Follow-up Comment #1, bug #16300 (project freeciv):
what system do you use?
The warnings are for variables of type 'size_t' printed
using '%lu'. What is the type of size_t on your system? As a solution casts
could be added to all lines with warning ...
I do compile using
Update of bug #16300 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Planned Release: = 2.3.0
Follow-up Comment #3, bug #16300 (project freeciv):
I use Ubuntu Karmic 32 bit. Is there a possibility that these casts can go
wrong on 32 bit or 64 bit?
Compilation of savegame2.c works OK with this patch, but I can't test if
saving/loading the game is correct because of another warning in
Follow-up Comment #4, bug #16300 (project freeciv):
I use Ubuntu Karmic 32 bit. Is there a possibility that these
casts can go wrong on 32 bit or 64 bit?
This could be the case for size_t ... (32 bit on 32 and 64 bit on 64?)
Compilation of savegame2.c works OK with this patch, but I
can't
:
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Date: Montag 26.07.2010 um 12:34 Name:
20100726-02-trunk-fix-set_client_page.patch Size: 812B By: syntron
http://gna.org/bugs/download.php?file_id=9565
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for page
changes; see gna bug #16301
(file #9566)
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File name: 20100726-01-trunk-use-pointers-for-players.patch Size:100 KB
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Update of patch #1732 (project freeciv):
Depends on: = bugs #16301
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Follow-up Comment #2, patch #1741 (project freeciv):
updated version
(file #9567)
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File name: 20100726-03-trunk-use-player_slot_count.patch Size:9 KB
)
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File name:
20100726-04-trunk-split-game_init-into-game_init-and-game_default.patch
Size:1 KB
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http://gna.org/patch/?1742
Follow-up Comment #2, patch #1743 (project freeciv):
updated version
(file #9569)
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File name: 20100726-05-trunk-dynamically-allocate-player-diplstates.patch
Size:71 KB
Follow-up Comment #2, patch #1745 (project freeciv):
updated version
(file #9570)
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File name: 20100726-07-trunk-dynamically-allocate-ai_data.patch Size:49 KB
:
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Date: Montag 26.07.2010 um 12:45 Name:
20100726-08-trunk-fix-debugging-tool-in-score.c.patch Size: 808B By:
syntron
http://gna.org/patch/download.php?file_id=9571
:
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Date: Montag 26.07.2010 um 12:46 Name:
20100726-09-trunk-define-MAX_NUM_PLAYER_SLOTS.patch Size: 7kB By: syntron
http://gna.org/patch/download.php?file_id=9572
Name:
20100726-12-trunk-add-team-pointer.patch Size: 33kB By: syntron
http://gna.org/patch/download.php?file_id=9573
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:
* new network package
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Date: Montag 26.07.2010 um 12:48 Name:
20100726-13-trunk-dynamically-allocate-the-team-names.patch Size: 15kB By:
syntron
http://gna.org
Update of patch #1732 (project freeciv):
Depends on: = patch #1746
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URL:
http://gna.org/patch/?1763
Summary: [players] rename player-ai_common.control to
player-ai_controlled
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 26.07.2010 um 13:10
Category: general
)
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File name:
20100726-14-trunk-rename-player-ai_common.control-to-player-ai_contr.patch
Size:66 KB
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bitvector is needed for 32 players
* move the definition into fc_types.h
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Date: Montag 26.07.2010 um 13:11 Name:
20100726-15-trunk-fix-unit-server.ai
bv_roles = bv_unit_roles
(new) bv_impr_flags
(new) bv_tech_flags
changes to the network protocol
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Date: Montag 26.07.2010 um 13:12 Name:
20100726-16
:
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Date: Montag 26.07.2010 um 13:12 Name:
20100726-17-trunk-remove-TEST_BIT-from-server-score.c.patch Size: 1kB By:
syntron
http://gna.org/patch/download.php?file_id
was used for all_players in ./clinet/gui-sdl/gotodlg.c
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Date: Montag 26.07.2010 um 13:13 Name:
20100726-18-trunk-fix-bv_player-in-sdl-client.patch Size: 3kB
Follow-up Comment #5, bug #16300 (project freeciv):
Thanks, it worked out. Saving/loading games works OK, as far as I have
tested.
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Follow-up Comment #1, patch #1765 (project freeciv):
bv_flags = bv_unit_flags
This is unit type specific flags that unit has, right? When you are changing
it, you should also make it clear that unit class specific flags are not
here.
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Follow-up Comment #3, patch #1765 (project freeciv):
it should be:
bv_flags = bv_unit_type_flags
bv_roles = bv_unit_type_roles
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URL:
http://gna.org/bugs/?16305
Summary: Incorrect sabotage handling for diplomats
Project: Freeciv
Submitted by: None
Submitted on: Monday 07/26/2010 at 19:31 CEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16305 (project freeciv):
Since I see nowhere in the rules/help that diplomats have half the success
chance of spies, I figure this is a bug. Then again, it's kind of an obvious
bug when you notice that sabotaging by diplomats fail very often, so maybe
it's the security
URL:
http://gna.org/patch/?1773
Summary: [dbv] remove tile:tile_seen
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 26.07.2010 um 22:24
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1774
Summary: [dbv] remove tile:tile_known
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 26.07.2010 um 22:24
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1775
Summary: [Metaticket] dynamic bitvector
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 26.07.2010 um 22:27
Category: general
Priority: 5 - Normal
Update of patch #1775 (project freeciv):
Depends on: = patch #1768
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Update of patch #1775 (project freeciv):
Depends on: = patch #1732
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Follow-up Comment #3, patch #1732 (project freeciv):
additional data for the dynamic bitvector patch (it's for mapsize 30):
1 player 30 player 126 player
S2_2 34864K 77008K -
svn17555 37336K 78640K -
svn17568 41644K 83424K221056K
Follow-up Comment #6, bug #16300 (project freeciv):
This seems to be a FAQ on comp.lang.c... the consensus there seems to be that
casting to (unsigned long), as file #9564 does, is OK for C90 implementations,
since size_t is guaranteed to fit in that. That's not true for C99, but there
you can
Follow-up Comment #2, bug #16305 (project freeciv):
Well spotted.
I suspect the difference in success probability between Diplomats and Spies
is unintentional. I think it's been there at least since this area was last
substantially modified in r9000, RT#11058
Follow-up Comment #4, patch #1732 (project freeciv):
Nice work, Matthias. The dynamic bitvector patch has pretty impressive memory
usage now.
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Follow-up Comment #3, bug #16305 (project freeciv):
I cannot remember a specific decision regarding diplomat vs spy success
rates. Tried to look around a bit but couldn't find any reference.
It is a tricky business though, balancing diplomats/spies. There was a time a
few years ago when they
URL:
http://gna.org/bugs/?16308
Summary: Great Wall protects wrong units
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 07/27/2010 at 01:10
Category: rulesets
Severity: 3 - Normal
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