URL:
http://gna.org/patch/?2008
Summary: Tongan nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:18
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?2009
Summary: Sammarinese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:37
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2010
Summary: Monegasque nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:49
Category: rulesets
Priority: 5 - Normal
Update of patch #2002 (project freeciv):
Status: In Progress = Ready For Test
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URL:
http://gna.org/bugs/?16797
Summary: Segmentation fault in tile_city()
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 02.10.2010 um 11:23
Category: general
Severity: 3 - Normal
Update of bug #16774 (project freeciv):
Status:None = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #16767 (project freeciv):
Status:None = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Could you please announce at least 36 hours before you intend to commit
that the item is ready to test and that you are going to deal with it. I
didn't have time to test it, now that my holydays are over, and I would
really like to test it before.
Le samedi 02 octobre 2010 à 11:34 +0200, Matthias
Follow-up Comment #1, bug #16797 (project freeciv):
It may be related to bug #16775. I have encountered similar bugs when
attempting to fix patch #1850.
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Follow-up Comment #1, bug #16788 (project freeciv):
Winsock error #10060: Connection timed out
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Update of bug #16784 (project freeciv):
Severity: 4 - Important = 3 - Normal
Priority: 5 - Normal = 3 - Low
___
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Update of bug #16760 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of patch #1853 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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... but I really would like to be warned about every patch going to be
committed: Status was None, Assigned to None, and this in the 36 hours
before the you commit it. For bug #16774 too.
http://freeciv.wikia.com/wiki/Commit_rules does not mention anything
about assignation of a patch. But
Follow-up Comment #2, bug #16797 (project freeciv):
I run some autogames at the moment. This bug killed 12 of 17 games till now.
Two there killed by another cause. So only 3 did finish with a victory.
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URL:
http://gna.org/bugs/?16798
Summary: Client crash in advance_name_translation()
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 10:53
Category: client-gtk-2.0
Severity: 3 -
URL:
http://gna.org/bugs/?16799
Summary: String in freeciv.pot can't be translated
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/02/10 at 10:56
Category: None
Severity: 3 - Normal
:
20101002-trunk-check-for-NULL-pointer-in-can_unit_transport.patch Size: 1kB
By: syntron
http://gna.org/bugs/download.php?file_id=10546
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Reply to this item at:
http://gna.org/bugs/?16800
Follow-up Comment #1, bug #16800 (project freeciv):
Below some code from sanitycheck.c (line 403ff) is listed:
if (punit-transported_by != -1) {
transporter = game_find_unit_by_number(punit-transported_by);
SANITY_CHECK(transporter != NULL);
/* Make sure the
)
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Additional Item Attachment:
File name: 20101002-trunk-create-map-images.patch Size:104 KB
___
Reply to this item at:
http://gna.org/patch/?1391
Follow-up Comment #2, bug #16800 (project freeciv):
See also bug #15491.
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http://gna.org/bugs/?16800
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http://gna.org/
Update of bug #16776 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.0
___
Follow-up Comment #2:
Fix attached.
Update of bug #16439 (project freeciv):
Depends on: = bugs #16776
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Update of bug #16778 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.0
___
Follow-up Comment #3:
Attached 2 fixes:
*
Follow-up Comment #3, bug #16800 (project freeciv):
What ruleset were you running? Maybe could you attach a savegame?
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Update of bug #16799 (project freeciv):
Category:None = rulesets
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Update of bug #16798 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
___
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Follow-up Comment #4, bug #16800 (project freeciv):
I'm using the experimental ruleset and a serv file generated by a script (see
test050.serv). But even using identical mapseed and gameseed I do not get the
same result (the log file differs starting with turn 64). So I can give you a
savefile
Follow-up Comment #5, bug #16800 (project freeciv):
another try to solve this bug:
* add a check to can_unit_move_to_tile(): can the unit survive at the
destination tile?
* transforming the terrain also needs a check; I did only add an assert
(file #10556)
Follow-up Comment #6, bug #16800 (project freeciv):
wrong file ...
(file #10557)
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Additional Item Attachment:
File name: 20101002v2-trunk-check-if-unit-can-survive-before-moving-it.patch
Size:2 KB
URL:
http://gna.org/patch/?2011
Summary: Sikkimese nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 01:47
Category: rulesets
Priority: 3 - Low
Status: None
Follow-up Comment #7, bug #16800 (project freeciv):
This patch seems unfortunately wrong. It will forbid units to go into
transporters.
___
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Update of bug #16775 (project freeciv):
Category:None = ai
Status:None = Ready For Test
___
Follow-up Comment #5:
Fix attached. It
Follow-up Comment #3, bug #16797 (project freeciv):
Applying the patch for bug #16775 seems to fix the problem.
