http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
On 6/5/08, Madeline Book <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
>
>
> The previous patch works but is a little inefficient
> in that it adds a useless call to get_server_scan_list
> before a n
2008/5/26 Daniel Markstedt:
>
> One week later it is; Targeted release date June 8.
>
Freeciv doesn't compile with current gcc 4.3 branch, and 4.3.1 will
be released any day now.
--
btw I made my local metaserver installation available to anybody:
http://vcust127.louhi.net/freeciv/metaserver
http://bugs.freeciv.org/Ticket/Display.html?id=40247 >
2008/5/22 Marko Lindqvist:
>
> Attached patch makes civ & ser scripts to work in mingw32.
This version applies cleanly to trunk (previous one is for S2_2)
- ML
diff -Nurd -X.diff_ignore freeciv/bootstrap/civ.in freeciv/bootstrap/civ.in
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> [dmarks - Thu Jun 05 07:24:19 2008]:
>
> On 6/5/08, Madeline Book <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> >
> >
> > The previous patch works but is a little inefficient
> > in that it a
http://bugs.freeciv.org/Ticket/Display.html?id=40255 >
2008/5/30 Madeline Book:
>
> Tiles worked by cities would have their output
> drawn on the main map view because of a missing
> test in fill_city_overlays_sprite_array, when
> they should only draw the output in citymode
> (i.e. in the city d
http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
2008/5/30 Madeline Book:
>
> When a user connected to a server with some
> AI players created by aifill, they were attached
> to an existing AI player but AI mode was not
> reset. So when the game started the player's
> units moved on their o
http://bugs.freeciv.org/Ticket/Display.html?id=40255 >
> [EMAIL PROTECTED] - Thu Jun 05 20:45:51 2008]:
>
> 2008/5/30 Madeline Book:
> >
> > Tiles worked by cities would have their output
> > drawn on the main map view because of a missing
> > test in fill_city_overlays_sprite_array, when
> > th
http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
> [EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]:
>
> 2008/5/30 Madeline Book:
> >
> > When a user connected to a server with some
> > AI players created by aifill, they were attached
> > to an existing AI player but AI mode was not
> > reset
http://bugs.freeciv.org/Ticket/Display.html?id=40257 >
There was a forum post about some bugs in the civ2 ruleset
regarding the fundamentalism government:
http://forum.freeciv.org/viewtopic.php?p=20350
I have guessed at the required changes; they are in the
attached patch. I am also including a
On 6/5/08, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> 2008/5/26 Daniel Markstedt:
>
> >
> > One week later it is; Targeted release date June 8.
> >
>
>
> Freeciv doesn't compile with current gcc 4.3 branch, and 4.3.1 will
> be released any day now.
>
Is this reason enough to postpone the 2.1
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
Committed to branch S2_1 (r14708).
Committed to branch S2_2 (r14709).
Committed to trunk (r14710).
Although minor, future work should consider adding more
visual feedback to the user when using the refresh button,
and fixing the unlikely but
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