URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
[book - Mar. Avr. 08 21:55:07 2008]:
So I would propose that mystrncasequotecmp (and possibly
similarly misguided functions if there are any) be removed
and the handling of quoted strings be rechecked for
consistency according to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
On 09/04/2008, Madeline Book wrote:
As far as I can see the mystrncasequotecmp function
is only used by find_player_by_name_prefix. Why would
the player names in the internal server/client data
structures (i.e. in game.players[])
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
On 07/04/2008, Pepeto _ wrote:
Try with this patch.
Bugs I reported cannot be reproduced when this patch is applied.
Still, I don't think patch is correct. At the very least changes you
make should not be required (if other parts
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
[EMAIL PROTECTED] - Mar. Avr. 08 19:55:49 2008]:
On 07/04/2008, Pepeto _ wrote:
Try with this patch.
Bugs I reported cannot be reproduced when this patch is applied.
Still, I don't think patch is correct. At the very least
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
As far as I can see the mystrncasequotecmp function
is only used by find_player_by_name_prefix. Why would
the player names in the internal server/client data
structures (i.e. in game.players[]) have meaningless
(i.e. not significant for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
Try with this patch.
I also noticed a long time ago that the client sends lot of wrong
commands to the server, confusing player names and connection names, the
commands names and adding '' characters that the server doesn't remove
when
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
S2_2
1. Start server
2. Connect client A with username 'cazfi'
- There will be users 'cazfi' and 4 * easy AI
3. Connect client B with username 'cazfi2'
- Related to #40189, new user is under AI control and shown by
name