___
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http://gna.org/bugs/?16797
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Message posté
Update of bug #16762 (project freeciv):
Assigned to:None = pepeto
___
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http://gna.org/bugs/?16762
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Message posté
Update of patch #1991 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
___
Follow-up Comment #1:
Patch attached.
URL:
http://gna.org/patch/?2013
Summary: Siberian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Saturday 10/02/2010 at 17:58
Category: rulesets
Priority: 5 - Normal
Status:
Follow-up Comment #10, patch #1953 (project freeciv):
Both flags are taken by me.
Cattle played the major role in the life of nomadic pastoralists, hence the
image of a bull on the sarmatian flag.
Image of the eagle was sometimes placed on the Iranian and Turkic military
flags. However, I
Update of patch #1992 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
___
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URL:
http://gna.org/bugs/?16802
Summary: Client crash in tile_to_canvas_pos()
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 19:32
Category: client
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16803
Summary: Client crash in utype_has_flag()
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 19:50
Category: client
Severity: 3 - Normal
URL:
http://gna.org/patch/?2014
Summary: Novgorodian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Saturday 10/02/2010 at 19:56
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?16804
Summary: City dialog bug?
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 20:18
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?16805
Summary: AI players are always in Anarchy
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 06:06
Category: None
Severity: 2 - Minor
Follow-up Comment #1, bug #16805 (project freeciv):
Do you mean before you meet them?
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URL:
http://gna.org/patch/?2015
Summary: East Timorese nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 06:11
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #3, bug #16805 (project freeciv):
I see, this is another bug. The AI are actually under Despotism. The server
probably send the diplomatic meeting before the player info. It results it
assumes the player has is under the default government when displaying the
diplomatic
Additional Item Attachment, patch #2014 (project freeciv):
File name: novgorodian.rulesetSize:1 KB
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Follow-up Comment #5, bug #16805 (project freeciv):
When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE
has the 'is-info' flag which is wrong there, as the key is calculated from
the combination of players ids. Removing a re-creating a player may lose the
information.
Update of bug #16805 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.2.4, 2.3.0
Update of patch #2011 (project freeciv):
Status:None = In Progress
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URL:
http://gna.org/patch/?2016
Summary: Acehnese nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 07:10
Category: rulesets
Priority: 5 - Normal
Status:
Follow-up Comment #17, patch #1391 (project freeciv):
updated version:
* working from the client (game = Save Map Image As ...)
* options via Save = Options = Local Client = Map mage
(file #10572)
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Additional Item Attachment:
File
URL:
http://gna.org/bugs/?16806
Summary: the game has error while trying change the governor
in observe mode via internet
Project: Freeciv
Submitted by: None
Submitted on: Sunday 10/03/10 at 00:55 CEST
Category: None
Follow-up Comment #8, bug #16800 (project freeciv):
This patch seems unfortunately wrong. It will forbid units to
go into transporters.
Perhaps the point 2a should be moved after 4?
2a) The unit can survive on the target location.
4) Unit can move to non-native tile if there is city or
Update of patch #2012 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
___
Follow-up Comment #1:
Some edits plus a
Follow-up Comment #2, patch #2012 (project freeciv):
OK, I have only one account: Belehrad was the historical capital of Great
Moravia.
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http://gna.org/patch/?2012
Update of patch #2013 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
___
Follow-up Comment #1:
slightly edited
Update of patch #2014 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
___
Follow-up Comment #1:
Doesn't this
Follow-up Comment #9, bug #16800 (project freeciv):
In bug #15491, the check points about a string of cities that allow boats to
cross the land. I don't know what causes the bug here. We must find what is
the cause before attempting to fix it.
Update of patch #2015 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1, bug #16806 (project freeciv):
Could you please give move information about the error. What kind of error?
Error message? Client crash?
___
Reply to this item at:
http://gna.org/bugs/?16806
Update of patch #2016 (project freeciv):
Status:None = In Progress
___
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http://gna.org/patch/?2016
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URL:
http://gna.org/bugs/?16809
Summary: Barbarian/Pirates should have skill levels
Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 10/03/2010 at 00:34
Category: ai
Severity: 3 - Normal
URL:
http://gna.org/patch/?2017
Summary: Cham nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 10:35
Category: rulesets
Priority: 5 - Normal
Status: None
Update of bug #16765 (project freeciv):
Status: Need Info = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #6:
Could not repro the
Follow-up Comment #7, bug #16765 (project freeciv):
Never mind the (incomplete) comment. It repro's when the moves of the
_loaded_ unit are exhausted.
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Follow-up Comment #2, bug #16792 (project freeciv):
What's needed to add support for this in tilesets? Some new gfx?
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