Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread Francesco Angelo Brisa
Thanks for the answers;

based on you suggestions I think I will add instruments in the C337 way
(With a little thin glass in front of them with almost no reflection
effect).

Cheers
Francesco
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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread syd adams

 Aerostar 700:
 * The airspeed indicator looks like to be a default one (With no colored
 bars for velocities). is this due to the fact that it is as in the real
 aircraft or just because nobody worked on it ?


Looks like an oversight on my part. The instruments for the Aerostar are in
its Models/Instruments folder , unless your using an extremely old version.


 Generic questions...
 * asi-300:
 how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder)
  made ? is it from some sort of svg ? if yes, where can I find it ?

  I do all my modelling and texture creation with Blender 2.49.2
Does this mean I can look forward to some improvements to the Aerostar ?
Cheers

P.S. I'm also against interior glass reflections ... they look pretty , yes
, but not at all realistic unless they are almost unnoticeable.
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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread TDO Brandano


I also concur, there should be no reflection or almost no reflection on the 
instruments themselves, since these are generally dealt with with careful 
instrument placement and sunshades even in cars. There might be some reflection 
of cabin interior details on the windshield, but only light colored items would 
show up, only in certain specific lighting conditions, and again the angles 
involved would mainly reflect the instrument panel sunshade, that is generally 
painted matte black for this very reason. there might be more evident 
reflections on the side views or looking up through a transparent cockpit. In 
any case, textured reflections here generally do a very poor job.
Date: Tue, 6 Mar 2012 05:56:31 -0700
From: adams@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] a small set of minor aircraft model 
question...



Aerostar 700:* The airspeed indicator looks like to be a default one (With no 
colored bars for velocities). is this due to the fact that it is as in the real 
aircraft or just because nobody worked on it ?



Looks like an oversight on my part. The instruments for the Aerostar are in its 
Models/Instruments folder , unless your using an extremely old version. 
Generic questions...* asi-300:how was the asi-300.rgb (under 
Aircraft/Instruments-3d/asi300 folder)  made ? is it from some sort of svg ? if 
yes, where can I find it ?

 I do all my modelling and texture creation with Blender 2.49.2Does this mean I 
can look forward to some improvements to the Aerostar ?Cheers
P.S. I'm also against interior glass reflections ... they look pretty , yes , 
but not at all realistic unless they are almost unnoticeable.


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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread Ron Jensen
On Tuesday 06 March 2012 03:33:55 Francesco Angelo Brisa wrote:
 Thanks for the answers;

 based on you suggestions I think I will add instruments in the C337 way
 (With a little thin glass in front of them with almost no reflection
 effect).

 Cheers
 Francesco

I thought the overwhelming response was no glass reflections... 

Thanks,

Ron

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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread Alexis Bory
Le 06/03/2012 00:05, Ron Jensen a écrit :
 Personally, I hate the glass shaders covering instruments and windows. 
 I want
 to actually fly these aircraft and not drool over how 'real' they look.
 Flying means I need to be able to actually read the instrument, so I often
 prefer larger fonts and bolder lines than perhaps the original had.
+ 1 here too, there are enough perception issues unsolvable with 
simulation, no need to add extra/fancy ones.

Alexis

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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Ron Jensen
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote:
 Hi

 I was going to take some time to put my hands on some aircraft, before
 beginning I have some little questions:

 Aerostar 700:
 * The airspeed indicator looks like to be a default one (With no colored
 bars for velocities). is this due to the fact that it is as in the real
 aircraft or just because nobody worked on it ?

 Generic questions...
 * asi-300:
 how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder)  made
 ? is it from some sort of svg ? if yes, where can I find it ?

Not the same one, but:
http://www.jentronics.com/fgfs/temp/asi001.ps
http://www.jentronics.com/fgfs/temp/asi001.xcf

the postscript file can be edited for different scales...

