[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-04-17 Thread anonymous
URL: http://gna.org/bugs/?21932 Summary: nuke self destructs own city after tech loss Project: Freeciv Submitted by: None Submitted on: Thu 17 Apr 2014 06:06:32 UTC Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] 2.5 Release Goals

2014-04-17 Thread Marko Lindqvist
On 15 April 2014 04:24, Marko Lindqvist cazf...@gmail.com wrote: On 7 April 2014 21:54, Marko Lindqvist cazf...@gmail.com wrote: On 6 April 2014 23:26, Marko Lindqvist cazf...@gmail.com wrote: On 6 April 2014 17:43, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Some time ago, I

[Freeciv-Dev] [patch #4646] civ2civ3: oneattack units

2014-04-17 Thread Marko Lindqvist
Update of patch #4646 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4652] Restore S2_5 generate_packets.py assert against packet types above 255

2014-04-17 Thread Marko Lindqvist
Update of patch #4652 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4640] civ2civ3: sun tzu wonder fix

2014-04-17 Thread Marko Lindqvist
Update of patch #4640 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4640 ___ Message sent

[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Marko Lindqvist
URL: http://gna.org/patch/?4655 Summary: Removing alien ruleset from 2.6 tarball Project: Freeciv Submitted by: cazfi Submitted on: Fri 18 Apr 2014 01:26:23 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4633] Fix activity icons gui layer

2014-04-17 Thread Marko Lindqvist
Update of patch #4633 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Emmet Hikory
Follow-up Comment #1, patch #4655 (project freeciv): Is this just about the graphics, or are there other structural or narrative issues with the alien ruleset that need to be addressed for inclusion? While I also have other motivations, the alien ruleset has provided a fair amount of incentive

[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball

2014-04-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #4655 (project freeciv): It's not a single thing, but overall quality. Techically we have current ruleset quite well covered, but as I have had no time to do kind of playtesting I hoped to do, playability / game balance has many problems. It simply doesn't work as a