Update of bug #21774 (project freeciv):
Summary: Crash with 2.4.2-gtk2 Windows client = Pathfinding
crash with 2.4.2-gtk2 Windows client
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Follow-up Comment #1:
Manually reconstructed backtrace from .RPT file:
Call
Follow-up Comment #2, bug #21774 (project freeciv):
Questions for the OP:
I'm guessing you're moving units by left-click-dragging them (you have
keyboardless goto enabled)?
Did you intentionally set any waypoints for your goto? (You can do this by
e.g. pressing G while holding down the left
Hi all!
I have released the current master branch in git to production, please
give it a try here: http://play.freeciv.org/
I would be very interested in feedback about things to improve for the
next release which effect the user experience, testing on mobile and
tablet devices, and reports
Follow-up Comment #1, patch #1340 (project freeciv):
Perhaps this should be split into smaller tasks. Would the plan below be
acceptable?
Research:
1) Introduce a new requirement vector research_req. Add ruleset loading time
checks that no tech is in it. In my view tech tree holes don't apply to
URL:
http://gna.org/patch/?4594
Summary: Action probability for Sabotage Unit (unless it is
in a city)
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 09 Mar 2014 08:56:24 PM UTC
Category: None
URL:
http://gna.org/bugs/?21777
Summary: adv_could_be_my_zoc() assert failure
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 10 Mar 2014 12:19:39 AM EET
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?4595
Summary: Make alien Tunnel require TerrainClass Land
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 10 Mar 2014 12:34:29 AM EET
Category: rulesets
Priority: 5 -
Follow-up Comment #1, bug #21777 (project freeciv):
Suspicious thing in uclass:
move_type=UMT_BOTH
despite
adv.land_move=MOVE_PARTIAL, adv.sea_move=MOVE_NONE
This is now patch #4595 - doesn't fix the original problem of unit with
UMT_BOTH ending to failing assert. Most likely the assert
Update of patch #4595 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Patch
(file #20292)
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Additional