[Freeciv-Dev] [bug #24372] Configure outputs "-lncurses: not found"

2016-01-31 Thread Marko Lindqvist
URL: Summary: Configure outputs "-lncurses: not found" Project: Freeciv Submitted by: cazfi Submitted on: Sun 31 Jan 2016 07:35:19 PM EET Category: bootstrap Severity: 3 -

[Freeciv-Dev] [bug #20881] winsock error 10053 (WSAECONNABORTED)

2016-01-31 Thread Marko Lindqvist
Update of bug #20881 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19999] Trouble playing multiplayer

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #2, bug #1 (project freeciv): > Missing errno mapping for Winsock error #10053. While the root cause of the Winsock error appearing at all is still unknown, this part about not knowing what kind of error it is was fixed in bug #20881

[Freeciv-Dev] [patch #6883] Control of files created by Qt libraries vs freeciv storage directory

2016-01-31 Thread mir3x
Follow-up Comment #1, patch #6883 (project freeciv): Maybe just simple if: QStandardPaths::writableLocation(QStandardPaths::ConfigLocation) will return no path then use storage dir ? ___ Reply to this item at:

[Freeciv-Dev] [bug #24373] Goto turn number is not always legible with Trident tileset

2016-01-31 Thread Louis Moureaux
URL: Summary: Goto turn number is not always legible with Trident tileset Project: Freeciv Submitted by: louis94 Submitted on: dim. 31 janv. 2016 18:30:31 UTC Category: None

[Freeciv-Dev] [bug #24371] freeciv-client-qt: saving games only possible when there is an active unit

2016-01-31 Thread mir3x
Update of bug #24371 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.3, 2.6, 3.0 ___ Follow-up Comment #1: Fix attached.

[Freeciv-Dev] [bug #24372] Configure outputs "-lncurses: not found"

2016-01-31 Thread Marko Lindqvist
Update of bug #24372 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Was caused by a missing comma in handling of that particular corner-case. Fix attached. (file

[Freeciv-Dev] [bug #18279] Crash server game

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #5, bug #18279 (project freeciv): > Missing errno mapping for Winsock error #10053. This part was improved in bug #20881 ___ Reply to this item at:

[Freeciv-Dev] [bug #15999] Errormessage in news windows

2016-01-31 Thread Marko Lindqvist
Update of bug #15999 (project freeciv): Category:None => general Status:None => Duplicate Assigned to:None => cazfi Open/Closed:

[Freeciv-Dev] [bug #24359] freeciv-qt creates $HOME subdirectory

2016-01-31 Thread mir3x
Follow-up Comment #9, bug #24359 (project freeciv): Updated patch to use default config directory by: QStandardPaths::writableLocation(QStandardPaths::ConfigLocation) if it exists. (file #26546) ___ Additional Item Attachment: File

[Freeciv-Dev] Map Generator, Resources

2016-01-31 Thread Robert Finch
Is there an easy way to get the trade-ability of a resource ? I'd like to add an option to make a map more CivIII like. I don't see where there's a structure reference like: ptile->resource->trade > 0 It looks to me like resource tradability is part of the ruleset for different resource types.

Re: [Freeciv-Dev] Map Generator, Resources

2016-01-31 Thread Marko Lindqvist
On 1 February 2016 at 04:09, Robert Finch wrote: > Is there an easy way to get the trade-ability of a resource ? I’d like to > add an option to make a map more CivIII like. I don’t see where there’s a > structure reference like: > > ptile->resource->trade > 0 > > It looks

[Freeciv-Dev] [bug #24368] Transported units not upgraded by Leonardo's Workshop

2016-01-31 Thread Jacob Nevins
URL: Summary: Transported units not upgraded by Leonardo's Workshop Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 10:26:28 AM UTC Category: None Severity: 3

[Freeciv-Dev] [patch #6787] Make it clear that user has option to use GPL version later than 2 in Windows Installer

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #5, patch #6787 (project freeciv): New TRUNK/S2_6 version: - Fixed ruledit installer package case (file #26541) ___ Additional Item Attachment: File name: InstallerLicense-2.patch Size:8 KB

[Freeciv-Dev] [patch #6872] Write header to each ruleset file

2016-01-31 Thread Marko Lindqvist
Update of patch #6872 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-01-31 Thread Marko Lindqvist
Update of patch #6882 (project freeciv): Category:None => general Status:None => In Progress Planned Release: => 2.6.0, 3.0.0

