URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
[book - Mar. Avr. 08 21:55:07 2008]:
So I would propose that mystrncasequotecmp (and possibly
similarly misguided functions if there are any) be removed
and the handling of quoted strings be rechecked for
consistency according to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614
On 09/04/2008, Pepeto _ wrote:
[EMAIL PROTECTED] - Mar. Avr. 08 20:14:47 2008]:
On 12/10/2007, Pepeto _ wrote:
First step: clean up in stdinhand. /aitoggle, /remove, /cmdlevel and
/cut support the arguments between
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614
[EMAIL PROTECTED] - Mer. Avr. 09 10:10:59 2008]:
It will be rewritten when somebody decides to do so.
Personally I think that there's much more urgent issues than cleanup
for this part of the code, so I'm not doing it any time
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40196
On 09/04/2008, Madeline Book wrote:
As far as I can see the mystrncasequotecmp function
is only used by find_player_by_name_prefix. Why would
the player names in the internal server/client data
structures (i.e. in game.players[])
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614
On 09/04/2008, Pepeto _ wrote:
As you said, it's not as good as tokenize the command lines. So, would
your patch for #40196 will be a temporary change or be a long stable way?
It will be rewritten when somebody decides to do so.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614
[EMAIL PROTECTED] - Mer. Avr. 09 09:31:58 2008]:
On 09/04/2008, Pepeto _ wrote:
[EMAIL PROTECTED] - Mar. Avr. 08 20:14:47 2008]:
On 12/10/2007, Pepeto _ wrote:
First step: clean up in stdinhand. /aitoggle,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39413
Hello
Would it be interesting to update this for the current trunk? If you
think the current draft works (mostly) well as designed, it should be
fairly easy to get this in, I looked at it yesterday.
I realize this bug has distinct
To FreeCiv devs:
1.
I understand that your primary goal is 100% rules compatibility with
Civilization II, so you decided to implement to the game a global
warming model.
However, for sake of reality, I'd really like to see an option to turn
it off. The global warming is only a part of climate
On 4/9/08, Karol Stasiak [EMAIL PROTECTED] wrote:
To FreeCiv devs:
1.
I understand that your primary goal is 100% rules compatibility with
Civilization II, so you decided to implement to the game a global
warming model.
However, for sake of reality, I'd really like to see an option to