Clay Leeds [EMAIL PROTECTED] schrieb am 19.05.2004 01:03:19:
It would be interesting to compare some RenderX example output between
the two^H^H^H three (ArndFO, fop-0.20.5, fop-1.0Dev)... I suspect there
may be other significant differences as well, with performance, heap,
etc.
Be warned
Chris Bowditch wrote:
Baron Moenghausen wrote:
Hello!
What wrong with pdf made with cyrillic KOI8-r?
Hello,
sorry but I dont understand your question. Could you rephrase it and
maybe elaborate.
Thanks,
Chris
OK, let's try again :)
Imagine, I've made a pdf document with fop using CID-keyed
Victor Mote wrote:
Simon Pepping wrote:
I sympathize with this goal as well. I realize that that is
not quite in line with my reaction to Glen's recent patch. I
agree with Chris and Glen that it is not currently a key goal
for FOP. And since we do not have a strong proponent and
architect of
Hi all
I am still thinking about justification and the more general problem of
line-breaking, and I have come to think that it's quite strange that the
LineLayoutManager should make choices about breaking points using only the
information provided by the TextLayoutManagers, while it should
Luca,
Do you know of a web-accessible version of the paper, or summary of the
algorithm?
Peter
Luca Furini wrote:
Hi all
I am still thinking about justification and the more general problem of
line-breaking, and I have come to think that it's quite strange that the
LineLayoutManager should
Arnd Beißner wrote:
Peter B. West [EMAIL PROTECTED] wrote on 19.05.2004 00:12:41:
I think you are talking about different modularisation
contexts here.
You might want to clarify this part of the discussion with Victor.
I really thought it was about the pluggable layout that
Victor
Chris Bowditch wrote:
I dont recall modularizarion being opposed. It was more a
case of Joerg saying
it would be a challenge and no one else stepping up to
support your proposals.
When I left the project, there were 5 active developers, 1 for, 2 against, 2
neutral or silent. Joerg and I
[EMAIL PROTECTED] wrote:
Clay Leeds [EMAIL PROTECTED] schrieb am 19.05.2004 01:03:19:
It would be interesting to compare some RenderX example output between
the two^H^H^H three (ArndFO, fop-0.20.5, fop-1.0Dev)... I suspect there
may be other significant differences as well, with performance,
Luca Furini wrote:
I am still thinking about justification and the more general problem of
line-breaking, and I have come to think that it's quite strange that the
LineLayoutManager should make choices about breaking points using only the
information provided by the TextLayoutManagers, while it
Clay Leeds wrote:
Be warned that the RenderX testsuite files require a relatively high
degree of spec compliance. Shorthands are used everywhere, all table
examples require auto-layout, and so on. I confess that I learned a
few more things about FO when testing with these files...
Sounds like a
Chris Bowditch wrote:
Clay Leeds wrote:
Sounds like a good exercise for someone like me, to transform those shorthand items into 'longhand'...
My understanding is that thanks to the property work earlier this year
by Glen, Finn and Simon, that properties are 95% there, including
shorthands.
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Guys,
my comment on this is: Commit it if you think it's an improvement. It
may be a bit different if it concerned design questions, but with small
fixed and improvements I'd rather you guys just did it. If it turns
out to be a mistake it can easily be corrected. That's why we have peer
review
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On Wed, May 19, 2004 at 12:08:50PM +0200, Luca Furini wrote:
Hi all
So, I have tried to implement Knuth's line-breaking algorithm [1], which
calculates breaking points after having gathered information about a whole
paragraph.
Here are a few advantages of this algorithm:
- first of
On Wed, May 19, 2004 at 04:34:14PM +0100, Chris Bowditch wrote:
Clay Leeds wrote:
Sounds like a good exercise for someone like me, to transform those
shorthand items into 'longhand'...
My understanding is that thanks to the property work earlier this year by
Glen, Finn and Simon, that
Jeremias Maerki [EMAIL PROTECTED] schrieb am 19.05.2004
20:38:37:
You guys block yourselves with this strategy and Arnd gets
even more of a head-start. :-)
8-)
--
Arnd Beißner
Cappelino Informationstechnologie GmbH
Hi guys,
Inprevious versions (builds) of FOP
areas have had set ID_AREA trait in order to allow identification of original
FONodes (and XML elements) they had been created from. Why is this feature
missing in recent builds (1.0DEV)? Is there any other possibility how to connect
Area --
Chris Bowditch wrote:
Clay Leeds wrote:
Be warned that the RenderX testsuite files require a relatively high
degree of spec compliance. Shorthands are used everywhere, all table
examples require auto-layout, and so on. I confess that I learned a
few more things about FO when testing with these
Clay Leeds wrote:
[EMAIL PROTECTED] wrote:
Clay Leeds [EMAIL PROTECTED] schrieb am 19.05.2004 01:03:19:
It would be interesting to compare some RenderX example output
between the two^H^H^H three (ArndFO, fop-0.20.5, fop-1.0Dev)... I
suspect there may be other significant differences as well,
Do any of the list denizens have experience with Java font handling and
2D text layout? I'm new to it, and would like to be able to bounce
questions off someone further up the food chain, on or off-line.
Peter
--
Peter B. West http://www.powerup.com.au/~pbwest/resume.html
Peter B. West wrote:
Clay Leeds wrote:
Be warned that the RenderX testsuite files require a relatively high
degree of spec compliance. Shorthands are used everywhere, all table
examples require auto-layout, and so on. I confess that I learned a
few more things about FO when testing with these
Peter B. West wrote:
Do any of the list denizens have experience with Java font handling and
2D text layout? I'm new to it, and would like to be able to bounce
questions off someone further up the food chain, on or off-line.
Peter
My experience has more to do with JRE and FONT handling, rather
Clay Leeds wrote:
Peter B. West wrote:
Shorthands have been fully handled in alt-design's properties for
about 18 months now.
Glad to hear it! One of these days, I'll have to build alt.design from
source so I can see all of your hard work. I notice that it uses a
non-ant system of building, so
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