 * Analogic instruments:
  I was looking at two amazing done aircrafts: the DR400 and the Cessna 337;
 the DR400 has instruments with a glass reflection (Which is very nice and
 realistic) the C337 does not have it. I personally slightly prefer the C337
 way, a little more clean, but it is just my feeling. the question: what
 would you suggest to do, if I want to take an aircraft, add a instrument,
 which type should I use ? i.e. if I want to add instruments to the C310.

Personally, I hate the glass shaders covering instruments and windows. I want 
to actually fly these aircraft and not drool over how 'real' they look. 
Flying means I need to be able to actually read the instrument, so I often 
prefer larger fonts and bolder lines than perhaps the original had.

 http://i41.tinypic.com/10huog1.jpg

 [image: Immagine in linea 1]

 http://wiki.flightgear.org/images/f/fd/Cessna337-avionics.png
 [image: Immagine in linea 2]

 * I was looking on internet to some cockpit image of some FG aircraft. what
 I have found is a lot of different custom instruments set of the same
 aircraft model. If I want to take an empty cockpit aircraft and I want to
 add instruments to it, can I just choose a cockpit model and use it as
 reference ? or is some kind of basic instruments set for any aircraft type
 ? I hope I explained myself well...

The original idea to have a basic set of instruments in Instruments-3d hasn't 
always worked out so well because underlying concepts of how things should 
work varied from designer to designer. Its my opinion things bit-rot slower 
if the instrument lives in its own aircraft.

Thanks,
Ron

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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Gary Neely
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote:
 On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote:
 * Analogic instruments:
  I was looking at two amazing done aircrafts: the DR400 and the Cessna 337;
 the DR400 has instruments with a glass reflection (Which is very nice and
 realistic) the C337 does not have it. I personally slightly prefer the C337
 way, a little more clean, but it is just my feeling. the question: what
 would you suggest to do, if I want to take an aircraft, add a instrument,
 which type should I use ? i.e. if I want to add instruments to the C310.

 Personally, I hate the glass shaders covering instruments and windows. I want
 to actually fly these aircraft and not drool over how 'real' they look.
 Flying means I need to be able to actually read the instrument, so I often
 prefer larger fonts and bolder lines than perhaps the original had.

+1

I'd think that real aircraft engineers would seek to minimize these
effects, and that they would manifest significantly in some but not
all lighting conditions. In any case, I greatly dislike these
glare/reflection effects on instruments and interior windows, though
many effects might be made more user-friendly if the effect was
diminished or made more transparent. I know enough to be able to
remove these effects from models, but it can be tedious and lots of
folks either aren't that handy with modeling or don't have the time.
Just my $.02.

-Gary

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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Gene Buckle
On Mon, 5 Mar 2012, Gary Neely wrote:

 Flying means I need to be able to actually read the instrument, so I often
 prefer larger fonts and bolder lines than perhaps the original had.

 +1

 I'd think that real aircraft engineers would seek to minimize these
 effects, and that they would manifest significantly in some but not

Every single real aircraft instrument I have in my collection has a 
special anti-glare coating on the glass.  They don't reflect enough light 
to really notice.

g.


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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread dave perry
On 03/05/2012 06:40 PM, Gene Buckle wrote:
 On Mon, 5 Mar 2012, Gary Neely wrote:

 Flying means I need to be able to actually read the instrument, so I often
 prefer larger fonts and bolder lines than perhaps the original had.
 +1

 I'd think that real aircraft engineers would seek to minimize these
 effects, and that they would manifest significantly in some but not
 Every single real aircraft instrument I have in my collection has a
 special anti-glare coating on the glass.  They don't reflect enough light
 to really notice.

 g.


In a month, I will have been flying real light aircraft for 50 years and 
I agree totally with the above.  The use of the reflection affect on the 
interior of windows and instruments is totally unrealistic and 
detracting from my enjoyment of flying such models in fgfs.  The 
unrealistic comment is fact and the detracting comment is my opinion.

Dave P.

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