[Freeciv-Dev] [patch #2008] Tongan nation

2010-10-02 Thread J.M. Maalderink
URL: http://gna.org/patch/?2008 Summary: Tongan nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:18 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2009] Sammarinese nation

2010-10-02 Thread J.M. Maalderink
URL: http://gna.org/patch/?2009 Summary: Sammarinese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:37 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2010] Monegasque nation

2010-10-02 Thread J.M. Maalderink
URL: http://gna.org/patch/?2010 Summary: Monegasque nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:49 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2002] Songhai nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2002 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2002 ___ Message sent

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?16797 Summary: Segmentation fault in tile_city() Project: Freeciv Submitted by: syntron Submitted on: Samstag 02.10.2010 um 11:23 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-10-02 Thread Matthias Pfafferodt
Update of bug #16774 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Matthias Pfafferodt
Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Pepeto
Could you please announce at least 36 hours before you intend to commit that the item is ready to test and that you are going to deal with it. I didn't have time to test it, now that my holydays are over, and I would really like to test it before. Le samedi 02 octobre 2010 à 11:34 +0200, Matthias

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread pepeto
Follow-up Comment #1, bug #16797 (project freeciv): It may be related to bug #16775. I have encountered similar bugs when attempting to fix patch #1850. ___ Reply to this item at: http://gna.org/bugs/?16797

[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2010-10-02 Thread pepeto
Follow-up Comment #1, bug #16788 (project freeciv): Winsock error #10060: Connection timed out ___ Reply to this item at: http://gna.org/bugs/?16788 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.

2010-10-02 Thread pepeto
Update of bug #16784 (project freeciv): Severity: 4 - Important = 3 - Normal Priority: 5 - Normal = 3 - Low ___ Reply to this item at:

[Freeciv-Dev] [bug #16760] Client crash

2010-10-02 Thread pepeto
Update of bug #16760 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1853] Building advisor code from ai/aicity.c to advisors/buildingadv.c

2010-10-02 Thread pepeto
Update of patch #1853 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Pepeto
... but I really would like to be warned about every patch going to be committed: Status was None, Assigned to None, and this in the 36 hours before the you commit it. For bug #16774 too. http://freeciv.wikia.com/wiki/Commit_rules does not mention anything about assignation of a patch. But

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #16797 (project freeciv): I run some autogames at the moment. This bug killed 12 of 17 games till now. Two there killed by another cause. So only 3 did finish with a victory. ___ Reply to this item at:

[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-02 Thread pepeto
URL: http://gna.org/bugs/?16798 Summary: Client crash in advance_name_translation() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 10:53 Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-02 Thread Joan Creus
URL: http://gna.org/bugs/?16799 Summary: String in freeciv.pot can't be translated Project: Freeciv Submitted by: jcreus Submitted on: Saturday 10/02/10 at 10:56 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
: 20101002-trunk-check-for-NULL-pointer-in-can_unit_transport.patch Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=10546 ___ Reply to this item at: http://gna.org/bugs/?16800

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16800 (project freeciv): Below some code from sanitycheck.c (line 403ff) is listed: if (punit-transported_by != -1) { transporter = game_find_unit_by_number(punit-transported_by); SANITY_CHECK(transporter != NULL); /* Make sure the

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-10-02 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101002-trunk-create-map-images.patch Size:104 KB ___ Reply to this item at: http://gna.org/patch/?1391

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto
Follow-up Comment #2, bug #16800 (project freeciv): See also bug #15491. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report

2010-10-02 Thread pepeto
Update of bug #16776 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #2: Fix attached.

