URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381
With so many previous attempts, it seemed prudent to split off my effort
for water into a separate ticket, so that they can cross reference.
This is a more extensive consolidation.
water (formerly ' '):
+ fresh lake (higher
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381
Patch data/default/terrain.ruleset
Index: data/default/terrain.ruleset
===
--- data/default/terrain.ruleset(revision 12965)
+++ data/default/terrain.ruleset
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39377
On Thu, 24 May 2007, William Allen Simpson wrote:
Currently, rivers only occur in the center of tiles.
For civ 3 4, rivers appear along the edges of tiles, watering
multiple adjacent tiles.
Rivers between tiles, rather than in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39379
Second draft, with minor corrections reconciling earlier attempts:
land:
a ice (arctic, glacier)
A ice + hills
t tundra
T tundra + hills
d desert
D desert + hills
p plain
P plain + hills + evergreen
q plain
On Sat, 19 May 2007, William Allen Simpson wrote:
Indeed, my suggestion was *NOT* that the old functionality go away, but
that it should not be hard-coded -- a simple knob I proposed be added to
allow civ34 behavior.
Although I've only been on the mailing list for 18 months or so, and
rarely
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39381
I've discovered that the current state of the trunk is inconsistent.
There appear to be parts of several patches from different PRs. As soon
as the deep tiles are referenced, the client will not start.
The current amplio terrain2.spec