[Freeciv-Dev] [bug #15026] problem with identical noun and adjective forms in some languages

2010-01-11 Thread Egor Vyscrebentsov
Follow-up Comment #1, bug #15026 (project freeciv): The question is, how does this work in your languages? 6 cases * 4 genders = 24 forms of adjective in russian. Well, you may forget about cases, but 4 forms for different genders still here. However, you can't use them with gettext. (*)

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-11 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1391 (project freeciv): Going on yesterday (or today in the early morning), I found that the overview has similar definitions like I have writen. I will check if I can (re)use some of the code. But I guess that the .tilespec will have to be dropped in this case.

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-11 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1391 (project freeciv): Within colors_common.c it is said, that the number of player colors is limited to 14. Is this limitation still valid? I would like to use 30 different colors as defined in score.c? This way the colors would be different for each player.

[Freeciv-Dev] [patch #1406] Six German nations

2010-01-11 Thread J.M. Maalderink
URL: http://gna.org/patch/?1406 Summary: Six German nations Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 01/11/2010 at 13:05 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #15104] S2_2: gui-xaw never shows connection dialog

2010-01-11 Thread Egor Vyscrebentsov
URL: http://gna.org/bugs/?15104 Summary: S2_2: gui-xaw never shows connection dialog Project: Freeciv Submitted by: evyscr Submitted on: Понедельник 11.01.2010 at 23:39 Category: client-xaw Severity: 3 -

[Freeciv-Dev] [patch #1404] log module

2010-01-11 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1404 (project freeciv): I looked into this patch to understand its impact to the log city map patch (patch #1226). Doing this I found one missing LOGLEVEL_FERRY_STATS in ./ai/aiferry.c. After that I checked all calls to this function - no more occurrences found. I

[Freeciv-Dev] [patch #1404] log module

2010-01-11 Thread pepeto
Follow-up Comment #2, patch #1404 (project freeciv): Thanks for the fixes. I doubt your changes in the space numbers in the comments are really useful. But I will probably commit them too. ___ Reply to this item at:

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-11 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1391 (project freeciv): The attached patch shows the current state of this patch. It does: * mapimg command (define, show, delete map image definitions create map images) * it uses the ImageMagick C-binding Magickwand if available; fallback are ppm files * save /

[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-11 Thread pepeto
Follow-up Comment #7, bug #15092 (project freeciv): Is the intention is to make trade weaker and make it harder to rapture? If so, maybe an option to either have the new low-yield formula or a higher-yield one from a previous version. I can see how a low yield formula could be better for a

Re: [Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-11 Thread Andreas Røsdal
On Mon, 11 Jan 2010, Matthias Pfafferodt wrote: Follow-up Comment #5, patch #1391 (project freeciv): The attached patch shows the current state of this patch. It does: Attached is an example animated gif image (on a full terrain map cities, units and borders are show for one player

[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-11 Thread Joan Creus
Follow-up Comment #8, bug #15092 (project freeciv): In 2.1, it is already difficult to rapture on your own island. I think that distance should be a major factor in the revenue of a given trade route. It already is for the initial payout, isn't it? Anyway, from what I've seen, the goal of this

[Freeciv-Dev] [bug #15104] S2_2: gui-xaw never shows connection dialog

2010-01-11 Thread Egor Vyscrebentsov
Follow-up Comment #1, bug #15104 (project freeciv): Addional patch to make startpage buttons always be in the scope. (file #7662) ___ Additional Item Attachment: File name: s2_2-xaw-startpage.diffSize:4 KB