If it works, I have nothing against it.
On 16.01.2003 13:10:13 Christian Geisert wrote:
Arnd Beißner wrote:
Hi Jeremias,
I just submitted the PS renderer fix/enhancement I recently mentioned
to BugZilla, bug #16130
[..]
Hope you can still get this into 0.20.5,
I just tested
Jeremias Maerki wrote:
If it works, I have nothing against it.
Likewise.
Peter
On 16.01.2003 13:10:13 Christian Geisert wrote:
Arnd Beißner wrote:
Hi Jeremias,
I just submitted the PS renderer fix/enhancement I recently mentioned
to BugZilla, bug #16130
[..]
Hope you can still get
Arnd Beißner wrote:
Hi Jeremias,
I just submitted the PS renderer fix/enhancement I recently mentioned
to BugZilla, bug #16130
[..]
Hope you can still get this into 0.20.5,
I just tested your patch and it looks good.
I'm inclined to commit the patch. Other opinions?
Christian
Hi Jeremias,
I just submitted the PS renderer fix/enhancement I recently mentioned
to BugZilla, bug #16130
After removing all of the stuff I also did (but which are not really
shippable yet...), the changes are really quite small.
Basically the change is: the current position is only written to
Jeremias Maerki wrote:
[..]
Christian, when do you plan to release 0.20.5? Seems like no major bugs
are around, right?
Yes, I'm just waiting for your tutorial ;-)
Just kidding ... my plan is in the next days
Christian
-
To
Uh, yeah. Almost forgot. I guess I can come up with a first version
until Thursday.
On 09.01.2003 19:42:31 Christian Geisert wrote:
Jeremias Maerki wrote:
[..]
Christian, when do you plan to release 0.20.5? Seems like no major bugs
are around, right?
Yes, I'm just waiting for your
A question for 0.20.5:
The PS renderer currently emits lots of redundant moveto instructions.
By changing the current position logic in the renderer, I reduced file
size to 50% (for my test files, contating few small images and lots of
text
in tables).
I don't have a diff at hand, because I
Hi Arnd
I think so. Just file a patch to BugZilla as soon as possible.
Just keep in mind that the FOP maintenance branch is (from our POV) in
bugfixing-only mode. Additions from developers will probably get
included but it'll be a dead end. We're looking for manpower to get the
redesign to a