URL:
http://gna.org/bugs/?21932
Summary: nuke self destructs own city after tech loss
Project: Freeciv
Submitted by: None
Submitted on: Thu 17 Apr 2014 06:06:32 UTC
Category: None
Severity: 3 - Normal
On 15 April 2014 04:24, Marko Lindqvist cazf...@gmail.com wrote:
On 7 April 2014 21:54, Marko Lindqvist cazf...@gmail.com wrote:
On 6 April 2014 23:26, Marko Lindqvist cazf...@gmail.com wrote:
On 6 April 2014 17:43, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Some time ago, I
Update of patch #4646 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4652 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4640 (project freeciv):
Assigned to:None = cazfi
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URL:
http://gna.org/patch/?4655
Summary: Removing alien ruleset from 2.6 tarball
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 18 Apr 2014 01:26:23 AM EEST
Category: bootstrap
Priority: 5 - Normal
Update of patch #4633 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #4655 (project freeciv):
Is this just about the graphics, or are there other structural or narrative
issues with the alien ruleset that need to be addressed for inclusion? While
I also have other motivations, the alien ruleset has provided a fair amount of
incentive
Follow-up Comment #2, patch #4655 (project freeciv):
It's not a single thing, but overall quality. Techically we have current
ruleset quite well covered, but as I have had no time to do kind of
playtesting I hoped to do, playability / game balance has many problems. It
simply doesn't work as a