In message: [EMAIL PROTECTED]
Daniel Eischen [EMAIL PROTECTED] writes:
: Can you add a no -pthread symbol to it?
Can you give it a rest? You made a bad call, people are giving you
grief for it. That is not a bikeshed.
Warner
___
[EMAIL
On Sun, 21 Sep 2003, M. Warner Losh wrote:
In message: [EMAIL PROTECTED]
Daniel Eischen [EMAIL PROTECTED] writes:
: Can you add a no -pthread symbol to it?
Can you give it a rest? You made a bad call, people are giving you
grief for it. That is not a bikeshed.
It's just
In message: [EMAIL PROTECTED]
Daniel Eischen [EMAIL PROTECTED] writes:
: It's just a joke at my own expense. Sorry to imply otherwise.
Yea. My snapping at you was out of line. I'm just a little
frustrated and let it get the better of me. Please forgive me.
Warner
of thing.
Per request, I have updated my version of the FreeBSD No
Bikeshed t-shirt at
http://www.cafeshops.com/cp/prod.aspx?p=cmvp.6951805. I removed
the BSDCon'03 text at the bottom and replaced it with No Bikeshed.
The slightly modified graphics I created for this shirt are
available
abroad, but I
doubt they are set up for that sort of thing.
Per request, I have updated my version of the FreeBSD No
Bikeshed t-shirt at
http://www.cafeshops.com/cp/prod.aspx?p=cmvp.6951805. I removed
the BSDCon'03 text at the bottom and replaced it with No Bikeshed
At 1:29 AM -0400 2003/09/21, Daniel Eischen wrote:
Can you add a no -pthread symbol to it?
I could do up an ash grey t-shirt with slightly modified graphics.
What would a no -pthread symbol look like?
--
Brad Knowles, [EMAIL PROTECTED]
They that can give up essential liberty to obtain a
On Sun, 21 Sep 2003, Brad Knowles wrote:
At 1:29 AM -0400 2003/09/21, Daniel Eischen wrote:
Can you add a no -pthread symbol to it?
I could do up an ash grey t-shirt with slightly modified graphics.
What would a no -pthread symbol look like?
I'd imagine a thread would
! You have to admit that is just a bit ironic.
Well, the reason I didn't answer until now was that I was eating some
sort of fish (species now forgotten).
But let me make it 100% clear:
You can use the no bikeshed logo for anything you want, anywhere
you want, anytime you want
I missed BSDcon 03, what's a bikeshed got to do with anything, anyway?
(besides bikes).
Jay Sern Liew
[EMAIL PROTECTED],ieee}.org
gpg --keyserver pgp.mit.edu --recv-keys 0xA115A33F
Liew Jay Sern wrote:
I missed BSDcon 03, what's a bikeshed got to do with anything, anyway?
(besides bikes).
Let's see if I remember the story correctly:
If you were building a nuclear reactor, your board of directors would
likely agree with you on just about anything you tried to do, since
* Liew Jay Sern [EMAIL PROTECTED] [2003-09-13 17:07]:
I missed BSDcon 03, what's a bikeshed got to do with anything, anyway?
(besides bikes).
See the Handbook here:
http://www.freebsd.org/doc/en_US.ISO8859-1/books/faq/misc.html#BIKESHED-PAINTING
Regards
-Thorsten
--
You can't carve
Bill Moran wrote:
Thus building a bikeshed has become a euphamism for discussing
relatively unimportant details into the ground.
Just to point out a few examples, whenever someone wants to tweak with
the rc scripts, or discuss what sysinstall should or shouldn't do, or
even if we should bundle
At 5:02 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
You misunderstood:
Yes, it is absolutely OK for you do print T-shirts, mugs, or anything
else you might want to use it on.
Sorry about that. Originally I wasn't sure, but on
At 5:10 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
You can use the no bikeshed logo for anything you want, anywhere
you want, anytime you want with the following simple exception:
Okay, the t-shirt is back, although now it's white instead of ash
grey. See http://www.cafeshops.com/cp
At 5:02 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
You misunderstood:
Yes, it is absolutely OK for you do print T-shirts, mugs, or anything
else you might want to use it on.
Sorry for the confusion. My version is now back at
http://www.cafeshops.com/cp/prod.aspx?p=cmvp.6951805.
