Update of patch #2286 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2529 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, patch #2609 (project freeciv):
A small revision reflecting the changes from June 15.
(file #13205)
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File name: pl.po.zip Size:444 KB
Follow-up Comment #7, bug #18221 (project freeciv):
- Fix also the problem that code tried to sell both buildings and units even
when there is only other kind available
(file #13206)
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URL:
http://gna.org/patch/?2714
Summary: Autosettlers consider building farmland even if
city has no supermarket
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 15 Jun 2011 01:15:01 PM EEST
Category: ai
Follow-up Comment #4, patch #2026 (project freeciv):
Maybe something based on flag of Ilirska Bystrica ?
http://flagspot.net/flags/si-038.html
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Follow-up Comment #9, bug #18200 (project freeciv):
Neither locate command gets a result. Strangely enough when i manually
inspect QtGui.framework, it has no libQtGui or anything remotely like that.
Other than the headers and XML file, i only see this:
ls -R
Follow-up Comment #1, bug #18227 (project freeciv):
The latest log is attached. Summary: instead of no matching function, we
now get 'QApplication' was not declared in this scope.
(file #13208)
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Follow-up Comment #2, bug #18228 (project freeciv):
I've attached the log, and [for completeness] the result of ls -R
framework-listing.txt /Library/Frameworks/SDL.framework. FWIW, the wiki at
libsdl.org has this to say:
When installed as a Framework, all SDL files (the library and the header
URL:
http://gna.org/patch/?2715
Summary: Use cairo in gtk3-client
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 15 Jun 2011 04:53:43 PM EEST
Category: client-gtk-3.0
Priority: 5 - Normal
Follow-up Comment #17, patch #1936 (project freeciv):
I'm not aware of anything that would prevent (file #11224) from being cleanly
applied, though it's possible i've missed something. If it doesn't apply,
then we'd need that feedback to make corrections.
These patches do *not* change the
Follow-up Comment #2, bug #18227 (project freeciv):
In comment #1 test it had again failed to find QApplication header at all.
Did you use the same commandline as before (or also second patch from bug
#18200)
Just to clarify: This ticket is about failure to compile test program *when
Follow-up Comment #10, bug #18200 (project freeciv):
I wonder if we could check where qmake finds the libraries. Can you send me
some makefile generated by qmake?
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Update of bug #16338 (project freeciv):
Status:None = Fixed
Assigned to:vasc = r_p
Open/Closed:Open = Closed
Follow-up Comment #3, bug #18228 (project freeciv):
Yes, we are not even implementing sdl-check ourselves, but depend on macro
AM_PATH_SDL that is part of automake. It in turn depends on sdl-config
-program of sdl. Config.log shows that sdl-config is not found. Can you check
if it's somewhere in
URL:
http://gna.org/bugs/?18231
Summary: AI do not take into account pop cost of settlers to
buy them
Project: Freeciv
Submitted by: tirolalira
Submitted on: mié 15 jun 2011 15:01:03 GMT
Category: ai
Follow-up Comment #4, bug #18228 (project freeciv):
The OSX binary image of SDL doesn't even have an install script. It is
simply the framework for dragging and dropping, along with some explanatory
text. I see that it contains SDL_config headers [amongst the rest], and more
of those
URL:
http://gna.org/bugs/?18232
Summary: Cheating AI level should not overide max tax rates
by default
Project: Freeciv
Submitted by: tirolalira
Submitted on: mié 15 jun 2011 16:59:13 GMT
Category: ai
Update of bug #18232 (project freeciv):
Status:None = In Progress
Assigned to:None = cazfi
Planned Release: = 2.4.0
Follow-up Comment #3, bug #18227 (project freeciv):
Here we go again:
David-Lowes-MacBook-Pro:~ (467) $ cd ~/freeciv/build
David-Lowes-MacBook-Pro:build (468) $
CXXFLAGS=-I/Library/Frameworks/QtGUI.framework/Versions/4/Headers
-I/Library/Frameworks/QtCore.framework/Versions/4/Headers
Follow-up Comment #11, bug #18200 (project freeciv):
Looking at the makefile, it seems i was partially mistaken: there *is* some
Qt stuff in /usr/include.
QtUiTools/quiloader.h
QtUiTools/QUiLoader
QtUiTools/QtUiTools
I don't see a corresponding directory for SDL, though.
