Re: [Flightgear-devel] a small set of minor aircraft model question...
Thanks for the answers; based on you suggestions I think I will add instruments in the C337 way (With a little thin glass in front of them with almost no reflection effect). Cheers Francesco -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Looks like an oversight on my part. The instruments for the Aerostar are in its Models/Instruments folder , unless your using an extremely old version. Generic questions... * asi-300: how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? I do all my modelling and texture creation with Blender 2.49.2 Does this mean I can look forward to some improvements to the Aerostar ? Cheers P.S. I'm also against interior glass reflections ... they look pretty , yes , but not at all realistic unless they are almost unnoticeable. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
I also concur, there should be no reflection or almost no reflection on the instruments themselves, since these are generally dealt with with careful instrument placement and sunshades even in cars. There might be some reflection of cabin interior details on the windshield, but only light colored items would show up, only in certain specific lighting conditions, and again the angles involved would mainly reflect the instrument panel sunshade, that is generally painted matte black for this very reason. there might be more evident reflections on the side views or looking up through a transparent cockpit. In any case, textured reflections here generally do a very poor job. Date: Tue, 6 Mar 2012 05:56:31 -0700 From: adams@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] a small set of minor aircraft model question... Aerostar 700:* The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Looks like an oversight on my part. The instruments for the Aerostar are in its Models/Instruments folder , unless your using an extremely old version. Generic questions...* asi-300:how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? I do all my modelling and texture creation with Blender 2.49.2Does this mean I can look forward to some improvements to the Aerostar ?Cheers P.S. I'm also against interior glass reflections ... they look pretty , yes , but not at all realistic unless they are almost unnoticeable. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On Tuesday 06 March 2012 03:33:55 Francesco Angelo Brisa wrote: Thanks for the answers; based on you suggestions I think I will add instruments in the C337 way (With a little thin glass in front of them with almost no reflection effect). Cheers Francesco I thought the overwhelming response was no glass reflections... Thanks, Ron -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
Le 06/03/2012 00:05, Ron Jensen a écrit : Personally, I hate the glass shaders covering instruments and windows. I want to actually fly these aircraft and not drool over how 'real' they look. Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. + 1 here too, there are enough perception issues unsolvable with simulation, no need to add extra/fancy ones. Alexis -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote: Hi I was going to take some time to put my hands on some aircraft, before beginning I have some little questions: Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Generic questions... * asi-300: how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? Not the same one, but: http://www.jentronics.com/fgfs/temp/asi001.ps http://www.jentronics.com/fgfs/temp/asi001.xcf the postscript file can be edited for different scales... * Analogic instruments: I was looking at two amazing done aircrafts: the DR400 and the Cessna 337; the DR400 has instruments with a glass reflection (Which is very nice and realistic) the C337 does not have it. I personally slightly prefer the C337 way, a little more clean, but it is just my feeling. the question: what would you suggest to do, if I want to take an aircraft, add a instrument, which type should I use ? i.e. if I want to add instruments to the C310. Personally, I hate the glass shaders covering instruments and windows. I want to actually fly these aircraft and not drool over how 'real' they look. Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. http://i41.tinypic.com/10huog1.jpg [image: Immagine in linea 1] http://wiki.flightgear.org/images/f/fd/Cessna337-avionics.png [image: Immagine in linea 2] * I was looking on internet to some cockpit image of some FG aircraft. what I have found is a lot of different custom instruments set of the same aircraft model. If I want to take an empty cockpit aircraft and I want to add instruments to it, can I just choose a cockpit model and use it as reference ? or is some kind of basic instruments set for any aircraft type ? I hope I explained myself well... The original idea to have a basic set of instruments in Instruments-3d hasn't always worked out so well because underlying concepts of how things should work varied from designer to designer. Its my opinion things bit-rot slower if the instrument lives in its own aircraft. Thanks, Ron -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote: On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote: * Analogic instruments: I was looking at two amazing done aircrafts: the DR400 and the Cessna 337; the DR400 has instruments with a glass reflection (Which is very nice and realistic) the C337 does not have it. I personally slightly prefer the C337 way, a little more clean, but it is just my feeling. the question: what would you suggest to do, if I want to take an aircraft, add a instrument, which type should I use ? i.e. if I want to add instruments to the C310. Personally, I hate the glass shaders covering instruments and windows. I want to actually fly these aircraft and not drool over how 'real' they look. Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. +1 I'd think that real aircraft engineers would seek to minimize these effects, and that they would manifest significantly in some but not all lighting conditions. In any case, I greatly dislike these glare/reflection effects on instruments and interior windows, though many effects might be made more user-friendly if the effect was diminished or made more transparent. I know enough to be able to remove these effects from models, but it can be tedious and lots of folks either aren't that handy with modeling or don't have the time. Just my $.02. -Gary -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On Mon, 5 Mar 2012, Gary Neely wrote: Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. +1 I'd think that real aircraft engineers would seek to minimize these effects, and that they would manifest significantly in some but not Every single real aircraft instrument I have in my collection has a special anti-glare coating on the glass. They don't reflect enough light to really notice. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Buying desktop hardware and installing a server OS doesn't make a server-class system any more than sitting in a puddle makes you a duck. [Cipher in a.s.r] -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
On 03/05/2012 06:40 PM, Gene Buckle wrote: On Mon, 5 Mar 2012, Gary Neely wrote: Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. +1 I'd think that real aircraft engineers would seek to minimize these effects, and that they would manifest significantly in some but not Every single real aircraft instrument I have in my collection has a special anti-glare coating on the glass. They don't reflect enough light to really notice. g. In a month, I will have been flying real light aircraft for 50 years and I agree totally with the above. The use of the reflection affect on the interior of windows and instruments is totally unrealistic and detracting from my enjoyment of flying such models in fgfs. The unrealistic comment is fact and the detracting comment is my opinion. Dave P. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel