[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-02 Thread anonymous
URL: http://gna.org/bugs/?15261 Summary: City production in city overview does not update on change Project: Freeciv Submitted by: None Submitted on: Dienstag 02.02.2010 um 14:45 CET Category: client-sdl

[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client

2010-02-02 Thread anonymous
URL: http://gna.org/bugs/?15262 Summary: No medium ai difficulty setting available (at least in SDL client Project: Freeciv Submitted by: None Submitted on: Dienstag 02.02.2010 um 14:48 CET Category: ai

[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-02 Thread anonymous
Follow-up Comment #1, bug #15261 (project freeciv): I forgot: This happens with the SDL client. ___ Reply to this item at: http://gna.org/bugs/?15261 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client

2010-02-02 Thread Matthias Pfafferodt
Update of bug #15262 (project freeciv): Status:None = Invalid ___ Follow-up Comment #1: There is no medium setting. The ai skill levels are: * novice * easy * normal * hard *

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread anonymous
URL: http://gna.org/bugs/?15264 Summary: Crash with Large Earth scenario and civ2 rules Project: Freeciv Submitted by: None Submitted on: Tuesday 02/02/2010 at 17:59 CET Category: client-gtk-2.0 Severity:

[Freeciv-Dev] [patch #1268] reordering in function forget_tech()

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1268 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #1: included in patch #1263 ___ Reply to

[Freeciv-Dev] [patch #1263] possibility to loose a tech if it is transfered

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1263 (project freeciv): Depends on: = patch #1262 ___ Reply to this item at: http://gna.org/patch/?1263 ___ Nachricht

[Freeciv-Dev] [patch #1267] check city production if a tech is lost

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1267 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #1: included in patch #1262 ___ Reply to

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1264 (project freeciv): Depends on: = patch #1262 ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht

[Freeciv-Dev] [patch #1265] add text about the bulb upkeep in the science dialog

2010-02-02 Thread Matthias Pfafferodt
Update of patch #1265 (project freeciv): Depends on: = patch #1262 ___ Reply to this item at: http://gna.org/patch/?1265 ___ Nachricht

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Bernd Jendrissek
On Tue, Feb 2, 2010 at 12:10 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #15258 (project freeciv): Do you have a more precise error message? I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247:

[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client

2010-02-02 Thread Matthias Pfafferodt
Update of bug #15262 (project freeciv): Status: Invalid = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #2: As pointed out by

[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client

2010-02-02 Thread Daniel Markstedt
Update of bug #15262 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15262 ___ Message sent

[Freeciv-Dev] [patch #1430] Improve scenario descriptions

2010-02-02 Thread Daniel Markstedt
Follow-up Comment #1, patch #1430 (project freeciv): Attaching the correct patch this time. (file #7881) ___ Additional Item Attachment: File name: scenario-descriptions.diff Size:3 KB

[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-02-02 Thread Daniel Markstedt
Update of patch #1415 (project freeciv): Planned Release: = 2.2.0 ___ Follow-up Comment #3: Translation seems to be of decent quality. Will commit to S2_2 and trunk shortly.

[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-02-02 Thread Daniel Markstedt
Update of patch #1415 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15241] Scenario defined nations should be respected

2010-02-02 Thread pepeto
Update of bug #15241 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-02-02 Thread pepeto
Update of bug #15242 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2010-02-02 Thread pepeto
Update of bug #13873 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2010-02-02 Thread pepeto
Update of patch #1198 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2010-02-02 Thread pepeto
Update of patch #1301 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2010-02-02 Thread pepeto
Update of patch #1200 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1200 ___ Message

[Freeciv-Dev] [patch #1429] Add is-game-info packet flag

2010-02-02 Thread pepeto
Update of patch #1429 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Follow-up Comment #2, bug #15258 (project freeciv): I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247: SANITY_CITY(pcity, !terrain_has_flag(tile_terrain(pcenter), TER_NO_CITIES)); I'm not aware of any state variable

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Update of bug #15258 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread pepeto
Update of bug #15264 (project freeciv): Status:None = Confirmed Planned Release: 2.2.x = 2.2.0 ___ Follow-up Comment #1: You should be able

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15264 (project freeciv): You should be able to modify the ruleset after a map is loaded. Do you meant: 'You *shouldn't* ...'? hot fix attached (for S2_2 + trunk and S2_1): fix rulesetdir in scenarios * ruleset.(game|tech|...) = default and similar is not used

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Matthias Pfafferodt
Update of bug #15258 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: The correct fix would be to avoid the terrain change via global warming or nuclear winter

[Freeciv-Dev] [bug #15265] fix type loading hp_loss_pct (min_speed was used instead)

2010-02-02 Thread pepeto
Update of bug #15265 (project freeciv): Status:None = Ready For Test Release: = trunk Planned Release: 2.2.0 = 2.3.0

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Follow-up Comment #4, bug #15258 (project freeciv): Good patch! ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread pepeto
Follow-up Comment #3, bug #15264 (project freeciv): Do you meant: 'You shouldn't ...'? Of course. * modify the 'end' command to consider the above listed change problem: two calls to 'end' are needed after a scenario was loaded to return to a clean state This is unrelated, I don't

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-02-02 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1431 (project freeciv): please check also bug #15264 ___ Reply to this item at: http://gna.org/patch/?1431 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
URL: http://gna.org/patch/?1433 Summary: Help: re-order help sections Project: Freeciv Submitted by: jtn Submitted on: Tuesday 02/02/10 at 22:16 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-02 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1433 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread pepeto
Follow-up Comment #1, patch #1433 (project freeciv): Where's the patch? ;) ___ Reply to this item at: http://gna.org/patch/?1433 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15264 (project freeciv): This is unrelated, I don't think it's a good idea to include this in this patch. removed in version 2 of the patch This is a very old problem, I never could compile 2.1 myself with --enable-debug. without --enable-debug it compiles

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
Follow-up Comment #2, patch #1433 (project freeciv): Changes in attached patch: * Settle on a consistent order for help items (which is different from any order yet seen); rearranges helpdata.txt massively but doesn't change the content. * Standardise some topic names: ** Playing = Strategy and

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
Update of patch #1433 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-02 Thread mike
URL: http://gna.org/bugs/?15266 Summary: Crashes after 200-400 moves Project: Freeciv Submitted by: qscft Submitted on: Wednesday 02/03/2010 at 04:18 Category: client-gtk-2.0 Severity: 5 - Blocker

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-02 Thread pepeto
Update of bug #15264 (project freeciv): Status: Confirmed = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté