[Freeciv-Dev] [patch #7422] Valid antarctica.svg flag

2016-07-09 Thread Frank
Follow-up Comment #1, patch #7422 (project freeciv): This patch is for antarctica_alt.svg (antarctica.svg is completely different, not yet validated) ___ Reply to this item at:

[Freeciv-Dev] [patch #7435] Four missing flag_alt removed

2016-07-09 Thread Frank
Follow-up Comment #1, patch #7435 (project freeciv): Flag usage report (REXX script attached): missing flag_alt greek in trunk/data/nation/byzantium.ruleset missing flag_alt menora in trunk/data/nation/israeli.ruleset missing flag_alt american in trunk/data/nation/lojbanistani.ruleset missing

[Freeciv-Dev] [bug #24771] Fix random unit type sprite orientation at tileset load time

2016-07-09 Thread Jacob Nevins
Update of bug #24771 (project freeciv): Open/Closed:Open => Closed ___ Follow-up Comment #5: The second part of patch #7243 is removing random orientation on trunk, so this is not needed

[Freeciv-Dev] [patch #7243] Add default orientation to tilesets for unit orientation in help, etc

2016-07-09 Thread Jacob Nevins
Update of patch #7243 (project freeciv): Status:Done => Ready For Test Depends on: => patch #7431 ___ Follow-up Comment #7: Attached patch

[Freeciv-Dev] [patch #7434] Get rid of 'icon' argument to get_unittype_sprite()

2016-07-09 Thread Jacob Nevins
Update of patch #7434 (project freeciv): Status: In Progress => Ready For Test Depends on: => patch #7432 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #7431] Allow hex tilesets not to specify unit sprites for unused orientations

2016-07-09 Thread Jacob Nevins
Update of patch #7431 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-hex-missing-orient-units.patch Size:3 KB

[Freeciv-Dev] [patch #7432] create_overlay_unit() defined but not used in Gtk3 clients

2016-07-09 Thread Jacob Nevins
Update of patch #7432 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-gtk3-create-overlay-unit-unused.patch Size:3 KB File name:

[Freeciv-Dev] [patch #7433] common/chat.h for definitions relating to chat messages

2016-07-09 Thread Jacob Nevins
Update of patch #7433 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-common-chat.patchSize:10 KB File name:

[Freeciv-Dev] [bug #24838] Remove remaining spurious underscores

2016-07-09 Thread Jacob Nevins
Update of bug #24838 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-qt-underscores.patch Size:2 KB

[Freeciv-Dev] [bug #24841] Chatline help is incomplete

2016-07-09 Thread Jacob Nevins
Update of bug #24841 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-help-chatline.patch Size:2 KB

[Freeciv-Dev] [patch #7435] Four missing flag_alt removed

2016-07-09 Thread Frank
URL: Summary: Four missing flag_alt removed Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 12:33:42 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7434] Get rid of 'icon' argument to get_unittype_sprite()

2016-07-09 Thread Jacob Nevins
URL: Summary: Get rid of 'icon' argument to get_unittype_sprite() Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:50:27 AM BST Category: client Priority: 5

[Freeciv-Dev] [patch #7433] common/chat.h for definitions relating to chat messages

2016-07-09 Thread Jacob Nevins
URL: Summary: common/chat.h for definitions relating to chat messages Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:50:03 AM BST Category: None Priority:

[Freeciv-Dev] [bug #24841] Chatline help is incomplete

2016-07-09 Thread Jacob Nevins
URL: Summary: Chatline help is incomplete Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:37:57 AM BST Category: docs Severity: 3 - Normal

[Freeciv-Dev] [patch #7432] create_overlay_unit() defined but not used in Gtk3 clients

2016-07-09 Thread Jacob Nevins
URL: Summary: create_overlay_unit() defined but not used in Gtk3 clients Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:34:19 AM BST Category: client-gtk-3.0

[Freeciv-Dev] [patch #7431] Allow hex tilesets not to specify unit sprites for unused orientations

2016-07-09 Thread Jacob Nevins
URL: Summary: Allow hex tilesets not to specify unit sprites for unused orientations Project: Freeciv Submitted by: jtn Submitted on: Sat 09 Jul 2016 10:36:43 PM BST Category: client

[Freeciv-Dev] [patch #7238] Make action probability a range

2016-07-09 Thread Marko Lindqvist
Follow-up Comment #3, patch #7238 (project freeciv): What's missing? Just wondering if we need to postpone final npf date because "protocol candidate" testing period is getting significantly shorter than was originally planned. ___ Reply

[Freeciv-Dev] [patch #7368] Qt client - set allied chat enabled by default.

