[Freeciv-Dev] [patch #1798] No AI function pointers to advisor functions

2010-08-04 Thread Marko Lindqvist
Update of patch #1798 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1797] Move amortize() to advtools.c

2010-08-04 Thread Marko Lindqvist
Update of patch #1797 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1809] Remove AC_TYPE_SIGNAL from configure.ac

2010-08-04 Thread Marko Lindqvist
URL: http://gna.org/patch/?1809 Summary: Remove AC_TYPE_SIGNAL from configure.ac Project: Freeciv Submitted by: cazfi Submitted on: Wednesday 08/04/2010 at 11:01 Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #1807 (project freeciv): * Corrected quotation (file #9692) ___ Additional Item Attachment: File name: UpdateAcInitAmInit_1807-2.diff Size:2 KB ___

[Freeciv-Dev] [bug #16310] Perhaps use ${sysconfdir} instead of ${prefix}/etc in m4/ggz.m4

2010-08-04 Thread Karl Goetz
Follow-up Comment #2, bug #16310 (project freeciv): Sorry, my ggz/m4 foo are almost zero, so i don't think I'll be able to do that forwarding. ___ Reply to this item at: http://gna.org/bugs/?16310

[Freeciv-Dev] [bug #16354] Amplio2 - old specials

2010-08-04 Thread Daniel Markstedt
Update of bug #16354 (project freeciv): Assigned to: dmarks = hogne ___ Follow-up Comment #3: I'm ok with that. ___ Reply to this

[Freeciv-Dev] [patch #1810] Add xz savegame compression support

2010-08-04 Thread Marko Lindqvist
URL: http://gna.org/patch/?1810 Summary: Add xz savegame compression support Project: Freeciv Submitted by: cazfi Submitted on: Wednesday 08/04/2010 at 18:23 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-04 Thread pepeto
Follow-up Comment #1, bug #16353 (project freeciv): I fail to reproduce. Are you sure it wasn't before revision 17642 (bug #16301)? ___ Reply to this item at: http://gna.org/bugs/?16353 ___

[Freeciv-Dev] [patch #1790] [ai] remove ai-trade_want as it is not used

2010-08-04 Thread Marko Lindqvist
Update of patch #1790 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-04 Thread pepeto
Follow-up Comment #2, bug #16353 (project freeciv): Forgot to mention the logs: 1: in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed. 1: Please report this message at https://gna.org/projects/freeciv/ 1: in handle_player_diplstate() [packhand.c::1951]: assertion

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-04 Thread pepeto
Follow-up Comment #3, bug #16353 (project freeciv): Here the backtrace of the first failed assertion: #0 0x0012d422 in __kernel_vsyscall () No symbol table info available. #1 0x0097b230 in raise () from /lib/tls/i686/cmov/libpthread.so.0 No symbol table info available. #2 0x081c3f29 in

[Freeciv-Dev] [patch #1802] Move ai/ailog.[ch] as server/srv_log.[ch]

2010-08-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #1802 (project freeciv): * Updated against svn (file #9694) ___ Additional Item Attachment: File name: SrvLog_1802-2.diff Size:12 KB ___

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-04 Thread pepeto
Follow-up Comment #6, bug #16264 (project freeciv): It is a bug in the generator 1 in smooth_int_map(). This function always grows the height of the map instead of smoothing. It seems it causes a random array overflow or value overflow. Test with size 128, gen 1: smooth=0, min=0, max=11999

[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver

2010-08-04 Thread pepeto
Follow-up Comment #1, bug #16345 (project freeciv): You can obtain the real number of human players by doing the difference between the total number of players and the number of available ones. ___ Reply to this item at:

[Freeciv-Dev] [patch #1801] Call ai_data_analyze_rulesets through AI function pointer interface

2010-08-04 Thread Marko Lindqvist
Follow-up Comment #4, patch #1801 (project freeciv): * Renamed analyze_rulesets as plr_analyze_rulesets to make room for future function that is called only once for each ai_type. (file #9695) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver

2010-08-04 Thread kinetic
Follow-up Comment #2, bug #16345 (project freeciv): The number of available players isn't shown in the 2.2.2 metaserver page in the gtk client. I only see it on meta.freeciv.org The only way to find out if someone is playing is to click on the server, and scroll through the list of players and

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-04 Thread kinetic
Follow-up Comment #3, patch #1803 (project freeciv): About the rivers, they are not just a visual issue. Rivers cut movement cost, add trade, and with a certain option triremes can travel on them. Also, I'm no lawyer, but the legality of this seems ambigious. Civ 4 is a commercial game with

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-04 Thread anonymous
Follow-up Comment #4, patch #1803 (project freeciv): I feel it would be better to program this as a plugin for freeciv itself - basically a replacement for savegame.c, which could be refactored to be modular - that would load the scenario directly into freeciv-server rather than try to translate

[Freeciv-Dev] [bug #16319] Game Crashes at End of Turn

2010-08-04 Thread George Koehler
Follow-up Comment #1, bug #16319 (project freeciv): I tried to reproduce this bug; I am running OpenBSD and my self-compiled S2_2 r17636 with the GTK client. I loaded file #9628, took the Bretons, moved all my units, and lastly moved the Trireme along the north pole, and then began the next

[Freeciv-Dev] [bug #16305] Incorrect sabotage handling for diplomats

2010-08-04 Thread Jacob Nevins
Update of bug #16305 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #6: Well, here are some

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-04 Thread David Fernandez
Follow-up Comment #5, patch #1803 (project freeciv): I suggested to syntron the possibility to add this import feature into freeciv map editor, but he said it is complicated because the map is generated in the server and the editor moddifies it in the client (if I understood). He suggested to

[Freeciv-Dev] [patch #1753] Canadian ruleset new leaders

2010-08-04 Thread J.M. Maalderink
Update of patch #1753 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1416] Adds ruleset for Republic of Venice

2010-08-04 Thread J.M. Maalderink
Update of patch #1416 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: