Update of bug #18742 (project freeciv):
Assigned to:None = pepeto
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Reply to this item at:
http://gna.org/bugs/?18742
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Message posté
Follow-up Comment #2, bug #18742 (project freeciv):
Sorry, I forgot to answer to this - I really though I did.
Thank you Jacob, indeed my ec_ options were the problem.
I set:
set ec_turns=9
set ec_max_size=1000
set ec_chat=enabled
set ec_info=enabled
Why are these values not the default?
Follow-up Comment #3, bug #18742 (project freeciv):
Why are these values limited to 9 and 1000? Sometimes i browse
thru the event cache to determine when my enemy is most likely
to log in.
As this are arbitrary values something had to be defined at the time the
corresponding patches were
On Mon, Sep 26, 2011 at 11:35:02PM +0200, Jacob Nevins wrote:
What are your ec_* options set to?
I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in
ec_*, after starting a game with clients A/B, having a new client C connect
and chat (during T0), then doing turn
Update of bug #18742 (project freeciv):
Summary: TC resets backlog? = Turn change resets event
cache?
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Follow-up Comment #1:
What are your ec_* options set to?
I can't reproduce this with head-of-S2_3 -- will