[Freeciv-Dev] [bug #16209] engineers revert to maximum task time upon reloading game

2010-06-29 Thread anonymous
URL: http://gna.org/bugs/?16209 Summary: engineers revert to maximum task time upon reloading game Project: Freeciv Submitted by: None Submitted on: Tuesday 06/29/2010 at 17:14 CEST Category: freeciv.org

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-29 Thread Matthias Pfafferodt
Update of patch #1710 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: I would like to apply file #9355 next weekend if there are no objections. The patch moves some

[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface

2010-06-29 Thread Matthias Pfafferodt
adding new settings. The default for 'Arrange widgets for small display' is FALSE. Thus, it should be deactivated by default. (file #9388) ___ Additional Item Attachment: File name: 20100629-06-trunk-separate-option-to-merge-the-message

[Freeciv-Dev] Longturn Freeciv

2010-06-29 Thread Andreas Røsdal
Hello everyone, First, I'd like to say that you've done a nice job on the latest release of Freeciv. I also see that some nice progress on longturn Freeciv has been done. Longturn is something that I think has a lot of potential, and is something that I think could be improved a lot. In

[Freeciv-Dev] [patch #1720] tilesperplayer option

2010-06-29 Thread Matthias Pfafferodt
but the amount of tiles per player based on the autosize patch by pepeto for warclient ___ File Attachments: --- Date: Mittwoch 30.06.2010 um 00:36 Name: 20100629-07-trunk-tilesperplayer

[Freeciv-Dev] [bug #16080] The Great Wall affects all units which is staying out of City

2010-06-29 Thread Jacob Nevins
Follow-up Comment #3, bug #16080 (project freeciv): Here's the essence of an alternative fix, which adds requirements to the effects rather than changing the semantics of EFT_DEFEND_BONUS in the code. I'm not sure I don't prefer your fix, though. EFT_DEFEND_BONUS is already pretty tightly tied

[Freeciv-Dev] [bug #16080] The Great Wall affects all units regardless of whether they're inside cities

2010-06-29 Thread Jacob Nevins
Update of bug #16080 (project freeciv): Summary: The Great Wall affects all units which is staying out of City = The Great Wall affects all units regardless of whether they're inside cities ___ Reply to this item at:

[Freeciv-Dev] [bug #16209] engineers revert to maximum task time upon reloading game

2010-06-29 Thread Jacob Nevins
Update of bug #16209 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16209 ___ Message sent

[Freeciv-Dev] [bug #16209] engineers revert to maximum task time upon reloading game

2010-06-29 Thread Jacob Nevins
Update of bug #16209 (project freeciv): Assigned to:None = jtn Planned Release: = 2.2.2 ___ Follow-up Comment #1: Oops. Introduced by

[Freeciv-Dev] [bug #16209] engineers revert to maximum task time upon reloading game

2010-06-29 Thread Jacob Nevins
Update of bug #16209 (project freeciv): Category: freeciv.org = None ___ Reply to this item at: http://gna.org/bugs/?16209 ___ Message sent

[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface

2010-06-29 Thread anonymous
Follow-up Comment #5, bug #16206 (project freeciv): you can no longer close full-screen mode. Could you tell me which patch caused this behavior? Does it happen with 2.2.1 or only with S2_2? I have version 2.2.1 on Windows ___ Reply