[Freeciv-Dev] [patch #2265] [metaticket] citizens

2012-07-14 Thread Jacob Nevins
Follow-up Comment #10, patch #2265 (project freeciv): Another one for the half-baked ideas bucket (let's create a new ticket if this takes off). Currently you can't add to someone else's city with Settlers etc, even if you're allies. But what if you could, and the nationality of the new citizen

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-11-04 Thread Jacob Nevins
Update of patch #2265 (project freeciv): Depends on: = patch #3015 ___ Reply to this item at: http://gna.org/patch/?2265 ___ Message sent

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-14 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2265 (project freeciv): Thanks for the comment! I will check it and redo the patches. About 'underground independence': what should be the death of a player? if there is no city and the last unit of a player is killed? Or if there is no citizen left? Or should all

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-14 Thread J. M. Gorbach
Follow-up Comment #9, patch #2265 (project freeciv): About 'underground independence': what should be the death of a player? if there is no city and the last unit of a player is killed? Or if there is no citizen left? Or should all citizens convert to the owner of the city if the last unit is

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-12 Thread J. M. Gorbach
Follow-up Comment #7, patch #2265 (project freeciv): -One question is, if it should be a 'real' ruleset option as it is now or an effect. I prefer an effect. -The later would allow to change the result Buildings (ex. Courthouse and University) and wonders (ex. French Revolution? 1848?). -Which

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-06 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2265 (project freeciv): I would like to include the missing patches in freeciv 2.4 so that the citizens feature is useable (patch #2365, patch #2366 and patch #2367). One question is, if it should be a 'real' ruleset option as it is now or an effect. The later would

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-08-06 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2265 (project freeciv): In the discussion several other ideas were named (see comment #1, comment #2 and comment #3). Which are good for the game play and should be implemented? ___ Reply to this item at:

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-01-27 Thread Matthias Pfafferodt
Update of patch #2265 (project freeciv): Depends on: = patch #2425 ___ Reply to this item at: http://gna.org/patch/?2265 ___ Nachricht

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-01-17 Thread Matthias Pfafferodt
Update of patch #2265 (project freeciv): Depends on: = patch #2357 ___ Reply to this item at: http://gna.org/patch/?2265 ___ Nachricht

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-01-17 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2265 (project freeciv): Split the patch in small tickets for testing ... ___ Reply to this item at: http://gna.org/patch/?2265 ___ Nachricht geschickt

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2010-12-28 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2265 (project freeciv): (words to comment #1 and comment #2) Wow, this is something that's been on my wish-list for years. :) The idea is from the greyciv patch from 2004 ([1]; last patch[2]; more discussion [3] and [4] ); but I started from scratch as the code

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2010-12-25 Thread David Lowe
Follow-up Comment #2, patch #2265 (project freeciv): I prefer the way it was done in civ3: citizens of an ethnic group at war with the leader start as angry. It makes things more challenging to capture a decent size city and not have it go into disorder right away.

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2010-12-24 Thread Daniel Markstedt
Follow-up Comment #1, patch #2265 (project freeciv): Wow, this is something that's been on my wish-list for years. :) The concept of citizen nationality could add some interesting dynamics if applied appropriately. Some ideas... -A city with only 'foreign' citizens gets an additional unhappy