[Freeciv-Dev] (PR#16768) some bugs in 2.1 beta1

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16768 

Do you still get this crashes with the newer versions like
Freeciv-2.1.0-rc1?

Could you give more informations about your client and your OS?


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[Freeciv-Dev] (PR#16942) Freeciv-gtk2-2.1.0 beta1 technology goal problem

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16942 

Does this bug still occur on Freeciv-2.1.0-rc1?

Could you give more clues, about used client and OS? And a savegame?


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[Freeciv-Dev] (PR#16977) bug in freeciv 2.0.8(windows version)

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16977 

 [EMAIL PROTECTED] - Ven. Mai. 12 08:05:57 2006]:
 
 Hello!
 i found bug that i receive when i start the game not in English. if i
 play in English
 then all works fix. but with each other language i can't see city
 report(F1). if i press F1 or select from menu report city then the
 program falls down.
 with all respect,
 ilya
 
 
 

Does this bug still occur on newer version 2.0.9?
What is your used client (gtk-2.0, SDL)?
What is your language which makes the client crashing?


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[Freeciv-Dev] (PR#17950) compile error

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=17950 

Do you still get this errors in newer version of Freeciv?


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[Freeciv-Dev] (PR#17975) freeciv bug

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=17975 

Do you still get this bug with recent versions, like Freciv-2.0.9 or
Freeciv-2.1.0-rc1?


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[Freeciv-Dev] (PR#18466) Gfx problem with two sea types

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 

Isn't this now implemented in trunk and S2_2?


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[Freeciv-Dev] (PR#18898) C++ Runtime Error and Select Player Misdesign

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=18898 

Do you still get this bug on newer versions of Freeciv, like
Freeciv-2.1.0-rc1?


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Re: [Freeciv-Dev] (PR#18280) Rethink about city trade page

2007-10-16 Thread Joseph Cox

URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 

cool

On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote:


 URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 

  [EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]:
 
 1. No units can move southeast or southwest using the keyboard.
 Movement can be accomplished using the mouse for all units but
  aircraft
 which can't target a location where they can't stay.
 2. Aircraft should be able to attack using an enemy city click.
  This
 feature worked well in earlier versions and eliminated the need to
  check for
 sufficient fuel to fly to the target

 See PR#20772

 3. The production area on the city overviews is not visible once
  some
 production has taken place. One must go to the production tab to
  see what is
 being produced and how far along it is.

 Seems fixed now.

 4. A Trade tab, which used to exist, would be useful

 I agree, this is a loss for Freeciv, maybe it needs to think on a future
 one.



coolOn 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280  [[EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]:
1. No units can move southeast or southwest using the keyboard.Movement can be accomplished using the mouse for all units but aircraftwhich cant target a location where they cant stay.
2. Aircraft should be able to attack using an enemy city click. Thisfeature worked well in earlier versions and eliminated the need to check forsufficient fuel to fly to the target
See PR#207723. The production area on the city overviews is not visible once someproduction has taken place. One must go to the production tab to see what isbeing produced and how far along it is.
Seems fixed now.4. A Trade tab, which used to exist, would be usefulI agree, this is a loss for Freeciv, maybe it needs to think on a futureone.
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[Freeciv-Dev] (PR#39779) Some late-minute additions to README

2007-10-16 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39779 

$s



README_additions.diff
Description: Binary data
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[Freeciv-Dev] (PR#39779) Some late-minute additions to README

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39779 

 [dmarks - Mar. Oct. 16 12:04:07 2007]:
 
 $s
 
 

+ Some more infos about end game.

Index: doc/README
===
--- doc/README	(révision 13773)
+++ doc/README	(copie de travail)
@@ -23,6 +23,7 @@
 You may find a translated version of this file, as well as of other parts
 of the Freeciv documentation, in the following places:
 
+	Catalan			./doc/ca
 	Dutch			./doc/nl
 	French			./doc/fr
 	German			./doc/de
@@ -227,7 +228,16 @@
 
 And the game is on!
 
+  NOTE: In this version of Freeciv, the GTK and SDL clients have the
+  capability to automagically start a civserver session when the user
+  selects Start New Game from the main menu. This reduces the steps
+  needed to get started playing a game of Freeciv. On the other hand,
+  it also means that if the client crashes for some reason or becomes
+  unavailable, the civserver session will also be lost. So starting a
+  separate civserver session and then connect to it with the client is
+  generally the recommended method.
 
+
 Announcing the game:
 
 
@@ -327,12 +337,14 @@
 Ending the game:
 
 
-There are three ways in which a game can end:
+There are four ways in which a game can end:
 
-1) Only one nation is left.
+1) Only one nation or one team is left, or all others players or
+other teams have conceded the game (/surrender).
 2) The final year is reached.
 3) A player builds and launches a spaceship, which reaches Alpha
Centauri first.
+4) The server operator uses the /endgame command.
 
 A score-table will be shown in all cases.  Hint: The server operator
 can set the final year while the game is still going by changing the
@@ -456,7 +468,6 @@
   freeciv-announce Announcements of general interest.
This is a Read Only list, with infrequent messages.
In other words you can't mail this list, just read it.
-   (Announcements sent to this are also sent to freeciv.)
   freeciv-i18n Freeciv translation.
All discussions related to translating the Freeciv code,
documentation, and website, into other languages than
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[Freeciv-Dev] (PR#39778) 2.1 Server doesn't load old games teams

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39778 

Thank you for your right comments.


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[Freeciv-Dev] (PR#19034) bug line 2023

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19034 

Could we have more informations about it? Version? Client? File?
Is it an failed assertion?

Do you still get this in newer versions of Freeciv?


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Re: [Freeciv-Dev] (PR#39773) [Clean Up] Team number

2007-10-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39773 

Pepeto _ wrote:
 In the default/ ruleset, teams are numbered 0-31, in civ1/ and civ2/
 they are numbered 1-32. This is quite illogical.
 
For some odd reason, Per didn't update civ1/2 at the same time as default.

(PR#39343) 2.1.0-beta4 team numbers


 One idea more (for future): what about set team name as a format string,
 like Team %d, then it shouldn't have this kind of problems.
 Translations and maximum of team number changes wouldn't make problems.
 And specific teams name like Red, Blue, Yellow and Green
 wouldn't crash the server.
 
That was the old way.  The change to fixed strings came from the
desire to have translatable team's names for scenarios.

(PR#13145) completely new design for teams
(PR#13689) put team names in the ruleset

As for crashing the server, please submit a separate bug report.

Index: data/civ1/game.ruleset
===
--- data/civ1/game.ruleset  (revision 13773)
+++ data/civ1/game.ruleset  (working copy)
@@ -48,10 +48,10 @@
 
 ; Parameters used to generalize the calculation of city granary size:
 ;   if city_size = num_inis:
-; city_granary_size = (granary_food_ini[city_size] * foodbox)
+; city_granary_size = (granary_food_ini[city_size] * foodbox / 100)
 ;   if city_size  num_inis;
-; city_granary_size = (granary_food_ini[num_inis] * foodbox) +
-;(granary_food_inc * (city_size - num_inis)) * foodbox / 100
+; city_granary_size = (granary_food_ini[num_inis] +
+;granary_food_inc * (city_size - num_inis)) * foodbox / 100
 granary_food_ini   = 20
 granary_food_inc   = 10
 
@@ -80,7 +80,7 @@
 
 ; city_incite_cost = 
 ; total_factor * (city_size) *
-; (base + (units_cost) * unit_factor + 
+; (base_incite_cost + (units_cost) * unit_factor + 
 ;   (improvements_cost) * improvement_factor) 
 ;  / (distance * 100)
 ; See city_incite_cost() for more details
@@ -98,6 +98,7 @@
 
 [teams]
 names =
+ _(Team 0),
  _(Team 1),
  _(Team 2),
  _(Team 3),
@@ -128,5 +129,4 @@
  _(Team 28),
  _(Team 29),
  _(Team 30),
- _(Team 31),
- _(Team 32)
+ _(Team 31)
Index: data/civ2/game.ruleset
===
--- data/civ2/game.ruleset  (revision 13773)
+++ data/civ2/game.ruleset  (working copy)
@@ -48,10 +48,10 @@
 
 ; Parameters used to generalize the calculation of city granary size:
 ;   if city_size = num_inis:
-; city_granary_size = (granary_food_ini[city_size] * foodbox)
+; city_granary_size = (granary_food_ini[city_size] * foodbox / 100)
 ;   if city_size  num_inis;
-; city_granary_size = (granary_food_ini[num_inis] * foodbox) +
-;(granary_food_inc * (city_size - num_inis)) * foodbox / 100
+; city_granary_size = (granary_food_ini[num_inis] +
+;granary_food_inc * (city_size - num_inis)) * foodbox / 100
 granary_food_ini   = 20
 granary_food_inc   = 10
 
@@ -80,7 +80,7 @@
 
 ; city_incite_cost = 
 ; total_factor * (city_size) *
-; (base + (units_cost) * unit_factor + 
+; (base_incite_cost + (units_cost) * unit_factor + 
 ;   (improvements_cost) * improvement_factor) 
 ;  / (distance * 100)
 ; See city_incite_cost() for more details
@@ -98,6 +98,7 @@
 
 [teams]
 names =
+ _(Team 0),
  _(Team 1),
  _(Team 2),
  _(Team 3),
@@ -128,5 +129,4 @@
  _(Team 28),
  _(Team 29),
  _(Team 30),
- _(Team 31),
- _(Team 32)
+ _(Team 31)
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[Freeciv-Dev] (PR#19366) Window handling error?

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19366 

Did you ever get this crash with a more recent version of Freeciv?
Any savegame?


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[Freeciv-Dev] (PR#19463) Barbarians in a no-barbarian game

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 

 [dmarks - Dim. Aoû. 13 07:58:48 2006]:
 
 
 But a lot of people sees it as such because of the use of the word
 'barbarian'. The wording in this string should be changed IMO, to avoid
 further confusion. Something like killed by natives
 or slaugtered by heathens etc.
 
 --Daniel
 
 

I think this it is the best solution. At least for next versions, to
avoid confusions about this 2 kinds of barbarians.


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[Freeciv-Dev] (PR#19712) Glacier is not dangereous

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19712 

 [EMAIL PROTECTED] - Jeu. Aoû. 17 17:40:37 2006]:
 
 Hi
 
 If I am not mistaken, a unit standing on a glacier has a non-zero chance
 of dying. However, a small AI army was standing near my city on a glacier
 for a long period of time, nobody died. I decided to experiment with my
 units, same result. Is it normal? If it is not, then obviously units
 should die. Another comment, why is AI so stupid to keep units there?
 
 I was playing FreeCiv v2.1-beta1, but it seems that v2.1-beta2 has the
 same problem.
 
 Sincerely,
 Alexander Sayenko
 
 
 

Since we know this is not a bug, there is no reason to keep this ticket.


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[Freeciv-Dev] (PR#19778) Message while i save game

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19778 

 [EMAIL PROTECTED] - Sam. Aoû. 19 14:36:55 2006]:
 
 1: In file dziwka.sav.gz, there is no entry in the registry for
 c4.wl_is_unit0 (or the entries are out of order. This means a
 less efficient non-tabular format will be used. To
 avoid this make sure all rows of a table are filled
 out with an entry for every column.  This is surely
 a bug so if you're reading this message, report it
 to [EMAIL PROTECTED]
 1: In file dziwka.sav.gz, there is no entry in the registry for
 c4.wl_is_unit0 (or the entries are out of order. This means a
 less efficient non-tabular format will be used. To
 avoid this make sure all rows of a table are filled
 out with an entry for every column.  This is surely
 a bug so if you're reading this message, report it
 to [EMAIL PROTECTED]
 1: In file dziwka.sav.gz, there is no entry in the registry for
 c12.ai.urgency (or the entries are out of order. This means a
 less efficient non-tabular format will be used. To
 avoid this make sure all rows of a table are filled
 out with an entry for every column.  This is surely
 a bug so if you're reading this message, report it
 to [EMAIL PROTECTED]
 
 
 

Do you still get this warnings on newer Freeciv versions? If yes, could
you send a savegame?


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[Freeciv-Dev] (PR#39773) [Clean Up] Team number

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39773 

 [wsimpson - Mar. Oct. 16 12:59:08 2007]:
 
 Pepeto _ wrote:
  In the default/ ruleset, teams are numbered 0-31, in civ1/ and civ2/
  they are numbered 1-32. This is quite illogical.
  
 For some odd reason, Per didn't update civ1/2 at the same time as default.
 
 (PR#39343) 2.1.0-beta4 team numbers
 
 
  One idea more (for future): what about set team name as a format string,
  like Team %d, then it shouldn't have this kind of problems.
  Translations and maximum of team number changes wouldn't make problems.
  And specific teams name like Red, Blue, Yellow and Green
  wouldn't crash the server.
  
 That was the old way.  The change to fixed strings came from the
 desire to have translatable team's names for scenarios.
 

This shouldn't replace it. You could have 2 entries:
* Team names suggestions (plain text).
* Default team name (in c format with a %d).

Then it could have resizable number of teams.


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[Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

 [EMAIL PROTECTED] - Dim. Aoû. 27 19:27:32 2006]:
 
 Hello,
 
 I downloaded the source code of freeciv 2.1.0 beta2 and tried to compile 
 it on Mac OS X 10.4.7. X, Xsource, Fink, gtk2+ etc. are installed, but I 
 cannot get it compiled -- it looks like the configure script isn't quite 
 aware of the Mac yet.
 
 I tried
./configure --libdir=/sw/lib --libdir=/sw/lib/gtk-2.0/ 
 --includedir=/sw/include/ --includedir=/sw/include/gtk-2.0/ 
 --enable-client=xaw --with-included-gettext 
 --includedir=/sw/include/libpng12/
 
 and it stops with
 checking for png_read_image in -lpng... no
 configure: error: Could not find PNG library (libpng).
 
 Running the (PowerPC) .dmg of beta2 works, though. Could you make the 
 configure script foolproof for us Mac users, please?
 
 Michael
 
 
 

Is it still so hard to compile it on Mac OS X?
Someone should write a good documentation about it? You are not the
first demander. Dmarks maybe?


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[Freeciv-Dev] (PR#20146) Crash in svn version from Aug26

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20146 

 [EMAIL PROTECTED] - Lun. Aoû. 28 07:25:40 2006]:
 
 Civserver is crashing, leaving the message
 
 civserver: maphand.c:1757: vision_change_sight: Assertion `vision-
 radius_sq[V_MAIN] = vision-radius_sq[V_INVIS]' failed.
 Aborted
 
 Lycos email has 300 Megabytes of free storage... Get it now at
 mail.lycos.co.uk
 
 

Do you have a savegame to reproduce it?


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Re: [Freeciv-Dev] (PR#20125) 2.1.0 COMPILATION on INTEL mac os x

2007-10-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

The documentation is at:

   http://freeciv.wikia.com/wiki/Install-MacOSX

Needs some updating.



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[Freeciv-Dev] (PR#39780) 2.1.0-rc1 MACOS 10.3.9 gtk2 doesn't launch server after install

2007-10-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39780 

Note: I have no problems when executing ./civ in the compile directory.

However, followed the instructions at:

  http://freeciv.wikia.com/wiki/Install-MacOSX

   export CC=gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/lib

   ./autogen.sh --enable-debug --disable-nls --enable-client=gtk2 
--prefix=/Users/wastrel/freeciv-stable

   make

   make install

Then, simply double-clicking on the civclient executable from within the
Finder.  Runs!

Tried loading scenario.

At the bottom of screen: You'll have to install one manually.  Sorry...






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[Freeciv-Dev] (PR#39781) 2.1.0-rc1 MACOS 10.3.9 gtk2 (after install) freezes looking for server

2007-10-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39781 

Note: I have no problems when executing ./ser and ./civ

However, followed the instructions at:

  http://freeciv.wikia.com/wiki/Install-MacOSX

   export CC=gcc -no-cpp-precomp -I/opt/local/include -L/opt/local/lib

   ./autogen.sh --enable-debug --disable-nls --enable-client=gtk2 
--prefix=/Users/wastrel/freeciv-stable

   make

   make install

Then, simply double-clicking on the civclient executable from within the
Finder.  Runs!

Then, double clicked civserver executable from within the Finder.  Runs!

Tried contacting server from civclient main menu.  Froze on the network
screen.  Had to kill it from the command line.