2016-07-09 Thread Jacob Nevins
Follow-up Comment #6, patch #7368 (project freeciv): > we should probably add a chatline prefix to message really everyone (maybe "*"?) This already exists (but isn't well documented) -- ":message" sends "message" to everyone. ___ Reply to

[Freeciv-Dev] [bug #24839] Display hourglass cursor while loading tileset

2016-07-09 Thread Jacob Nevins
URL: Summary: Display hourglass cursor while loading tileset Project: Freeciv Submitted by: jtn Submitted on: Sat 09 Jul 2016 02:30:19 PM BST Category: client Severity: 3 -

[Freeciv-Dev] [patch #7368] Qt client - set allied chat enabled by default.

2016-07-09 Thread Marko Lindqvist
Follow-up Comment #5, patch #7368 (project freeciv): The sensible default probably depends a lot of the style of the game. In my own games about 98% of messages are meant to *everyone* ("Can we change this rule to next game...", "I'll need to take a break, let's continue at...") and about 2% to

[Freeciv-Dev] [bug #24838] Remove remaining spurious underscores

2016-07-09 Thread Jacob Nevins
URL: Summary: Remove remaining spurious underscores Project: Freeciv Submitted by: jtn Submitted on: Sat 09 Jul 2016 02:23:39 PM BST Category: client-qt Severity: 2 - Minor

[Freeciv-Dev] [patch #7367] Qt client - set default leader name as connected player

2016-07-09 Thread Jacob Nevins
Follow-up Comment #4, patch #7367 (project freeciv): This achieves the goal of using the player name as leader name if a specific nation is selected but not if nation selection is left random, which seems less than ideal. In general, I'd like to find project-wide solutions to problems like this

[Freeciv-Dev] [patch #7368] Qt client - set allied chat enabled by default.

2016-07-09 Thread Jacob Nevins
Follow-up Comment #4, patch #7368 (project freeciv): Similar to patch #7367, I'd rather not have client defaults differ. Could be particularly embarrassing if someone used to default allied chat in one client starts using another client. I don't have a feel for multiplayer. Allied chat doesn't

[Freeciv-Dev] [patch #7354] Tech class

2016-07-09 Thread Marko Lindqvist
Follow-up Comment #5, patch #7354 (project freeciv): I'm mainly interested about research speed modifications: - Different nations could have bonuses to research of techs of differenct class - Shorthand for adjusting research speed of multiple techs (without needing to set cost for each and every

[Freeciv-Dev] [patch #7391] tech_classes iterating macros

2016-07-09 Thread Marko Lindqvist
Follow-up Comment #3, patch #7391 (project freeciv): > Client currently tries to use tech class info it doesn't have like names (if you define >1), but I guess patch #7415 will address that. Yes, that was a oversight earlier in the patch series which I decided not to address before patch #7415

[Freeciv-Dev] [patch #7354] Tech class

2016-07-09 Thread Jacob Nevins
Follow-up Comment #4, patch #7354 (project freeciv): Out of interest, what's the goal of this tech class concept? ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7391] tech_classes iterating macros

2016-07-09 Thread Jacob Nevins
Follow-up Comment #2, patch #7391 (project freeciv): Client currently tries to use tech class info it doesn't have like names (if you define >1), but I guess patch #7415 will address that. ___ Reply to this item at:

[Freeciv-Dev] [bug #24465] small flags

2016-07-09 Thread Frank
Follow-up Comment #1, bug #24465 (project freeciv): Also see patch #7429 and patch #7430 (fixed SVGs for Jaffna + Keetoowah with a rather convoluted license issue for jaffna.svg) ___ Reply to this item at:

[Freeciv-Dev] [patch #7430] Valid jaffna.svg flag

2016-07-09 Thread Frank
URL: Summary: Valid jaffna.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sat 09 Jul 2016 08:47:51 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7429] Valid keetoowah.svg flag

2016-07-09 Thread Frank
URL: Summary: Valid keetoowah.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sat 09 Jul 2016 08:45:43 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7428] Tech class sections

2016-07-09 Thread Marko Lindqvist
URL: Summary: Tech class sections Project: Freeciv Submitted by: cazfi Submitted on: Sat 09 Jul 2016 09:47:36 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #7391] tech_classes iterating macros

2016-07-09 Thread Marko Lindqvist
Update of patch #7391 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed