Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread HB-GRAL
Am 30.08.12 16:59, schrieb Martin Spott: Tom P wrote: Instead of creating a new server for high-end / more detailed sceneries, would it be possible to create a branch on the current TerraSync server? I think that's possible, maybe even just two different directories with a 'base' Terrain

Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread Martin Spott
Hi Yves, HB-GRAL wrote: May I ask you to move this discussion to the scenery list now ? I'm not among those who enjoy having multiple different places for discussing the same topic (clarification upon request), therefore I'd prefer to stick with the -devel list. Cheers, Martin. --

Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-31 Thread HB-GRAL
Am 31.08.12 13:54, schrieb Martin Spott: Hi Yves, HB-GRAL wrote: May I ask you to move this discussion to the scenery list now ? I'm not among those who enjoy having multiple different places for discussing the same topic (clarification upon request), therefore I'd prefer to stick with

Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-30 Thread Martin Spott
Tom P wrote: Instead of creating a new server for high-end / more detailed sceneries, would it be possible to create a branch on the current TerraSync server? I think that's possible, maybe even just two different directories with a 'base' Terrain (let's say pure VMap0) and another with the

Re: [Flightgear-devel] Some More Detailed Scenery

2012-01-21 Thread Tom P
Hi John, Instead of creating a new server for high-end / more detailed sceneries, would it be possible to create a branch on the current TerraSync server? It could work as an overlay where a more detailed scenery tile takes the place of a base / standard detail tile. The TerraSync client could

Re: [Flightgear-devel] Some More Detailed Scenery

2012-01-05 Thread Adrian Musceac
Hi and a Happy New Year, On Thursday, December 29, 2011 14:29:16 ThorstenB wrote: So, rather than forking development into many little subprojects, and finding ways to better support these forks, we should find solutions, so that scenery developers keep joining forces and improve our common

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Curt: I would be happy to help, though I don't know of many non-CORINE sceneries (Helgoland and some photoreal sceneries). I can make a list of the sceneries I've created and hopefully other scenery developers will come forward? Oliver: All the sceneries I've been creating are GPL, with the

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread ThorstenB
Am 29.12.2011 06:43, schrieb J. Holden: At the same time I do not support the inclusion of some sceneries I've created in the main FlightGear repository, as users with lower-end machines may wish to use the vmap0 scenery over the more detailed ones - plus there is now a marked difference in

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Well, the scenery structure is dissimilar to the normal structure of patching git. A scenery like Washington, DC does not have the same frame rate hit as Juneau or Innsbruck does. And as stated there are now sceneries incompatible with older versions of FlightGear. The problem is, some new

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-28 Thread Curtis Olson
Hi John, Has anyone attempted to assemble a master list of enhanced scenery areas? It would also be nice to make note of the license/distribution requirements of each area. I'd be happy to have such a list on the main download site, but I'd need some helpers to do the leg work to track down the

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-28 Thread kreuzritter2000
The worst thing with MS Flight Simulator is the requirement to manually collect all sorts of addons, scenery files etc. all scattered over different places, websites on the internet with different installation guidance, setup programms, download sites and login registration procedures or even