--
Brad
Poul-Henning Kamp wrote:
You can use the no bikeshed logo for anything you want, anywhere
you want, anytime you want with the following simple exception:
YOU MAY NOT UNDER ANY CIRCUMSTANCES _EVER_ make it the subject of
a bikeshed discussion.
Spoilsport.
--
Daniel C. Sobral
On Fri, Sep 12, 2003 at 10:43:22AM +0200, Brad Knowles wrote:
At 5:10 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
You can use the no bikeshed logo for anything you want, anywhere
you want, anytime you want with the following simple exception:
Okay, the t-shirt is back, although
On Fri, Sep 12, 2003 at 05:10:39AM +0200, Poul-Henning Kamp wrote:
Well, the reason I didn't answer until now was that I was eating some
sort of fish (species now forgotten).
Sea bass.
==ml
--
Michael Lucas [EMAIL PROTECTED], [EMAIL PROTECTED]
Today's chance of throwing it all away
The bikeshed T-shirt which has been referred about was only produced
in 5 copies and I hadn't really expected that so many people would
ask me about it.
I don't want to get into the clothing business, so if you want one,
you'll probably have to make it yourself. I can ask the company
which
On Fri, 12 Sep 2003, Poul-Henning Kamp wrote:
The bikeshed T-shirt which has been referred about was only produced in
5 copies and I hadn't really expected that so many people would ask me
about it.
I don't want to get into the clothing business, so if you want one,
you'll probably have
, 2003 6:05 PM
To: [EMAIL PROTECTED]
Subject: The bikeshed T-shirt
The bikeshed T-shirt which has been referred about was only produced
in 5 copies and I hadn't really expected that so many people would
ask me about it.
I don't want to get into the clothing business, so if you want one
At 1:05 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
I don't want to get into the clothing business, so if you want one,
you'll probably have to make it yourself. I can ask the company
which produced them if they will be willing to ship abroad, but I
doubt they are set up for that sort of
In message [EMAIL PROTECTED], Brad Knowles writes:
I have interpreted your post to mean that it's okay for other
people to print up t-shirts, based on this image. However, if you
prefer that I take this down, just let me know.
Yes, absolutely.
--
Poul-Henning Kamp | UNIX since
At 2:11 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
If you are serious about wanting to make the image available to
others for use on t-shirts, I would encourage you to set up your own
CafePress shop, as one of the easiest ways to
is at
http://www.shub-internet.org/brad/pictures/freebsd-bikeshed.png.
I will leave my PNG version of the bikeshed graphic in place,
unless I get another request from PHK to remove it.
--
Brad Knowles, [EMAIL PROTECTED]
They that can give up essential liberty to obtain a little temporary
safety deserve
At 2:11 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
If you are serious about wanting to make the image available to
others for use on t-shirts, I would encourage you to set up your own
CafePress shop, as one of
Brad Knowles wrote:
At 2:00 AM +0200 2003/09/12, Brad Knowles wrote:
Problem solved. See http://www.cafeshops.com/cmvp.7534915. Note
that these are being sold at cost (something any other CafePress
member can confirm).
Per PHK's request, I am taking this down.
My interpretation of
Brad Knowles wrote:
At 2:11 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
If you are serious about wanting to make the image available to
others for use on t-shirts, I would encourage you to set up your own
CafePress shop,
David Schwartz wrote:
At 2:11 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
If you are serious about wanting to make the image available to
others for use on t-shirts, I would encourage you to set up your own
CafePress
At 10:17 PM -0300 2003/09/11, Daniel C. Sobral wrote:
Yes. Maybe we should remove Brad's commit bit until he puts the
t-shirt up again??? :-)
I concede that I may have mis-interpreted PHK's response, but
before I consider putting the shirt design back up, I need to get
explicit confirmation
Did you ever consider that your doing exactly what phk's logo protests? ;)
Maybe that is why phk hasn't responded any further, because he's laughing
at you! You have to admit that is just a bit ironic.
-masta
At 10:17 PM -0300 2003/09/11, Daniel C. Sobral wrote:
Yes. Maybe we should remove
In message [EMAIL PROTECTED], Brad Knowles writes:
At 2:11 AM +0200 2003/09/12, Poul-Henning Kamp wrote:
Yes, absolutely.
Okay, it should be down in a few minutes.
You misunderstood:
Yes, it is absolutely OK for you do print T-shirts, mugs, or anything
else you might want to use it
answer until now was that I was eating some
sort of fish (species now forgotten).
