URL: http://bugs.freeciv.org/Ticket/Display.html?id=16942
[EMAIL PROTECTED] - Wed May 10 02:52:55 2006]:
The technology goal is not strictly followed. The AI researches any tech
not relevant to technology goal. I had to monitor constantly the
science tab to insure that AI doesn't
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705
[EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]:
Where Resource shields exist on terrain, mining them doesn't produce a
unique resource (silk, pheasant, etc.). Is this a bug or just a change?
The Resource shield -is- the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39563
Autogames produce only tons of:
1: Maria Theresia's Graz(54,37) [s2 d0 u0 g0] Falling back - didn't
want to build soldiers, workers, caravans, settlers, or buildings!
with actual player/city varying, of course.
- ML
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167
[EMAIL PROTECTED] - Mon Aug 28 14:45:11 2006]:
Before I report a bug, I just would like to say I love Freeciv, even
though I
am horrible at it. A very glaring bug I've noticed in Freeciv 2.1 is
that the
Aqueduct city improvement
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
[EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]:
On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
Daniel J McDonald wrote:
URL:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39564
Crash was caused by ai_choose_role_unit() not updating choice.type.
Actually ai_choose_role_unit() its usage was buggy in other ways
too. It was not actually updating choice.want either, but callers were
expected to do that - some
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20936
[EMAIL PROTECTED] - Mon Sep 18 17:45:31 2006]:
It appears to be impossible to satisfy foreign governments when trying to
make treaties. On easy, I was negotiating with the Thai, and I gave
them a
world map, shared vision, 100
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39562
On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
In current trunk bad choice structures cause illegal memory access
(old iterators were more robust, but at the same time they hide bugs).
This patch makes easier to hunt those
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21224
[s1kevin - Sat Sep 23 22:48:31 2006]:
Screenshot of problem
The screenshot didn't stick to the ticket. Maybe it was too large or had
a disallowed file ending?
~Daniel
___
Freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21400
[EMAIL PROTECTED] - Thu Sep 28 17:54:29 2006]:
Bonjour,
J'ai un petit soucis avec la derniere version en beta, quand je clic
sur scénario ça me fait planter !!! cela pourrait pas venir de mon
firewall look n stop ???
si oui
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39564
Here is S2_1 version. Trunk version is already committed. This is
less critical, as S2_1 does not crash because of the bug.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/advdomestic.c freeciv/ai/advdomestic.c
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21601
[EMAIL PROTECTED] - Wed Oct 04 08:35:47 2006]:
Hello,
I've been trying the new civ and found what I think are bugs,
although could be something else I can't figure out.
- planes and missiles can't attack land units or
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39565
At least I guess crash was caused by $subject.
I will commit attached patch immediately to avoid actual crash. Bug
must still be fixed and this patch should be reverted after that.
- ML
diff -Nurd -X.diff_ignore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39563
On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Autogames produce only tons of:
1: Maria Theresia's Graz(54,37) [s2 d0 u0 g0] Falling back - didn't
want to build soldiers, workers, caravans, settlers, or buildings!
with
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39566
About, worklist.h, line 59:
Because of an argument of the macro is named worklist, you cannot use
struct worklist. Or it will give some like:
worklist_iterate(pcity-worklist, prod) {
{
struct pcity-worklist *_worklist =
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39566
On 14/08/07, Pepeto _ [EMAIL PROTECTED] wrote:
About, worklist.h, line 59:
Because of an argument of the macro is named worklist, you cannot use
struct worklist. Or it will give some like:
Thanks.
All users seem to use worklist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=31618
[EMAIL PROTECTED] - Wed Dec 27 23:31:41 2006]:
i am using the freeciv installation package for windowsXP
Freeciv-2.1.0-beta2-win32-setup.exe
this machine runs a winxp home lang:jp
intel graphics adapter 82845g/gl/ge/pe/gv and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39567
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/win32/Makefile.am freeciv/win32/Makefile.am
--- freeciv/win32/Makefile.am 2007-08-14 00:23:21.0 +0300
+++ freeciv/win32/Makefile.am 2007-08-14 16:32:22.0 +0300
@@ -14,8
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28945
Yes, I believe the crash has been addressed in a newer version. Thanks.
KK
Daniel Markstedt [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] - Tue Dec 12 20:49:36 2006]:
I have had the eternally repeated problem of the game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=4712
Since this ticket has last been touched, we have moved from
self-hosted CVS to gna svn.
Attached patch adds target fc_svnrev_gen.h to common/Makefile. At
this point this file is not used (included) anywhere, and it is not
dependency
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
2. When using default rules, fighters can't engage other units
except
when immediately adjacent to a city.
Aparently both fighters and bombers are completely useless. They
might
be able to defend, but they
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39568
On 14/08/07, Pepeto _ [EMAIL PROTECTED] wrote:
In the gtk2.0 client, you cannot sell an improvement by clicking on this
in the city dialog if you bought in the same turn. This quite annoying...
Thanks.
Your patch is good for S2_1.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19029
On 30/07/06, Christian Knoke [EMAIL PROTECTED] wrote:
Freeciv 2.1 and HEAD, SVN 28 JUL 2006, GTK2
Freeciv compilation fails if the top edge GGZ lib isn't present on the
system. It is not possible to disable GGZ during compile in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39355
On 25/04/07, Kevin Benton [EMAIL PROTECTED] wrote:
My challenge is that Save Local Options no longer saves the
global worklists.
Works for me. Can you send more detailed instructions on how to
reproduce this problem?
- ML
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39434
On 04/07/07, William Allen Simpson [EMAIL PROTECTED] wrote:
Ulrik Sverdrup wrote:
This patch reinstates the ptype local variable that is needed after
punit is wiped to print the user messages.
Thanks! Added comments. Probably
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39559
On 14/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
It still does not compile. But there is patch somewhere in RT that
should fix some of the older problems, so I'm avoiding duplicate work
here.
There was no usable patch for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37727
[EMAIL PROTECTED] - Wed Mar 07 18:49:54 2007]:
The error file is attached.
I hope this is helpful.
Roy Gathercoal
Your error file didn't stick to the ticket. Could you try sending it
again?
~Daniel
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38343
[s1kevin - Sat Mar 17 21:26:22 2007]:
Using the Ctrl-P and from the View/Production menu, running in the
Win32-gtk client, I am unable to toggle the display of the city
production value from the map display.
Cannot reproduce
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39569
Originally reported in PR#39473:
2.1.0-beta4 on Windows XP, Win32 client.
Helpsystem entries for wonders all have '0' listed as requirement,
while the actual req is shown as obsoleting. Obsolete by tech is not
listed at all.
~Daniel
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