 
to build a fully stable WIN32 version using MSVC9. Two important things hold me 
back at the moment, and they are :- 

(i) a red/orange (and sometimes dark) pall, overlay, over the scene in certain, 
very repeatable, circumstances, see -
http://www.av8n.com/fly/fgfs/htm/bug-list.htm#bug-orange-pall , and
http://geoffair.net/tmp/fg/  , and

(ii) using the reset causes a crash!

The only other MSVC build file set I know about is here :-
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
- and the sub-directory -
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

Maybe others could remind us of other MS WIN native, MSVC build help 
locations... and I read here and there some have good success with CygWin...

But 'old' MSVC build files in native windows is a way of life in fast changing 
projects ;=))

Hope this helps.

Geoff.






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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread jean pellotier
Vivian Meazza a écrit :

 Geoff,

 I agree with all you have said, but would add the following:

 The reset bug has been sorted.

 The crash-on-exit bug has probably been sorted, but I haven’t had time 
 to test it yet.

 I don’t see the red/orange effect you report.

got something like that too on linux, but guess what? with an ati card
it's related to shaders, as once i remove the shader effects, scenary is ok.
depending on sun and orientation, scenery get sudenly darker, or green, 
or blue
affecting differently far and close field. some screens:


http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-005.png

http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-006.png

http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-024.png

and an other (ati?) bug: if i have a look on the airport from obove 
vertically, then texture become a mess, and all is fine once shaders 
removed:

http://janodesbois.free.fr/fg_screens/decembre09/fgfs-screen-027.png

ps: and to answer to the question why have you taken an ati card? that 
was the only way to flight with shaders on an agp card, and so my PC can 
last some years more :) .

using fglrx, on a debian sid with an ati radeonhd4650.

jano

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Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Melchior FRANZ
* jean pellotier -- Friday 11 December 2009:
 got something like that too on linux, but guess what? with an ati card

I'm better off on Linux (with an nvidia card). I can at least decide
whether I want clouds *or* material animations broken:

  http://members.aon.at/mfranz/material-shaders.jpg  [54.9 kB]

m.

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