[Freeciv-Dev] [bug #19804] Citizen Governor inaccurate surplus limits

2012-06-15 Thread anonymous
Follow-up Comment #2, bug #19804 (project freeciv): hmm.. read through all the comments, i don't know about any extra taxmen, but it does seem the 2 issues are related, smewhere, the cma is messing up the gold calculations. ___ Reply to

[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ.serv

2012-06-15 Thread pepeto
Follow-up Comment #3, bug #19800 (project freeciv): Revision: 21191 ; This is valgrind backtrace : ==32115== Memcheck, a memory error detector ==32115== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al. ==32115== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info

[Freeciv-Dev] [bug #19814] Free'd ruleset structures accessed when changing ruleset

2012-06-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19814 Summary: Free'd ruleset structures accessed when changing ruleset Project: Freeciv Submitted by: jtn Submitted on: Fri Jun 15 20:39:30 2012 Category: None Severity: 3 -

[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ2.serv

2012-06-15 Thread Jacob Nevins
Update of bug #19800 (project freeciv): Summary: Server crash after reading multiplayer.serv or civ.serv = Server crash after reading multiplayer.serv or civ2.serv ___ Follow-up Comment #4: The calls to ai_data_init() and

[Freeciv-Dev] [bug #19778] National border dashed line of colour green gets confused with grassland tile in trident tileset

2012-06-15 Thread Jacob Nevins
Follow-up Comment #1, bug #19778 (project freeciv): White is fairly high up the list and gets confused with glaciers, too. I had a go at fixing this once before -- patch #1386 -- but I think it got supplanted by another colour scheme. I might have another go. See also patch #2069, which

[Freeciv-Dev] [patch #3301] xz compressed tarballs

2012-06-15 Thread Jacob Nevins
Follow-up Comment #10, patch #3301 (project freeciv): there's always .zip as a fallback. We have .zip? Do we have some extra hops in release process to produce one, since I don't see it in automake options? Yup. See manual steps at

[Freeciv-Dev] [bug #19801] Loading of Fortresses Airbases from pre-2.2 savegames broken

2012-06-15 Thread Marko Lindqvist
Update of bug #19801 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3286] Running the GTK version under W2000

2012-06-15 Thread Jacob Nevins
Follow-up Comment #3, patch #3286 (project freeciv): Some Googling suggests Glib versions 2.20.5 x 2.22.5 are affected by this Win2K issue. I haven't checked what Glib versions our recent Windows installers have shipped with (I think Glib version numbers != Gtk ones).

[Freeciv-Dev] [bug #19802] Start position goodness calculation tries to use road compatibility specials

2012-06-15 Thread Marko Lindqvist
Update of bug #19802 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: Passing NULL unit type to road requirement check means that very typical requirement of unit

[Freeciv-Dev] [patch #3286] Running the GTK version under W2000

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #4, patch #3286 (project freeciv): (I think Glib version numbers != Gtk ones). True. Only relation between them is that given gtk+ version depends on some minimum glib version. Latest glib version is 2.32 and latest gtk3 is 3.4.

[Freeciv-Dev] [patch #3320] Add ai type argument to Lua create_player()

2012-06-15 Thread Jacob Nevins
URL: http://gna.org/patch/?3320 Summary: Add ai type argument to Lua create_player() Project: Freeciv Submitted by: jtn Submitted on: Fri Jun 15 23:32:30 2012 Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Jacob Nevins
URL: http://gna.org/patch/?3321 Summary: Server option to change default AI type Project: Freeciv Submitted by: jtn Submitted on: Fri Jun 15 23:39:04 2012 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #3320] Add ai type argument to Lua create_player()

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #3320 (project freeciv): Would be nice for 2.4.0, but not a blocker. Definitely not a blocker considering how unlikely it is that anyone implements alternative (to default one) ai type for 2.4. I'm not aware of any such project, and if one starts now, will it be

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #3321 (project freeciv): Obviously they can hack the source, but it feels like there should be a server command which changes what default_ai_type_name() returns. Maybe, maybe not. So far the (partly implemented) plan has been to make default AI configure option.

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-06-15 Thread Marko Lindqvist
Follow-up Comment #3, patch #3321 (project freeciv): I'm not sure it's possible to change type after player creation It's not possible as there's ai type specific structures about players, cities, and units. It's assumed (and that's hard to reliably change) that values for *current* ai type are

Re: [Freeciv-Dev] [Freeciv-i18n] S2_4 nation updates

2012-06-15 Thread Marko Lindqvist
Adding freeciv-dev list too as more than just translations are affected. On 16 June 2012 02:51, Michael Bauer f...@akerbeltz.org wrote: 4) Cut down the number of existing nations (number to be established), One thing to consider here is whether we ever want to support truly massive games.