[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2014-09-13 Thread pepeto
Update of bug #18742 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18742 ___ Message posté

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #18742 (project freeciv): Sorry, I forgot to answer to this - I really though I did. Thank you Jacob, indeed my ec_ options were the problem. I set: set ec_turns=9 set ec_max_size=1000 set ec_chat=enabled set ec_info=enabled Why are these values not the default?

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18742 (project freeciv): Why are these values limited to 9 and 1000? Sometimes i browse thru the event cache to determine when my enemy is most likely to log in. As this are arbitrary values something had to be defined at the time the corresponding patches were

Re: [Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-09-27 Thread Michal Mazurek
On Mon, Sep 26, 2011 at 11:35:02PM +0200, Jacob Nevins wrote: What are your ec_* options set to? I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in ec_*, after starting a game with clients A/B, having a new client C connect and chat (during T0), then doing turn

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-09-26 Thread Jacob Nevins
Update of bug #18742 (project freeciv): Summary: TC resets backlog? = Turn change resets event cache? ___ Follow-up Comment #1: What are your ec_* options set to? I can't reproduce this with head-of-S2_3 -- will