Update of bug #21242 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.6.0
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Follow-up Comment #5:
AI indeed builds spaceship, but (sometimes?) with very low priority. So this
is going to be more
Follow-up Comment #4, bug #21242 (project freeciv):
From my tests with v2.3, the AI builds spaceship components if the
requeriments are already in the city, but AI does not seem to build those
requeriments with the only purpose of launching the spaceship.
In my ruleset the requirements to build
URL:
http://gna.org/bugs/?21242
Summary: AI does not build spaceship on classic ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 30 Oct 2013 03:04:28 PM EET
Category: ai
Severity: 3 - Normal
Follow-up Comment #1, bug #21242 (project freeciv):
Do you know this to be new behaviour?
I've certainly seen AI build spaceships in autogames (once I saw it sit with a
complete but unlaunched spaceship for thousands of years while all its land
sank beneath the waves, but that's another matter).
Follow-up Comment #2, bug #21242 (project freeciv):
Do you know this to be new behaviour?
While I remember the time AI was actively building spaceships (and even the
time before that when it wasn't able to build spaceships), I don't think the
behavior I'm seeing is *new* in freeciv development
Follow-up Comment #3, bug #21242 (project freeciv):
If you've seen AI to build spaceships *in classic ruleset*, then
it does work.
Attached is an example endgame from 2.3.4 with the default (now classic)
ruleset where several AIs have spaceships and I think the game is won by space
race. (And