[Freeciv-Dev] [bug #24370] Vertical line of unfogged dots in hex minimap

2016-01-31 Thread Jacob Nevins
Follow-up Comment #1, bug #24370 (project freeciv): This is presumably at a map seam. There's certainly a discontinuity in the coordinates shown in the middle-click popup around where the dots are. (This is a wrapx|wrapy|iso|hex map.) ___

[Freeciv-Dev] [patch #6883] Control of files created by Qt libraries vs freeciv storage directory

2016-01-31 Thread Marko Lindqvist
URL: Summary: Control of files created by Qt libraries vs freeciv storage directory Project: Freeciv Submitted by: cazfi Submitted on: Sun 31 Jan 2016 03:32:19 PM EET Category: client-qt

[Freeciv-Dev] [bug #24359] freeciv-qt creates $HOME subdirectory

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #8, bug #24359 (project freeciv): > In TRUNK we may later want to use 'freeciv storage dir' instead. That part to be continued in patch #6883. ___ Reply to this item at:

[Freeciv-Dev] [patch #6871] Use 'win64' in the name of x86_64 msys2 based Installer Packages

2016-01-31 Thread Marko Lindqvist
Update of patch #6871 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-01-31 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Depends on: => patch #6882 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24370] Vertical line of unfogged dots in hex minimap

2016-01-31 Thread Jacob Nevins
URL: Summary: Vertical line of unfogged dots in hex minimap Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 12:50:52 PM UTC Category: client Severity: 3 -

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #2, patch #6882 (project freeciv): > Overall quality is already so good If the amount of comments seem to contradict this, consider this perspective: 1) You're a newcomer here and those mistakes listed were ones practically every newcomer does 2) I'm known to write dozens of

[Freeciv-Dev] [bug #24368] Transported units not upgraded by Leonardo's Workshop

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #1, bug #24368 (project freeciv): I think the rule for transported units should be that they are upgraded iff their current transport can continue carrying them. Even if terrain would be suitable for upgraded unit, it shouldn't matter as unit is not getting out of the

[Freeciv-Dev] [patch #6862] Include fc_prehdrs.h where needed for MSYS2 build to success

2016-01-31 Thread Marko Lindqvist
Update of patch #6862 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6518] foggedborders option(s) to always know own borders

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #6, patch #6518 (project freeciv): > I'd still like to have a go Ok. Besides, we got the fracture generator patch, so my idea of having sort of "data format candidate" build for Windows-using modpack authors to test wouldn't happen yet even if this one wouldn't be open.

[Freeciv-Dev] [bug #24369] Players dialog often selection

2016-01-31 Thread Jacob Nevins
URL: Summary: Players dialog often selection Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 12:47:16 PM UTC Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [bug #24369] Players dialog often loses selection

2016-01-31 Thread Jacob Nevins
Update of bug #24369 (project freeciv): Summary: Players dialog often selection => Players dialog often loses selection ___ Reply to this item at:

[Freeciv-Dev] [bug #24301] Implicit declaration of 'at_quick_exit'

2016-01-31 Thread Marko Lindqvist
Update of bug #24301 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6868] HAVE_XML_REGISTRY -> public under name FREECIV_HAVE_XML_REGISTRY

2016-01-31 Thread Marko Lindqvist
Update of patch #6868 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6884] Server settings to scale map-size-related effects

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #1, patch #6884 (project freeciv): > Trade route bonuses That's something I hope to resolve as part of trade stuff changes in TRUNK. Do you have plans to have something even to stable branches? > Corruption/waste by distance from Gov_Center That one has caused trouble with my

[Freeciv-Dev] [patch #6885] Remove fc_config.h include from name_translation.h

2016-01-31 Thread Marko Lindqvist
URL: Summary: Remove fc_config.h include from name_translation.h Project: Freeciv Submitted by: cazfi Submitted on: Sun 31 Jan 2016 05:02:29 PM EET Category: general Priority:

[Freeciv-Dev] [bug #24371] freeciv-client-qt: saving games only possible when there is an active unit

2016-01-31 Thread Markus Koschany
URL: Summary: freeciv-client-qt: saving games only possible when there is an active unit Project: Freeciv Submitted by: apo Submitted on: Sun 31 Jan 2016 02:10:49 PM UTC Category: client-qt

[Freeciv-Dev] [patch #6884] Server settings to scale map-size-related effects

2016-01-31 Thread Jacob Nevins
URL: Summary: Server settings to scale map-size-related effects Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 02:21:59 PM UTC Category: None Priority: 5 -

[Freeciv-Dev] [bug #24334] [Metaticket] Public interface incompleteness

2016-01-31 Thread Marko Lindqvist
Update of bug #24334 (project freeciv): Depends on: => patch #6885 ___ Reply to this item at: ___ Message