Follow-up Comment #10, patch #2265 (project freeciv):
Another one for the half-baked ideas bucket (let's create a new ticket if this
takes off).
Currently you can't add to someone else's city with Settlers etc, even if
you're allies. But what if you could, and the nationality of the new citizen
Update of patch #2265 (project freeciv):
Depends on: = patch #3015
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Follow-up Comment #8, patch #2265 (project freeciv):
Thanks for the comment! I will check it and redo the patches.
About 'underground independence': what should be the death of a player? if
there is no city and the last unit of a player is killed? Or if there is no
citizen left? Or should all
Follow-up Comment #9, patch #2265 (project freeciv):
About 'underground independence': what should be the death of a player? if
there is no city and the last unit of a player is killed? Or if there is no
citizen left? Or should all citizens convert to the owner of the city if the
last unit is
Follow-up Comment #7, patch #2265 (project freeciv):
-One question is, if it should be a 'real' ruleset option as it is now or an
effect.
I prefer an effect.
-The later would allow to change the result
Buildings (ex. Courthouse and University) and wonders (ex. French
Revolution? 1848?).
-Which
Follow-up Comment #5, patch #2265 (project freeciv):
I would like to include the missing patches in freeciv 2.4 so that the
citizens feature is useable (patch #2365, patch #2366 and patch #2367). One
question is, if it should be a 'real' ruleset option as it is now or an
effect. The later would
Follow-up Comment #6, patch #2265 (project freeciv):
In the discussion several other ideas were named (see comment #1, comment #2
and comment #3). Which are good for the game play and should be implemented?
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Update of patch #2265 (project freeciv):
Depends on: = patch #2425
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Update of patch #2265 (project freeciv):
Depends on: = patch #2357
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Follow-up Comment #4, patch #2265 (project freeciv):
Split the patch in small tickets for testing ...
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Follow-up Comment #3, patch #2265 (project freeciv):
(words to comment #1 and comment #2)
Wow, this is something that's been on my wish-list for years. :)
The idea is from the greyciv patch from 2004 ([1]; last patch[2]; more
discussion [3] and [4] ); but I started from scratch as the code
Follow-up Comment #2, patch #2265 (project freeciv):
I prefer the way it was done in civ3: citizens of an ethnic group at war with
the leader start as angry. It makes things more challenging to capture a
decent size city and not have it go into disorder right away.
Follow-up Comment #1, patch #2265 (project freeciv):
Wow, this is something that's been on my wish-list for years. :)
The concept of citizen nationality could add some interesting dynamics if
applied appropriately. Some ideas...
-A city with only 'foreign' citizens gets an additional unhappy
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