But let me make it 100% clear:
You can use the no bikeshed logo for anything you want, anywhere
you want, anytime you want with the following simple exception:
YOU MAY NOT UNDER ANY CIRCUMSTANCES _EVER_ make
On Fri, Sep 12, 2003 at 04:02:03AM +0200, [EMAIL PROTECTED] wrote:
Did you ever consider that your doing exactly what phk's logo protests? ;)
Maybe that is why phk hasn't responded any further, because he's laughing
at you! You have to admit that is just a bit ironic.
Actually looks more like
So if someone were willing to take over the lot and manage them as Ports,
how would anyone feel about this?
FreeGrep uses the FreeBSD build style and is easily a Port. I could
Port-ify the entire directory in, say, two days. Anyone interested?
I've got the port-ifying job 90% done, in
Also, if this happened, should fortune be treated differently and
moved into src/usr.bin? Or should it become a port?
Neither. For the time being, the utilityish things in games stay where
they are. This is things like morse(6), pom(6), etc, and it includes
everyone's favourite - fortune(6).
On Wed, Oct 09, 2002 at 10:42:46AM -0700, Nate Lawson wrote:
On Wed, 9 Oct 2002, Jose M. Alcaide wrote:
What do you think about moving fortune, primes, factor, grdc, pom, etc. to
/usr/bin, and then removing /usr/games?
The most clever way to axe one change is to suggest an additional,
On Thu, 10 Oct 2002, Mark Murray wrote:
So if someone were willing to take over the lot and manage them as Ports,
how would anyone feel about this?
FreeGrep uses the FreeBSD build style and is easily a Port. I could
Port-ify the entire directory in, say, two days. Anyone interested?
On (2002/10/10 06:55), James Howard wrote:
If you want to maintain it, I'd be delighted! Are you a committer?
I could use a new hobby, but I am not a committer.
Have you given up on your grep implementation? :-)
Quite a few folks were really looking forward to it.
Ciao,
Sheldon.
To
a port out of these and remove them from the base
distribution.
Let the bikeshed begin. Please try to keep some sense of focus.
M
--
o Mark Murray
\_
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_by_default_. In some cases,
better upgrades are already available in ports (hack -- nethack). I
would like to make a port out of these and remove them from the base
distribution.
Let the bikeshed begin. Please try to keep some sense of focus.
M
-- o Mark Murray \_ O.\_ Warning: this .sig is umop ap
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
What remains? All the games that dm(6) oversees. Things like
adventure(6), trek(6), battlestar(6) and so on. These are good
candidates for ports IMO. Folks may want to play them, but there is no
point in wasting time and space on
There's an open PR about factor(6) not working on 64bit arches; I'm
preparing to import NetBSD's version which uses the OpenSSL bignum
library. There are associated stylistic improvements to primes(6) --
they share a table of primes up to about 2^16.
Tony.
--
f.a.n.finch [EMAIL PROTECTED]
I'd like to see these removed only if nobody is willing to maintain them.
Check lines 70-75 of src/games/larn/main.c for an example of how out of
touch they are with what's considered to be good practice (5 buffer overflows
in 6 lines of code). Merging in NetBSD and/or OpenBSD's changes would
On 9 Oct, Tim Robbins wrote:
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
What remains? All the games that dm(6) oversees. Things like
adventure(6), trek(6), battlestar(6) and so on. These are good
candidates for ports IMO. Folks may want to play them, but there is no
There's an open PR about factor(6) not working on 64bit arches; I'm
preparing to import NetBSD's version which uses the OpenSSL bignum
library. There are associated stylistic improvements to primes(6) --
they share a table of primes up to about 2^16.
Primes(6) is safe. This program has
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change the fact that these games
are 1970's technology. :-)
How would it be
On 9 Oct, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change the fact that these games
are 1970's
This really doesn't matter to me (ports vice base). I was reacting to
the rot of the code comments. I also don't have a (major) problem that
this patch was never committed -- there are other more important things
for the committers to work on. :-)
Rot applies more to design, rather than
On 9 Oct, Mark Murray wrote:
This really doesn't matter to me (ports vice base). I was reacting to
the rot of the code comments. I also don't have a (major) problem that
this patch was never committed -- there are other more important things
for the committers to work on. :-)
Rot applies
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
I would like to make a port out of these and remove them from the base
distribution.
I think this is a fine idea. However, patch please so we know exactly
what we are talking about. Some of the games are used in 'make world'.
