[Free60-Devel] HLSL

2005-12-31 Thread tser
- The HLSL is document in the Direct X 10 technology preview documentation, which is included in the direct X 9 December 2005 Release, free of download at Microsoft.com Code would like something like : //-- --- // a dummy sha

[Free60-Devel] RE: Shaderss -> They work!! (this is the correct one)

2005-12-30 Thread tser
Aaaarghl.. my mail keeps on sending itself. Sorry for the overhead ;) http://tser.org/album/techno/thumb/640z2005_12_30.jpg --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the

[Free60-Devel] RE: Shaderss -> They work!!

2005-12-30 Thread tser
Correct link = http://tser.org/album/index.php?imagesize=640&d=d.html&image=z2005_12_30.jp&; Album=35 -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Verzonden: Friday, December 30, 2005 23:03 Aan: 'free60-devel@lists.sourceforge.net' Onderwerp: Shaderss -> They

[Free60-Devel] Shaderss -> They work!!

2005-12-30 Thread tser
GUys.. Arne Olav's created a yellow shader collection.. I loaded it.. It worked. Shaders are loaded. We now have access to the gpu . It's limited yet.. only shader instructions. But I think this is a break through. http://tser.org/album/index.php?imagesize=640&d=d.html&image=z2005_12_30.jp&

RE: [Free60-Devel] RE: Shaders ?

2005-12-28 Thread tser
The final version of king kong still has this shader directory,with a binary inside, which contains several shaders. It does not longer contain the .hsl file though, but looking inside the .bin file, it looks like it is clearable reading there. According to the reference model of shader language

RE: [Free60-Devel] Shaders ?

2005-12-27 Thread tser
That would be fun then,   The Demo Disc containing  king kong, has all it’s vector shaders source code + vector source code compiled on the disc. It looks like it is loading them…     I know it sounds totally stupid, but if shaders do indeed do have access to the system memory it mig

[Free60-Devel] Shaders ?

2005-12-27 Thread tser
This is just a strange thought off course. Some games load vector shades into the video memory, to let them execute by the gpu, I was wondering some things -  Does the gpu have access to the system memory also ? -  Can a shader be kept resistant in a gpu ?   -- tser                

RE: [Free60-Devel] Experience XBox 360 Kiosk Demo Selfbooting DVD5

2005-12-27 Thread tser
Eurofeeds.com is processing them right now, they are at file 68 :-) File release is pi-odd.* alt.binaries.xbox360 *insert warning* Check with your local law if you allowed to download them, dutch law allows, but I don't know about your country. -

RE: [Free60-Devel] Hacking DVD Firmware

2005-12-24 Thread tser
I think you got it wrong a bit: - The XBOX cpu has no direct access to the DVD-ROM media.. it requires asking the DVD-ROM Drive for any bit of information it wants.. - Asking this information is done using SATA - The DVD-ROM Drive has it's own firmware... and it's own cpu - Theoretically, w

RE: [Free60-Devel] SATA

2005-12-12 Thread tser
Try to get access to a SATA analyzer.. this you could determine for example what the different in accessing a DVD Recordable and a Pressed DVD. :) Doing sow, would theoretically allow is to generate a "Flawwed" DVD-R & dvd drive , by patching the firmware of the drive itself, or a different kind

RE: [Free60-Devel] Xbox360 gamepads

2005-12-09 Thread tser
Sorry that you had to travel so long. Remember, mediamarkt almere in The Netherlands, still has a lot of controllers! They are not at the xbox360 location, but at the windows controllers area... somehow they messed up things :-) they thought the "Wired xbox 360 control for windows" was no the same

[Free60-Devel] dvd game info

2005-12-04 Thread tser
with  this Friendly message. So it looks like to me, no longer speculation, but fact. Sector 3615 seems to be the first non accessible sector in the disk   Ps  is the lost password mailer on the wiki to be not working? I tried to mail one but it failed     -tser