[Freeciv-Dev] (PR#39682) [Patch] Notice about not-enabled authentication

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39682 It can be confusing that even when you enable authentication at configure time with --enable-auth, civserver still runs without authentication (by default). Attached patch prints notice when auth-capable civserver is started auth

[Freeciv-Dev] (PR#39685) [Bug] player_find_????_by_id() broken

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39685 Comment says that pplayer can be NULL to check if city/unit is in game at all. But that will return TRUE only for units which have no owner (owner also NULL). I guess NULL handling has been added to player_find__by_id() to replace

[Freeciv-Dev] (PR#39687) Typos in nation rulesets

2007-09-08 Thread Joan Creus
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687 This transaction appears to have no content I think I have found a few typos in several nations; check them out, particularly two that are in proper nouns, one in khwarezmian and the other in breton.ruleset Joan I think I have found a

[Freeciv-Dev] (PR#39689) Correction in civ2 governments

2007-09-08 Thread Joan Creus
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39689 This transaction appears to have no content I'm not sure it is necessary at all, but the Fundamentalism description in data/civ2/governments.ruleset has a grammar problem. Since it is there, we might as well fix it. Im not sure it is

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 [pepeto - Do 06. Sep 2007, 11:40:30]: PS: Is the guest web login for the bug reporting page broken? Check the top/left corner of the page. Guest login doesn't work for mee, too (with password from the corner).

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-08 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775 On Fri, 7 Sep 2007 Marko Lindqvist wrote: On 07/09/07, Egor Vyscrebentsov wrote: On Thu, 6 Sep 2007 Marko Lindqvist wrote: On 06/09/07, Egor Vyscrebentsov wrote: Double \n\n at the end of every req line looks not good

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775 On 08/09/07, Egor Vyscrebentsov wrote: PS. Surprisingly, I don't see requirements for governments to be shown (at least in gtk client...) Investigating. insert_allows() a couple of lines later starts (over)writing from the

[Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 This experimental and mostly untested patch removes the embassy concept from the game. Why? The embassy concept has never fitted well into the general game concept. Creating embassies the traditional way (with diplomats) is a tiresome

[Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294 I would like to resurrect this old but open and valuable ticket. Instead of the rules changes proposed in it, I would like to offer something a bit more radical: The diplomat/spy instead of present abilities gets the unique flag (only

[Freeciv-Dev] (PR#39691) [Patch] Rename variables named 'string' from scripting API

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39691 tolua++ and toluaxx consider word 'string' to mean C++ string class. They produce weird result when there is variables named 'string' around. - ML diff -Nurd -X.diff_ignore freeciv/server/scripting/api_intl.c

Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Karl-Ingo Friese
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 Check the top/left corner of the page. If that would have worked, I wouldnt have asked ;) Ingo ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775 Patches s2_1-helptext-v4.diff and s2_1-helptext2.diff committed to S2_1. Version that applies to trunk needed. On 08/09/07, Egor Vyscrebentsov wrote: On Sat, 8 Sep 2007 Marko Lindqvist wrote: insert_allows() a couple of lines

[Freeciv-Dev] (PR#39692) [patch] move my_shutdown_network() call into server_shutdown() function

2007-09-08 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39692 server_shutdown() gets called after my_shutdown_network(), but it still uses network functionality (for send_chat(/quit)). The attached patch moves the my_shutdown_network() call to the end of the server_shutdown() function. Index:

Re: [Freeciv-Dev] (PR#39687) Typos in nation rulesets

2007-09-08 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687 On 9/8/07, Joan Creus [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687 This transaction appears to have no content I think I have found a few typos in several nations; check them out,

Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 On 05/09/07, Pepeto _ wrote: It occurs when the server wake up an unit (which was sentried) whereas you are selecting a destination for an other unit. Patch The client crashes every time a enemy unit moves. Most enemy moves are

Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 On 09/09/07, Marko Lindqvist wrote: On 05/09/07, Pepeto _ wrote: It occurs when the server wake up an unit (which was sentried) whereas you are selecting a destination for an other unit. Patch Ok, it *is* possible to add

Re: [Freeciv-Dev] (PR#18384) 2.1.0b1 - Click/drag for units doesn't work (goto)

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18384 On 07/07/06, Kevin Benton wrote: Click/drag for units doesn't work (goto) Which client and OS? Is it still not working with beta6? - ML ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#39693) [Patch] Unit info label for impossible goto

2007-09-08 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39693 Currently unit info label lists Turns to target with very large value (FC_INFINITY) when goto hover is over impossible destination (such as Sea tile for Land unit). This also causes widget resizes. I first found this bug as