URL:
http://gna.org/bugs/?15261
Summary: City production in city overview does not update on
change
Project: Freeciv
Submitted by: None
Submitted on: Dienstag 02.02.2010 um 14:45 CET
Category: client-sdl
URL:
http://gna.org/bugs/?15262
Summary: No medium ai difficulty setting available (at
least in SDL client
Project: Freeciv
Submitted by: None
Submitted on: Dienstag 02.02.2010 um 14:48 CET
Category: ai
Follow-up Comment #1, bug #15261 (project freeciv):
I forgot:
This happens with the SDL client.
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Update of bug #15262 (project freeciv):
Status:None = Invalid
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Follow-up Comment #1:
There is no medium setting. The ai skill levels are:
* novice
* easy
* normal
* hard
*
URL:
http://gna.org/bugs/?15264
Summary: Crash with Large Earth scenario and civ2 rules
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 02/02/2010 at 17:59 CET
Category: client-gtk-2.0
Severity:
Update of patch #1268 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #1:
included in patch #1263
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Update of patch #1263 (project freeciv):
Depends on: = patch #1262
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Update of patch #1267 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #1:
included in patch #1262
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Update of patch #1264 (project freeciv):
Depends on: = patch #1262
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Update of patch #1265 (project freeciv):
Depends on: = patch #1262
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On Tue, Feb 2, 2010 at 12:10 AM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Follow-up Comment #1, bug #15258 (project freeciv):
Do you have a more precise error message?
I'm afraid I didn't write down the exact error, but ISTR a line 247
mentioned. Ah, this one:
server/sanitycheck.c:247:
Update of bug #15262 (project freeciv):
Status: Invalid = Ready For Test
Open/Closed: Closed = Open
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Follow-up Comment #2:
As pointed out by
Update of bug #15262 (project freeciv):
Planned Release: = 2.2.0
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Follow-up Comment #1, patch #1430 (project freeciv):
Attaching the correct patch this time.
(file #7881)
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Additional Item Attachment:
File name: scenario-descriptions.diff Size:3 KB
Update of patch #1415 (project freeciv):
Planned Release: = 2.2.0
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Follow-up Comment #3:
Translation seems to be of decent quality. Will commit to S2_2 and trunk
shortly.
Update of patch #1415 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Update of bug #15241 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15242 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #13873 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1198 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1301 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
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Update of patch #1200 (project freeciv):
Assigned to:None = pepeto
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Update of patch #1429 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #15258 (project freeciv):
I'm afraid I didn't write down the exact error, but ISTR a line
247 mentioned. Ah, this one:
server/sanitycheck.c:247: SANITY_CITY(pcity,
!terrain_has_flag(tile_terrain(pcenter), TER_NO_CITIES));
I'm not aware of any state variable
Update of bug #15258 (project freeciv):
Planned Release: = 2.2.0
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Update of bug #15264 (project freeciv):
Status:None = Confirmed
Planned Release: 2.2.x = 2.2.0
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Follow-up Comment #1:
You should be able
Follow-up Comment #2, bug #15264 (project freeciv):
You should be able to modify the ruleset after a map is
loaded.
Do you meant: 'You *shouldn't* ...'?
hot fix attached (for S2_2 + trunk and S2_1):
fix rulesetdir in scenarios
* ruleset.(game|tech|...) = default and similar is not used
Update of bug #15258 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
The correct fix would be to avoid the terrain change via
global warming or nuclear winter
Update of bug #15265 (project freeciv):
Status:None = Ready For Test
Release: = trunk
Planned Release: 2.2.0 = 2.3.0
Follow-up Comment #4, bug #15258 (project freeciv):
Good patch!
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Follow-up Comment #3, bug #15264 (project freeciv):
Do you meant: 'You shouldn't ...'?
Of course.
* modify the 'end' command to consider the above listed change
problem: two calls to 'end' are needed after a scenario was
loaded to return to a clean state
This is unrelated, I don't
Follow-up Comment #3, patch #1431 (project freeciv):
please check also bug #15264
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URL:
http://gna.org/patch/?1433
Summary: Help: re-order help sections
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 02/02/10 at 22:16
Category: docs
Priority: 5 - Normal
Update of patch #1401 (project freeciv):
Depends on: = patch #1433
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Follow-up Comment #1, patch #1433 (project freeciv):
Where's the patch? ;)
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Follow-up Comment #4, bug #15264 (project freeciv):
This is unrelated, I don't think it's a good idea to include
this in this patch.
removed in version 2 of the patch
This is a very old problem, I never could compile 2.1 myself
with --enable-debug.
without --enable-debug it compiles
Follow-up Comment #2, patch #1433 (project freeciv):
Changes in attached patch:
* Settle on a consistent order for help items (which is different from any
order yet seen); rearranges helpdata.txt massively but doesn't change the
content.
* Standardise some topic names:
** Playing = Strategy and
Update of patch #1433 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.0
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URL:
http://gna.org/bugs/?15266
Summary: Crashes after 200-400 moves
Project: Freeciv
Submitted by: qscft
Submitted on: Wednesday 02/03/2010 at 04:18
Category: client-gtk-2.0
Severity: 5 - Blocker
Update of bug #15264 (project freeciv):
Status: Confirmed = Ready For Test
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