Follow-up Comment #1, bug #15026 (project freeciv):
The question is, how does this work in your languages?
6 cases * 4 genders = 24 forms of adjective in russian. Well, you may forget
about cases, but 4 forms for different genders still here. However, you can't
use them with gettext. (*)
Follow-up Comment #3, patch #1391 (project freeciv):
Going on yesterday (or today in the early morning), I found that the overview
has similar definitions like I have writen. I will check if I can (re)use some
of the code.
But I guess that the .tilespec will have to be dropped in this
case.
Follow-up Comment #4, patch #1391 (project freeciv):
Within colors_common.c it is said, that the number of player
colors is limited to 14. Is this limitation still valid? I
would like to use 30 different colors as defined in score.c?
This way the colors would be different for each player.
URL:
http://gna.org/patch/?1406
Summary: Six German nations
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 01/11/2010 at 13:05
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?15104
Summary: S2_2: gui-xaw never shows connection dialog
Project: Freeciv
Submitted by: evyscr
Submitted on: Понедельник 11.01.2010 at 23:39
Category: client-xaw
Severity: 3 -
Follow-up Comment #1, patch #1404 (project freeciv):
I looked into this patch to understand its impact to the log city map patch
(patch #1226). Doing this I found one missing LOGLEVEL_FERRY_STATS in
./ai/aiferry.c. After that I checked all calls to this function - no more
occurrences found. I
Follow-up Comment #2, patch #1404 (project freeciv):
Thanks for the fixes. I doubt your changes in the space numbers in the
comments are really useful. But I will probably commit them too.
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Follow-up Comment #5, patch #1391 (project freeciv):
The attached patch shows the current state of this patch. It does:
* mapimg command (define, show, delete map image definitions create map
images)
* it uses the ImageMagick C-binding Magickwand if available; fallback are ppm
files
* save /
Follow-up Comment #7, bug #15092 (project freeciv):
Is the intention is to make trade weaker and make it harder to
rapture? If so, maybe an option to either have the new low-yield
formula or a higher-yield one from a previous version. I can see
how a low yield formula could be better for a
On Mon, 11 Jan 2010, Matthias Pfafferodt wrote:
Follow-up Comment #5, patch #1391 (project freeciv):
The attached patch shows the current state of this patch. It does:
Attached is an example animated gif image (on a full terrain map cities,
units and borders are show for one player
Follow-up Comment #8, bug #15092 (project freeciv):
In 2.1, it is already difficult to rapture on your own island. I think that
distance should be a major factor in the revenue of a given trade route. It
already is for the initial payout, isn't it?
Anyway, from what I've seen, the goal of this
Follow-up Comment #1, bug #15104 (project freeciv):
Addional patch to make startpage buttons always be in the scope.
(file #7662)
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