To
On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change the
On Wed, Oct 09, 2002 at 09:47:12AM -0400, Stephen J. Roznowski wrote:
On 9 Oct, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is
On 9 Oct, David O'Brien wrote:
On Wed, Oct 09, 2002 at 09:47:12AM -0400, Stephen J. Roznowski wrote:
On 9 Oct, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the
On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change
I'll assume that dm would just be deleted as part of moving this to
ports? Or would the games portion of ports be reconfigued to run under
dm?
I am planning on not using dm(6), yes.
M
--
o Mark Murray
\_
O.\_Warning: this .sig is umop ap!sdn
To Unsubscribe: send mail to [EMAIL
I would recomend calling the port 44bsd-games and using the NetBSD
repository as the distfile. NetBSD has even fixed bugs in wargames(6).
Why wouldn't these be broken apart? Perhaps a meta-port?
If you want to do that, go ahead. My plan is to move some _FreeBSD_
games into a port and
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
I would like to make a port out of these and remove them from the base
distribution.
I think this is a fine idea. However, patch please so we know exactly
what we are talking about. Some of the games are used in 'make world'.
On Wed, Oct 09, 2002 at 04:09:58PM +0100, Mark Murray wrote:
Index: Makefile.inc1
===
RCS file: /home/ncvs/src/Makefile.inc1,v
retrieving revision 1.304
diff -u -d -r1.304 Makefile.inc1
--- Makefile.inc1 17 Sep 2002
On Wed, Oct 09, 2002 at 04:23:20PM +0100, Mark Murray wrote:
--- Makefile.inc1 17 Sep 2002 01:48:47 - 1.304
+++ Makefile.inc1 8 Oct 2002 21:40:05 -
@@ -601,10 +601,6 @@
#
# build-tools: Build special purpose build tools
#
-.if exists(${.CURDIR}/games)
On 09-Oct-2002 Mark Murray wrote:
Hi
The current flare-up over src/games/wargames reminds me that we are
carrying a bunch of Really Old Stuff in usr/games/.
Yes folks, its that time of the year.
I ask myself, why are we wasting ``make world'' time and install
bandwidth on 1970's-era
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
If you want to do that, go ahead. My plan is to move some _FreeBSD_
games into a port and remove them from base.
What do you think about moving fortune, primes, factor, grdc, pom, etc. to
/usr/bin, and then removing /usr/games?
JMA
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
If you want to do that, go ahead. My plan is to move some _FreeBSD_
games into a port and remove them from base.
What do you think about moving fortune, primes, factor, grdc, pom, etc. to
/usr/bin, and then removing /usr/games?
Below is my proposed patch to primes(6) and factor(6) which I plan
to commit in one go since the changes are somewhat inter-dependent.
Feedback is welcomed. I'm in the process of fixing the manual.
Merge changes from NetBSD and perform some cleaning up.
primes:
const-correctness and removal
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
Below is my proposed patch to primes(6) and factor(6) which I plan
to commit in one go since the changes are somewhat inter-dependent.
Feedback is welcomed. I'm in the process of fixing the manual.
Merge changes from NetBSD and
On Wed, Oct 09, 2002 at 08:59:42PM +1000, Tim Robbins wrote:
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
What remains? All the games that dm(6) oversees. Things like
adventure(6), trek(6), battlestar(6) and so on. These are good
candidates for ports IMO. Folks may want
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
+.if !defined(NO_OPENSSL)
+CFLAGS+=-DHAVE_OPENSSL
+LDADD+= -lcrypto
+DPADD+= ${LIBCRYPTO}
+.endif
You also need to check that the crypto sources are installed.
Kris
msg44386/pgp0.pgp
Description: PGP signature
On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote:
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
+.if !defined(NO_OPENSSL)
+CFLAGS+=-DHAVE_OPENSSL
+LDADD+=-lcrypto
+DPADD+=${LIBCRYPTO}
+.endif
You also need to check that the crypto sources are
On Wed, 9 Oct 2002, Jose M. Alcaide wrote:
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
If you want to do that, go ahead. My plan is to move some _FreeBSD_
games into a port and remove them from base.
What do you think about moving fortune, primes, factor, grdc, pom, etc.
So, Mark, does all of this extracurricular activity mean that
4.7-RELEASE is done? Or are we still in freeze?
