[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-09-04 Thread pepeto
Update of bug #16592 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-09-02 Thread pepeto
Update of bug #16592 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0 ___ Follow-up Comment #8: Attached a very

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Backtrace: (gdb) bt #0 0x729b5a75 in *__GI_raise (sig=value optimised out) at

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Category: client-gtk-2.0 = general ___ Follow-up Comment #2: French removes shared vision at the turn change. It seems the units in the V_INVIS vision layer

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread Marko Lindqvist
Follow-up Comment #3, bug #16592 (project freeciv): That client side assert has revealed at least 5 server side bugs over the years, so it is very useful if not elegant. ___ Reply to this item at: http://gna.org/bugs/?16592

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Follow-up Comment #4, bug #16592 (project freeciv): I would suggest to assert there only if 2.2 is configured with --enable-debug is enabled. Else, it will crash any normal client which connect an old server. For 2.3, using fc_assert() seems good to prevent the client to crash in classic

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Follow-up Comment #5, bug #16592 (project freeciv): Reason of the problem: remove_shared_vision() uses vision_layer_iterate macro which iterates V_MAIN then V_INVIS. When V_MAIN tile seen count is 0, the tile is fogged, whereas it didn't handle the V_INVIS units yet. It should iterate the

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #6: Fix attached: * Always remove invisible units before fogging the tile. It was possible to