(file #13213)
Follow-up Comment #4, bug #18227 (project freeciv):
Which version of Qt you have exactly? All the documentation I found with
google stated that there is QApplication::Qapplication(int, char**)
-constructor available, but the error message in your config.log claims that
there is no such
Follow-up Comment #4, bug #17515 (project freeciv):
My guess is that the default IndexIgnore
http://httpd.apache.org/docs/current/mod/mod_autoindex.html#indexignore
directive is at the root of this weird web server behaviour. -- jtn
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Follow-up Comment #5, bug #18227 (project freeciv):
Attached patch makes test to use different QApplication constructor.
(file #13214)
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File name: QApplicationConfConstructor_18227.diff Size:0 KB
Update of bug #16079 (project freeciv):
Status:None = In Progress
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Update of bug #18043 (project freeciv):
Summary: Initial units do not die when all the cities are
captured = AI behaviour sub-optimal when all cities/settlers lost early in
game
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Follow-up Comment #12, bug #18200 (project freeciv):
That Makefile was very helpful, thank you. I noticed that it passes to
compiler some parameters that I cannot find from any gcc documentation. My
guess is that Mac OS gcc/g++ is modified special version, and you really need
that to use
Update of bug #17478 (project freeciv):
Planned Release: 2.3.0 =
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Update of bug #15463 (project freeciv):
Planned Release: 2.3.0 =
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Follow-up Comment #7, bug #16079 (project freeciv):
doc/ under version control has been handled.
Is someone going to inspect wiki, or at least some of the more important
pages?
www.freeciv.org : 553 pages on this wiki
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Update of bug #18217 (project freeciv):
Summary: variable 'xxx' set but not used = GCC 4.6:
variable 'xxx' set but not used
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http://gna.org/bugs/?18217
Follow-up Comment #1, patch #2524 (project freeciv):
Attached version of the patch changes citybar - city bar consistently in
all documentation.
(file #13216)
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Additional Item Attachment:
File name: CityBar_2524.diff
Update of patch #2526 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #8, patch #2609 (project freeciv):
Committed file #13205.
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Update of bug #17020 (project freeciv):
Status:None = Wont Fix
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #18207 (project freeciv):
Planned Release: 2.3.0 = 2.3.0, 2.4.0
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Update of bug #17962 (project freeciv):
Summary: Inability to generate huge maps = Inability to
generate/load huge maps on Windows
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Follow-up Comment #2, bug #16281 (project freeciv):
Reproduced some trouble with S2_3 r19764 (latest), built with --enable-debug.
Not identical, but similar.
When I load the savefile I get some warnings which I think is to do with bug
#18209 (unrelated?).
I don't see the get_defender bug
Update of patch #1636 (project freeciv):
Summary: Implement 'enum' option type = Implement 'enum'
option type in xaw client
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Update of patch #1632 (project freeciv):
Summary: Implement color option type = Implement color
option type in xaw client
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http://gna.org/patch/?1632
Update of patch #1631 (project freeciv):
Summary: Implement color option type = Implement color
option type in sdl client
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http://gna.org/patch/?1631
Update of patch #2687 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2705 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2705
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Update of patch #2707 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2707
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URL:
http://gna.org/patch/?2716
Summary: Bahamian nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wed 15 Jun 2011 11:05:17 PM GMT
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2717
Summary: Bahraini nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wed 15 Jun 2011 11:09:47 PM GMT
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2718
Summary: Volapükan nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wed 15 Jun 2011 11:17:01 PM GMT
Category: rulesets
Priority: 5 - Normal
Update of patch #2711 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #18231 (project freeciv):
I have tested this change over current trunk rev19760 and it seems to work.
But there is a remaining minor issue, that I already noticed before this
patch:
If the settler (pop_cost=1) is finished just the same turn that the city
grows to pop
Follow-up Comment #3, bug #16533 (project freeciv):
I agree, for some reason I keep right clicking the buildings in the dropdown
menu of the city production pannel to get the help.
I guess it is something intuitive related to the way the help works in other
windows and pannels.
Follow-up Comment #4, bug #16913 (project freeciv):
Patch has changed the behaviour a bit on trunk: now the AI Skill Level
dropdown starts out with no default (which is a bit more honest).
I confirm this behavior in revision 19760.
However, if you start a game and then you leave it, the AI
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