[Freeciv-Dev] (PR#16942) Freeciv-gtk2-2.1.0 beta1 technology goal problem

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16942 [EMAIL PROTECTED] - Wed May 10 02:52:55 2006]: The technology goal is not strictly followed. The AI researches any tech not relevant to technology goal. I had to monitor constantly the science tab to insure that AI doesn't

[Freeciv-Dev] (PR#19705) 2.1.0b2 Resources

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 [EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]: Where Resource shields exist on terrain, mining them doesn't produce a unique resource (silk, pheasant, etc.). Is this a bug or just a change? The Resource shield -is- the

[Freeciv-Dev] (PR#39563) [Bug] AI doesn't want to build anything in trunk / default.ruleset

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39563 Autogames produce only tons of: 1: Maria Theresia's Graz(54,37) [s2 d0 u0 g0] Falling back - didn't want to build soldiers, workers, caravans, settlers, or buildings! with actual player/city varying, of course. - ML

[Freeciv-Dev] (PR#20167) 2.1 aqueduct

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167 [EMAIL PROTECTED] - Mon Aug 28 14:45:11 2006]: Before I report a bug, I just would like to say I love Freeciv, even though I am horrible at it. A very glaring bug I've noticed in Freeciv 2.1 is that the Aqueduct city improvement

[Freeciv-Dev] (PR#20395) two bugs in 2.1.0 Beta2

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 [EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]: On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 Daniel J McDonald wrote: URL:

[Freeciv-Dev] (PR#39564) [Patch] Fix AI choice related crashes

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39564 Crash was caused by ai_choose_role_unit() not updating choice.type. Actually ai_choose_role_unit() its usage was buggy in other ways too. It was not actually updating choice.want either, but callers were expected to do that - some

[Freeciv-Dev] (PR#20936) unforgiving AI doesn't accept any treaty

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20936 [EMAIL PROTECTED] - Mon Sep 18 17:45:31 2006]: It appears to be impossible to satisfy foreign governments when trying to make treaties. On easy, I was negotiating with the Thai, and I gave them a world map, shared vision, 100

Re: [Freeciv-Dev] (PR#39562) [Patch] Improved choice asserts

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39562 On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: In current trunk bad choice structures cause illegal memory access (old iterators were more robust, but at the same time they hide bugs). This patch makes easier to hunt those

[Freeciv-Dev] (PR#21224) 2.1b2 civclient WinXP Display improper for production in city window

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21224 [s1kevin - Sat Sep 23 22:48:31 2006]: Screenshot of problem The screenshot didn't stick to the ticket. Maybe it was too large or had a disallowed file ending? ~Daniel ___ Freeciv-dev

[Freeciv-Dev] (PR#21400) probleme version 2.1.0

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21400 [EMAIL PROTECTED] - Thu Sep 28 17:54:29 2006]: Bonjour, J'ai un petit soucis avec la derniere version en beta, quand je clic sur scénario ça me fait planter !!! cela pourrait pas venir de mon firewall look n stop ??? si oui

Re: [Freeciv-Dev] (PR#39564) [Patch] Fix AI choice related crashes

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39564 Here is S2_1 version. Trunk version is already committed. This is less critical, as S2_1 does not crash because of the bug. - ML diff -Nurd -X.diff_ignore freeciv/ai/advdomestic.c freeciv/ai/advdomestic.c ---

[Freeciv-Dev] (PR#21601) bugs in 2.1.0 beta

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21601 [EMAIL PROTECTED] - Wed Oct 04 08:35:47 2006]: Hello, I've been trying the new civ and found what I think are bugs, although could be something else I can't figure out. - planes and missiles can't attack land units or

[Freeciv-Dev] (PR#39565) NULL instead of valid impr_type in punittype-need_improvement

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39565 At least I guess crash was caused by $subject. I will commit attached patch immediately to avoid actual crash. Bug must still be fixed and this patch should be reverted after that. - ML diff -Nurd -X.diff_ignore

Re: [Freeciv-Dev] (PR#39563) [Bug] AI doesn't want to build anything in trunk / default.ruleset

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39563 On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: Autogames produce only tons of: 1: Maria Theresia's Graz(54,37) [s2 d0 u0 g0] Falling back - didn't want to build soldiers, workers, caravans, settlers, or buildings! with

[Freeciv-Dev] (PR#39566) worklist_iterate

2007-08-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39566 About, worklist.h, line 59: Because of an argument of the macro is named worklist, you cannot use struct worklist. Or it will give some like: worklist_iterate(pcity-worklist, prod) { { struct pcity-worklist *_worklist =