-Matt
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, but there is no
point in wasting time and space on them _by_default_. In some cases,
better upgrades are already available in ports (hack -- nethack). I
would like to make a port out of these and remove them from the base
distribution.
Let the bikeshed begin. Please try to keep some sense
Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change the fact that these games
are 1970's
David O'Brien wrote:
On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote:
How would it be for you if these patches became part of the games
in the ports collection? (Somewhat like ports/net/freebsd-uucp?)
I would recomend calling the port 44bsd-games and using the NetBSD
, and then removing /usr/games?
Maybe later. One thing at a time. :-)
We're building a *bikeshed* here! What good is a *bikeshed*,
if yu move all the bikes ino the garage?!?
8-) 8-) 8-) 8-O }|^)
-- Terry
To Unsubscribe: send mail to [EMAIL PROTECTED]
with unsubscribe freebsd-current in the body
Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change the fact that these games
are 1970's
On Wed, Oct 09, 2002 at 06:27:37PM +0100, Tony Finch wrote:
On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote:
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
+.if !defined(NO_OPENSSL)
+CFLAGS+=-DHAVE_OPENSSL
+LDADD+= -lcrypto
+DPADD+= ${LIBCRYPTO}
They do not have a strong maintainer and follower base, so they
should be removed to ports, where they will continue to exist
because they have such a strong maintainer and follower base
that they will have their own FTP site from which the source
will be maintained by third parties,
On Wed, 9 Oct 2002, Terry Lambert wrote:
On tradition:
I actually think the main reason for maintaining them is nostalgia;
most of us who learned how to program on shared computing resources
remember the games as one of the things that sparked our initial
interest in the computers. People
On Wed, Oct 09, 2002 at 08:28:13PM +0100, Mark Murray said:
That said... rain is a neat display hack. It's at least as good as
the ASCII art VGA library. I probably would not miss anything else,
or anything that wasn't multiplayer, very much, if at all... it looks
like an axeing may be
Rain looks ridiculous on a VTY. Last time it looked ok was on a 9600
baud terminal.
from the man page:
The output of rain is modeled after the VAX/VMS program of the same
name. To obtain the proper effect, either the terminal must be set
for 9600 baud or the -d option
Mark Murray wrote:
This is good to have, but it doesn't change the fact that these games
are 1970's technology. :-)
So's UNIX. 8-) 8-).
Yes. But Unix is _used_.
I have to admit that I use robots... 8-) 8-).
-- Terry
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Mark Murray wrote:
That said... rain is a neat display hack. It's at least as good as
the ASCII art VGA library. I probably would not miss anything else,
or anything that wasn't multiplayer, very much, if at all... it looks
like an axeing may be in order.
Rain looks ridiculous on a
Mark suggested I might want to frob primes(6) so that it uses uintmax_t,
which I have done (see below) but it uses rather too much C99 goodness
for -STABLE. Are things like strtoumax likely to be MFCed?
Tony.
--
f.a.n.finch [EMAIL PROTECTED] http://dotat.at/
BAILEY: SOUTHEASTERLY 5 TO 7. RAIN.
The current flare-up over src/games/wargames reminds me that we are
carrying a bunch of Really Old Stuff in usr/games/.
Yes folks, its that time of the year.
I ask myself, why are we wasting ``make world'' time and install
bandwidth on 1970's-era games?.
Some folks will answer
On 9 Oct, Stephen J. Roznowski wrote:
On 9 Oct, Mark Murray wrote:
I've had a patch in the system (bin/12727) since 1999/07/20 that does
just this for the NetBSD patches. I've tried a few times to get it
committed. See the patch for details...
This is good to have, but it doesn't change
On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote:
The current flare-up over src/games/wargames reminds me that we are
carrying a bunch of Really Old Stuff in usr/games/.
Yes folks, its that time of the year.
I ask myself, why are we wasting ``make world'' time and
So if someone were willing to take over the lot and manage them as Ports,
how would anyone feel about this?
FreeGrep uses the FreeBSD build style and is easily a Port. I could
Port-ify the entire directory in, say, two days. Anyone interested?
Jamie
On Wednesday, October 9, 2002, at 09:41
As a quick follow up, the PR database shows between fifteen and twenty
PRs relating to src/games.
Also, if this happened, should fortune be treated differently and
moved into src/usr.bin? Or should it become a port?
Jamie
On Wednesday, October 9, 2002, at 09:58 PM, James Howard wrote:
So if
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