Follow-up Comment #2, bug #19804 (project freeciv):
hmm.. read through all the comments, i don't know about any extra taxmen, but
it does seem the 2 issues are related, smewhere, the cma is messing up the
gold calculations.
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Reply to
Follow-up Comment #3, bug #19800 (project freeciv):
Revision: 21191 ; This is valgrind backtrace :
==32115== Memcheck, a memory error detector
==32115== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al.
==32115== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info
URL:
http://gna.org/bugs/?19814
Summary: Free'd ruleset structures accessed when changing
ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jun 15 20:39:30 2012
Category: None
Severity: 3 -
Update of bug #19800 (project freeciv):
Summary: Server crash after reading multiplayer.serv or
civ.serv = Server crash after reading multiplayer.serv or civ2.serv
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Follow-up Comment #4:
The calls to ai_data_init() and
Follow-up Comment #1, bug #19778 (project freeciv):
White is fairly high up the list and gets confused with glaciers, too.
I had a go at fixing this once before -- patch #1386 -- but I think it got
supplanted by another colour scheme.
I might have another go.
See also patch #2069, which
Follow-up Comment #10, patch #3301 (project freeciv):
there's always .zip as a fallback.
We have .zip? Do we have some extra hops in release
process to produce one, since I don't see it in automake
options?
Yup. See manual steps at
Update of bug #19801 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3286 (project freeciv):
Some Googling suggests Glib versions 2.20.5 x 2.22.5 are affected by this
Win2K issue.
I haven't checked what Glib versions our recent Windows installers have
shipped with (I think Glib version numbers != Gtk ones).
Update of bug #19802 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
Passing NULL unit type to road requirement check means that very typical
requirement of unit
Follow-up Comment #4, patch #3286 (project freeciv):
(I think Glib version numbers != Gtk ones).
True.
Only relation between them is that given gtk+ version depends on some minimum
glib version. Latest glib version is 2.32 and latest gtk3 is 3.4.
URL:
http://gna.org/patch/?3320
Summary: Add ai type argument to Lua create_player()
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jun 15 23:32:30 2012
Category: None
Priority: 3 - Low
URL:
http://gna.org/patch/?3321
Summary: Server option to change default AI type
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jun 15 23:39:04 2012
Category: None
Priority: 5 - Normal
Follow-up Comment #1, patch #3320 (project freeciv):
Would be nice for 2.4.0, but not a blocker.
Definitely not a blocker considering how unlikely it is that anyone implements
alternative (to default one) ai type for 2.4. I'm not aware of any such
project, and if one starts now, will it be
Follow-up Comment #1, patch #3321 (project freeciv):
Obviously they can hack the source, but it feels like there
should be a server command which changes what
default_ai_type_name() returns.
Maybe, maybe not. So far the (partly implemented) plan has been to make
default AI configure option.
Follow-up Comment #3, patch #3321 (project freeciv):
I'm not sure it's possible to change type after player creation
It's not possible as there's ai type specific structures about players,
cities, and units. It's assumed (and that's hard to reliably change) that
values for *current* ai type are
Adding freeciv-dev list too as more than just translations are affected.
On 16 June 2012 02:51, Michael Bauer f...@akerbeltz.org wrote:
4) Cut down the number of existing nations (number to be established),
One thing to consider here is whether we ever want to support truly
massive games.
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