[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-09 Thread Jacob Nevins
Update of bug #21774 (project freeciv): Summary: Crash with 2.4.2-gtk2 Windows client = Pathfinding crash with 2.4.2-gtk2 Windows client ___ Follow-up Comment #1: Manually reconstructed backtrace from .RPT file: Call

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-09 Thread Jacob Nevins
Follow-up Comment #2, bug #21774 (project freeciv): Questions for the OP: I'm guessing you're moving units by left-click-dragging them (you have keyboardless goto enabled)? Did you intentionally set any waypoints for your goto? (You can do this by e.g. pressing G while holding down the left

[Freeciv-Dev] Freeciv-web released to production

2014-03-09 Thread Andreas Røsdal
Hi all! I have released the current master branch in git to production, please give it a try here: http://play.freeciv.org/ I would be very interested in feedback about things to improve for the next release which effect the user experience, testing on mobile and tablet devices, and reports

[Freeciv-Dev] [patch #1340] Technology requirements

2014-03-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #1340 (project freeciv): Perhaps this should be split into smaller tasks. Would the plan below be acceptable? Research: 1) Introduce a new requirement vector research_req. Add ruleset loading time checks that no tech is in it. In my view tech tree holes don't apply to

[Freeciv-Dev] [patch #4594] Action probability for Sabotage Unit (unless it is in a city)

2014-03-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4594 Summary: Action probability for Sabotage Unit (unless it is in a city) Project: Freeciv Submitted by: sveinung Submitted on: Sun 09 Mar 2014 08:56:24 PM UTC Category: None

[Freeciv-Dev] [bug #21777] adv_could_be_my_zoc() assert failure

2014-03-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21777 Summary: adv_could_be_my_zoc() assert failure Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Mar 2014 12:19:39 AM EET Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #4595] Make alien Tunnel require TerrainClass Land

2014-03-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4595 Summary: Make alien Tunnel require TerrainClass Land Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Mar 2014 12:34:29 AM EET Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #21777] adv_could_be_my_zoc() assert failure

2014-03-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #21777 (project freeciv): Suspicious thing in uclass: move_type=UMT_BOTH despite adv.land_move=MOVE_PARTIAL, adv.sea_move=MOVE_NONE This is now patch #4595 - doesn't fix the original problem of unit with UMT_BOTH ending to failing assert. Most likely the assert

[Freeciv-Dev] [patch #4595] Make alien Tunnel require TerrainClass Land

2014-03-09 Thread Marko Lindqvist
Update of patch #4595 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch (file #20292) ___ Additional