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Re: [Freeciv-Dev] (PR#20146) Crash in svn version from Aug26

2007-10-16 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20146 

On 28/08/2006, Michael Fay wrote:

 Civserver is crashing, leaving the message

 civserver: maphand.c:1757: vision_change_sight: Assertion 
 `vision-radius_sq[V_MAIN] = vision-radius_sq[V_INVIS]' failed.
 Aborted

 Which ruleset or modpack are you using?
 This is probably same as already fixed #39636. I don't think it ever
happened with default rulesets, but frequently with Fantasy modpack.


 - ML



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Re: [Freeciv-Dev] (PR#19463) Barbarians in a no-barbarian game

2007-10-16 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 

On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 

  [dmarks - Dim. Aoû. 13 07:58:48 2006]:
 
 
  But a lot of people sees it as such because of the use of the word
  'barbarian'. The wording in this string should be changed IMO, to avoid
  further confusion. Something like killed by natives
  or slaugtered by heathens etc.
 
  --Daniel
 
 

 I think this it is the best solution. At least for next versions, to
 avoid confusions about this 2 kinds of barbarians.

if we do that we have to change the translations, sure we should add
that extra option that says kill units in huts. But it's  a one line
hack to just make the huts go _(An abandoned
village is here.) instead.


Index: server/unittools.c
===
--- server/unittools.c  (revision 13776)
+++ server/unittools.c  (working copy)
@@ -2257,7 +2257,8 @@
   bool ok = TRUE;

   if (city_exists_within_city_radius(punit-tile, TRUE)
-  || unit_has_type_flag(punit, F_GAMELOSS)) {
+  || unit_has_type_flag(punit, F_GAMELOSS)
+  || game.info.barbarianrate  1) {
 notify_player(pplayer, punit-tile, E_HUT_BARB_CITY_NEAR,
 _(An abandoned village is here.));
   } else {


-- 
/emj



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[Freeciv-Dev] (PR#19463) Barbarians in a no-barbarian game

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 

 [EMAIL PROTECTED] - Mar. Oct. 16 15:19:28 2007]:
 
 if we do that we have to change the translations, sure we should add
 that extra option that says kill units in huts. But it's  a one line
 hack to just make the huts go _(An abandoned
 village is here.) instead.
 
 
 Index: server/unittools.c
 ===
 --- server/unittools.c  (revision 13776)
 +++ server/unittools.c  (working copy)
 @@ -2257,7 +2257,8 @@
bool ok = TRUE;
 
if (city_exists_within_city_radius(punit-tile, TRUE)
 -  || unit_has_type_flag(punit, F_GAMELOSS)) {
 +  || unit_has_type_flag(punit, F_GAMELOSS)
 +  || game.info.barbarianrate  1) {
  notify_player(pplayer, punit-tile, E_HUT_BARB_CITY_NEAR,
  _(An abandoned village is here.));
} else {
 
 
 

That's sure that we cannot change a translated string for 2.1. However,
it's the way for 2.2 and trunk. I am not sure we should change anything
for 2.1 (sadly).


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[Freeciv-Dev] (PR#20229) [EMAIL PROTECTED]: test: Freeciv]

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20229 

 [chrisk - Mar. Aoû. 29 20:42:22 2006]:
 
 - goto for AWACS and stealth bombers crashes the game at once

Seems Related to a old goto bug.

 - other unrelated crashes; reloading of the newest save game is an AI
   only game.

Not enough clues.


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[Freeciv-Dev] (PR#20356) 1.14 ports down

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20356 

 [EMAIL PROTECTED] - Sam. Sep. 02 16:23:04 2006]:
 
 Not really a bug but the 1.14 ports in pubserver have been down for the 
 whole day, someone could reset them? thanks
 
 
 
 

Sadly, Pubserver is no more :(


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[Freeciv-Dev] (PR#20822) earth map reviewed

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20822 

 [EMAIL PROTECTED] - Sam. Sep. 16 20:48:02 2006]:
 
 Hello,
 
 I made a modified version of big earth scenario provided in freeciv
 package.
 (I announced it already at forum.freeciv.org)
 

Thank you for your contribution to this project. But since you have
created a project for Freeciv maps, there is no reason to keep this
ticket opened. People can now download your maps at
http://svn.gna.org/viewcvs/freeciv-maps/.