Re: [Freeciv-Dev] (PR#39566) worklist_iterate

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39566 On 14/08/07, Pepeto _ [EMAIL PROTECTED] wrote: About, worklist.h, line 59: Because of an argument of the macro is named worklist, you cannot use struct worklist. Or it will give some like: Thanks. All users seem to use worklist

[Freeciv-Dev] (PR#31618) cant load saved games Freeciv 2.1.0-beta2 (Win32 client)

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=31618 [EMAIL PROTECTED] - Wed Dec 27 23:31:41 2006]: i am using the freeciv installation package for windowsXP Freeciv-2.1.0-beta2-win32-setup.exe this machine runs a winxp home lang:jp intel graphics adapter 82845g/gl/ge/pe/gv and

[Freeciv-Dev] (PR#39567) [Patch] Fix using separate builddir in mingw32 builds

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39567 $subject - ML diff -Nurd -X.diff_ignore freeciv/win32/Makefile.am freeciv/win32/Makefile.am --- freeciv/win32/Makefile.am 2007-08-14 00:23:21.0 +0300 +++ freeciv/win32/Makefile.am 2007-08-14 16:32:22.0 +0300 @@ -14,8

Re: [Freeciv-Dev] (PR#28945) 2.1.0 Beta 2 crash at end of turn

2007-08-14 Thread KURT KUKLINSKI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28945 Yes, I believe the crash has been addressed in a newer version. Thanks. KK Daniel Markstedt [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] - Tue Dec 12 20:49:36 2006]: I have had the eternally repeated problem of the game

[Freeciv-Dev] (PR#4712) Version strings for svn versions

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=4712 Since this ticket has last been touched, we have moved from self-hosted CVS to gna svn. Attached patch adds target fc_svnrev_gen.h to common/Makefile. At this point this file is not used (included) anywhere, and it is not dependency

[Freeciv-Dev] (PR#20395) two bugs in 2.1.0 Beta2

2007-08-14 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 2. When using default rules, fighters can't engage other units except when immediately adjacent to a city. Aparently both fighters and bombers are completely useless. They might be able to defend, but they

Re: [Freeciv-Dev] (PR#39568) cannot sell an improvement

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39568 On 14/08/07, Pepeto _ [EMAIL PROTECTED] wrote: In the gtk2.0 client, you cannot sell an improvement by clicking on this in the city dialog if you bought in the same turn. This quite annoying... Thanks. Your patch is good for S2_1.

Re: [Freeciv-Dev] (PR#19029) Compilation of 2.1 fails

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19029 On 30/07/06, Christian Knoke [EMAIL PROTECTED] wrote: Freeciv 2.1 and HEAD, SVN 28 JUL 2006, GTK2 Freeciv compilation fails if the top edge GGZ lib isn't present on the system. It is not possible to disable GGZ during compile in

Re: [Freeciv-Dev] (PR#39355) 2.1.0b3 Save Local Options doesn't save global worklists any longer

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39355 On 25/04/07, Kevin Benton [EMAIL PROTECTED] wrote: My challenge is that Save Local Options no longer saves the global worklists. Works for me. Can you send more detailed instructions on how to reproduce this problem? - ML

Re: [Freeciv-Dev] (PR#39434) Crash in 2.1 in vsnprintf, probably related to unit_name_translation changes

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39434 On 04/07/07, William Allen Simpson [EMAIL PROTECTED] wrote: Ulrik Sverdrup wrote: This patch reinstates the ptype local variable that is needed after punit is wiped to print the user messages. Thanks! Added comments. Probably

Re: [Freeciv-Dev] (PR#39559) [Patch] Fix gui-win32 compile (or parts of it)

2007-08-14 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39559 On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: It still does not compile. But there is patch somewhere in RT that should fix some of the older problems, so I'm avoiding duplicate work here. There was no usable patch for

[Freeciv-Dev] (PR#37727) freeciv 2.1.0-Beta3 crash

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37727 [EMAIL PROTECTED] - Wed Mar 07 18:49:54 2007]: The error file is attached. I hope this is helpful. Roy Gathercoal Your error file didn't stick to the ticket. Could you try sending it again? ~Daniel

[Freeciv-Dev] (PR#38343) 2.1.0b3 civclient Can't toggle city production from map display

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38343 [s1kevin - Sat Mar 17 21:26:22 2007]: Using the Ctrl-P and from the View/Production menu, running in the Win32-gtk client, I am unable to toggle the display of the city production value from the map display. Cannot reproduce

[Freeciv-Dev] (PR#39569) [client/win32] help for wonders borked

2007-08-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39569 Originally reported in PR#39473: 2.1.0-beta4 on Windows XP, Win32 client. Helpsystem entries for wonders all have '0' listed as requirement, while the actual req is shown as obsoleting. Obsolete by tech is not listed at all. ~Daniel