Re: Various VGA, VGL, FB questions

2000-12-19 Thread Nicolas Souchu

On Tue, Dec 19, 2000 at 01:32:47AM -0800, Mike Smith wrote:
> > Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
> > especially of the set_palette routines.
> 
> The framebuffer code is a newer addition.  Libvgl was done quite a while 
> ago as more or less a proof-of-concept.
> 
> > As a more general rule, what's the philosophy for the future of
> > libvgl and framebuffer? Should VGL drawing routines be moved to
> > dev/fb/vga.c?
> 
> The framebuffer should grow a set of drawing primitives, yes.  Exactly 
> what these primitives is is probably open to discussion.  A good idea 
> might be to look at the GGI project, which is producing 
> BSD-license-compatible kernel-side graphics code.

I'm currently porting GGI ;) This is why I'm interested in kernel graphic
support. I have already something done which is based on the VGL library
(keyboard and display in VGA modes -- the mouse is the standard linux-mouse
of GGI on top of /dev/sysmouse). It's already in the GGI library source package.

I can't hide much longer that my project is to get KGI ported to FreeBSD. But
that's another huge part. First, I'd like to have a clean overview of VGA/VESA/FB
support in FreeBSD. I think that with some efforts in the newbus direction, I'd
get rapidly this overview, isn't it?

Actually I moved to GGI / FreeBSD considerations because we need, in my company,
some proof of our capability to integrate low level stuff in open source kernels.
The second point is that I personaly think that FreeBSD has some lacks in graphic
support and that XFree is something to heavy.

I'd really love... a graphic boot. Yes, I know, that's not a priority for FreeBSD
headquarters :) For this I'll need graphic very early in the boot stages and I'll
certainly ask you more about this soon or later.

Nicholas

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Alcôve - Open Source Software Engineer - http://www.alcove.fr


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Re: Various VGA, VGL, FB questions

2000-12-19 Thread Mike Smith

> Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
> especially of the set_palette routines.

The framebuffer code is a newer addition.  Libvgl was done quite a while 
ago as more or less a proof-of-concept.

> As a more general rule, what's the philosophy for the future of
> libvgl and framebuffer? Should VGL drawing routines be moved to
> dev/fb/vga.c?

The framebuffer should grow a set of drawing primitives, yes.  Exactly 
what these primitives is is probably open to discussion.  A good idea 
might be to look at the GGI project, which is producing 
BSD-license-compatible kernel-side graphics code.

> Finally, is someone working on this part of the tree currently?

You would want to check with Soren and Kazu, but I have not seen any 
activity recently.

-- 
... every activity meets with opposition, everyone who acts has his
rivals and unfortunately opponents also.  But not because people want
to be opponents, rather because the tasks and relationships force
people to take different points of view.  [Dr. Fritz Todt]
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Various VGA, VGL, FB questions

2000-12-19 Thread Nicolas Souchu

Dear hackers,

Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
especially of the set_palette routines.

As a more general rule, what's the philosophy for the future of
libvgl and framebuffer? Should VGL drawing routines be moved to
dev/fb/vga.c?

Also, there are some drawing routines enclosed with notyet defines. What
are there state? bogus?

Finally, is someone working on this part of the tree currently?

Nicholas

-- 
[EMAIL PROTECTED]
Alcôve - Open Source Software Engineer - http://www.alcove.fr


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