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[Freeciv-Dev] (PR#21223) 2.1b2 civserver WinXP interpreter doesn't tell what's wrong

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21223 

 [s1kevin - Sam. Sep. 23 22:07:52 2006]:
 
 newgame.bat starts civserver with options from servopt.serv, though
 civserver doesn't tell me how to recognize which lines have problems on
 them.  It just gives me a bunch of error messages without dislaying line
 numbers of inaccurate messages or strings helping me locate which
 strings need to be fixed.
 
 I'm calling this a bug rather than a feature request because it
 decreases usability for those who are upgrading from 2.0.x  Combine that
 with the problem that it expects files to end in .serv when they're
 fully qualified (options.txt for example) and refuses to read
 fully-qualified filenames, that is also a bug that should be cared for
 simultaneusly with the above issue.
 
 
 

The following lines were wrong:
angrycitizen=1
civstyle=2
gamelog=20
researchcost=20
wtowerevision=2
wtowervision=2

For rest I agree that the server should say what line is wrong. Keeping
opened.


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[Freeciv-Dev] (PR#21460) No Scrollbars In Windows XP SP2

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21460 

 [EMAIL PROTECTED] - Sam. Sep. 30 16:56:38 2006]:
 
 Hi!
 
 I was enthusiast from Civilization and now I like Freeciv! I played
 with the 2.0 version.
 
 Yesterday was the first day that played with the version 2.1.0-beta2
 in a Windows XP SP2.
 
 But I have not scrollbars ins my map! Is this a bug?
 
 

Since we know this is a feature and not a bug, there is no reason to
keep this ticket opened.


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[Freeciv-Dev] (PR#21601) bugs in 2.1.0 beta

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21601 

 [EMAIL PROTECTED] - Mer. Oct. 04 08:35:47 2006]:
 
 Hello,
   I've been trying the new civ and found what I think are bugs,
 although could be something else I can't figure out.
 
   - planes and missiles can't attack land units or cities.

Fixed now. See PR#15097.

   - The production bar in the city dialog box looks empty instead of
 showing the progress of the unit being produced.

Fixed now.

   - Don't have a dialog box for the established trade routes.

This is a feature as I heard.

   - it doesn't always tell you when you lose a unit after an attack.

Did you check you message options?

   I hope it helps.
   Otherwise, the game is great, it already was, but the graphics
 improvement makes it friendlier and some of the new features make it
 harder to win (better).
   Thanks for developing it.
   Cheers,
 Jose

Thank you for this report. There is no new bugs in this, then I turn it
to resolved.


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[Freeciv-Dev] (PR#21622) PATCH - safe pointer conversion macros

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21622 

 [book - Mer. Oct. 04 15:21:49 2006]:
 
 Tested on freeciv branch S2_1 revision 12321.
 
 This is a prerequisite patch for my improved hash table patch. It allows
 integer data types to be used as hash table keys/values safely and
 portably. The basis for this is the glib manual page:
 http://developer.gnome.org/doc/API/2.0/glib/glib-Type-Conversion-
 Macros.html
 
 Note that this patch alone does not prevent dangling pointers in
 the hash keys and values.
 

There are problem with AMD64 compilation. I get warnings like:
transtypage of a pointer to a integer of different size.


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[Freeciv-Dev] (PR#27736) crash

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=27736 

 [EMAIL PROTECTED] - Mer. Déc. 06 21:37:59 2006]:
 
 Program crashes when playing a large game and using g key to try to
 move  a
 stealth bomber.  I looked at your bug reporting system but need some
 help  if
 you want me to reproduce in a file and send to you.
 
 
 thx,
 Zubenesch
 
 

Does your client still keep crashing with new versions of Freeciv? If
yes, please send a savegame.


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[Freeciv-Dev] (PR#28632) Freeciv crashing after trying to enter city

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=28632 

 [EMAIL PROTECTED] - Lun. Déc. 11 13:11:57 2006]:
 
 Hello,
 I've found that FreeCiv 2.1.0-beta2-gtk2 (win) crashing after entering
city
 Amsterdam (save game is included)
 
 I was started play that game on FreeCiv 2.0.8-gtk2 (win) then after 3 days
 of playing it becomes unstable and i was moved to beta2.
 now saved file in 2.1.0-beta2 isn't opening in 2.0.8 :-(
 
 P.S.
 i'm not a developer, sorry for my bad english (i'm from russia).
 
 expect to resolve problem.
 thank you for a good work at game. :-)
 
 Opera - the BEST browser in the World
 
 

Do you still get this problem? Did you try it in more recent versions?


