[Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381 With so many previous attempts, it seemed prudent to split off my effort for water into a separate ticket, so that they can cross reference. This is a more extensive consolidation. water (formerly ' '): + fresh lake (higher

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381 Patch data/default/terrain.ruleset Index: data/default/terrain.ruleset === --- data/default/terrain.ruleset(revision 12965) +++ data/default/terrain.ruleset

Re: [Freeciv-Dev] (PR#39377) RFE rivers on tile edges

2007-05-25 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39377 On Thu, 24 May 2007, William Allen Simpson wrote: Currently, rivers only occur in the center of tiles. For civ 3 4, rivers appear along the edges of tiles, watering multiple adjacent tiles. Rivers between tiles, rather than in the

Re: [Freeciv-Dev] (PR#39379) RFE civ3+ terrain support

2007-05-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39379 Second draft, with minor corrections reconciling earlier attempts: land: a ice (arctic, glacier) A ice + hills t tundra T tundra + hills d desert D desert + hills p plain P plain + hills + evergreen q plain

[Freeciv-Dev] Generalizing the rules

2007-05-25 Thread Per I. Mathisen
On Sat, 19 May 2007, William Allen Simpson wrote: Indeed, my suggestion was *NOT* that the old functionality go away, but that it should not be hard-coded -- a simple knob I proposed be added to allow civ34 behavior. Although I've only been on the mailing list for 18 months or so, and rarely

Re: [Freeciv-Dev] (PR#39381) RFE civ3+ water support

2007-05-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381 I've discovered that the current state of the trunk is inconsistent. There appear to be parts of several patches from different PRs. As soon as the deep tiles are referenced, the client will not start. The current amplio terrain2.spec