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[Freeciv-Dev] (PR#29994) Freeciv Beta

2007-10-16 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=29994 

 [EMAIL PROTECTED] - Lun. Déc. 18 20:04:33 2006]:
 
 I have just downloaded the new beta and I know it is still in work, but 
 there were I few things I wanted to bring to you. First of all this game 
 rocks. Anyways, I started a game and saw that there was no way to move 
 the part of the map that you play on.

You can use the right mouse button to center the view on a tile. Else,
you can have scrolled bars in the local options. (Menu Game/Local Options).

 Also there is a problem with the progress bar in the overview page for a 
 city.

This has been fixed for a long time now.

 I hope you guys don't know about these other ways I just feel my odd 
 then I am already. And I have one request of you guys, in front of and a 
 little down there is a title bar. I like it a lot, but when trying to do 
 some thing in front of it. If there is away to turn this on and off that 
 is awesome if not could ya make one please.
 
 Waiting for the finial,
 Christopher Spiewak
 
 
 

Thank you for your report. There is no new bug is this, then I turn it
to resolved.


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Re: [Freeciv-Dev] (PR#39780) 2.1.0-rc1 MACOS 10.3.9 gtk2 (after install) doesn't launch server

2007-10-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39780 

I have now tested against S2_0 and it has the same problem.  Therefore,
not an issue to be resolved before release of 2.1.0.



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Re: [Freeciv-Dev] (PR#29994) Freeciv Beta

2007-10-16 Thread Christopher Spiewak

URL: http://bugs.freeciv.org/Ticket/Display.html?id=29994 

Pepeto _ wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=29994 

   
 [EMAIL PROTECTED] - Lun. Déc. 18 20:04:33 2006]:

 I have just downloaded the new beta and I know it is still in work, but 
 there were I few things I wanted to bring to you. First of all this game 
 rocks. Anyways, I started a game and saw that there was no way to move 
 the part of the map that you play on.
 

 You can use the right mouse button to center the view on a tile. Else,
 you can have scrolled bars in the local options. (Menu Game/Local Options).

   
 Also there is a problem with the progress bar in the overview page for a 
 city.
 

 This has been fixed for a long time now.

   
 I hope you guys don't know about these other ways I just feel my odd 
 then I am already. And I have one request of you guys, in front of and a 
 little down there is a title bar. I like it a lot, but when trying to do 
 some thing in front of it. If there is away to turn this on and off that 
 is awesome if not could ya make one please.

 Waiting for the finial,
 Christopher Spiewak



 

 Thank you for your report. There is no new bug is this, then I turn it
 to resolved.


   

Ok thanks for the fyi.



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Re: [Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x

2007-10-16 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

  [EMAIL PROTECTED] - Dim. Aoû. 27 19:27:32 2006]:
 
  Hello,
 
  I downloaded the source code of freeciv 2.1.0 beta2 and tried to compile
  it on Mac OS X 10.4.7. X, Xsource, Fink, gtk2+ etc. are installed, but I
  cannot get it compiled -- it looks like the configure script isn't quite
  aware of the Mac yet.
 
  I tried
 ./configure --libdir=/sw/lib --libdir=/sw/lib/gtk-2.0/
  --includedir=/sw/include/ --includedir=/sw/include/gtk-2.0/
  --enable-client=xaw --with-included-gettext
  --includedir=/sw/include/libpng12/
 
  and it stops with
  checking for png_read_image in -lpng... no
  configure: error: Could not find PNG library (libpng).
 
  Running the (PowerPC) .dmg of beta2 works, though. Could you make the
  configure script foolproof for us Mac users, please?
 
  Michael
 
 
 

 Is it still so hard to compile it on Mac OS X?
 Someone should write a good documentation about it? You are not the
 first demander. Dmarks maybe?



I have, at [[Install-OSX]]. BUT this is very much specific for my
age-old Panther system - I can't be of much help to Tiger  Intel
Mac users.

 ~Daniel



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