[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws

2010-10-02 Thread pepeto
Update of bug #16439 (project freeciv): Depends on: = bugs #16776 ___ Reply to this item at: http://gna.org/bugs/?16439 ___ Message posté

[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-10-02 Thread pepeto
Update of bug #16778 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #3: Attached 2 fixes: *

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto
Follow-up Comment #3, bug #16800 (project freeciv): What ruleset were you running? Maybe could you attach a savegame? ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-02 Thread pepeto
Update of bug #16799 (project freeciv): Category:None = rulesets Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-02 Thread pepeto
Update of bug #16798 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #16800 (project freeciv): I'm using the experimental ruleset and a serv file generated by a script (see test050.serv). But even using identical mapseed and gameseed I do not get the same result (the log file differs starting with turn 64). So I can give you a savefile

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #16800 (project freeciv): another try to solve this bug: * add a check to can_unit_move_to_tile(): can the unit survive at the destination tile? * transforming the terrain also needs a check; I did only add an assert (file #10556)

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #16800 (project freeciv): wrong file ... (file #10557) ___ Additional Item Attachment: File name: 20101002v2-trunk-check-if-unit-can-survive-before-moving-it.patch Size:2 KB

[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-02 Thread Daniel Markstedt
URL: http://gna.org/patch/?2011 Summary: Sikkimese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 01:47 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto
Follow-up Comment #7, bug #16800 (project freeciv): This patch seems unfortunately wrong. It will forbid units to go into transporters. ___ Reply to this item at: http://gna.org/bugs/?16800

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-02 Thread pepeto
Update of bug #16775 (project freeciv): Category:None = ai Status:None = Ready For Test ___ Follow-up Comment #5: Fix attached. It

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread pepeto
Follow-up Comment #3, bug #16797 (project freeciv): Applying the patch for bug #16775 seems to fix the problem. ___ Reply to this item at: http://gna.org/bugs/?16797 ___ Message posté

[Freeciv-Dev] [bug #16762] Captured units are not counted in unit stats

2010-10-02 Thread pepeto
Update of bug #16762 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16762 ___ Message posté

[Freeciv-Dev] [patch #1991] Remove the report freezing concept

2010-10-02 Thread pepeto
Update of patch #1991 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Patch attached.

[Freeciv-Dev] [patch #2013] Siberian nation

2010-10-02 Thread Andrzej G.
URL: http://gna.org/patch/?2013 Summary: Siberian nation Project: Freeciv Submitted by: artaxes Submitted on: Saturday 10/02/2010 at 17:58 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-10-02 Thread Andrzej G.
Follow-up Comment #10, patch #1953 (project freeciv): Both flags are taken by me. Cattle played the major role in the life of nomadic pastoralists, hence the image of a bull on the sarmatian flag. Image of the eagle was sometimes placed on the Iranian and Turkic military flags. However, I

[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-10-02 Thread pepeto
Update of patch #1992 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16802] Client crash in tile_to_canvas_pos()

2010-10-02 Thread pepeto
URL: http://gna.org/bugs/?16802 Summary: Client crash in tile_to_canvas_pos() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 19:32 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #16803] Client crash in utype_has_flag()

2010-10-02 Thread pepeto
URL: http://gna.org/bugs/?16803 Summary: Client crash in utype_has_flag() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 19:50 Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread Andrzej G.
URL: http://gna.org/patch/?2014 Summary: Novgorodian nation Project: Freeciv Submitted by: artaxes Submitted on: Saturday 10/02/2010 at 19:56 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16804] City dialog bug?

2010-10-02 Thread pepeto
URL: http://gna.org/bugs/?16804 Summary: City dialog bug? Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 20:18 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16805 Summary: AI players are always in Anarchy Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 06:06 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto
Follow-up Comment #1, bug #16805 (project freeciv): Do you mean before you meet them? ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #2015] East Timorese nation

2010-10-02 Thread Daniel Markstedt
URL: http://gna.org/patch/?2015 Summary: East Timorese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 06:11 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto
Follow-up Comment #3, bug #16805 (project freeciv): I see, this is another bug. The AI are actually under Despotism. The server probably send the diplomatic meeting before the player info. It results it assumes the player has is under the default government when displaying the diplomatic

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread Andrzej G.
Additional Item Attachment, patch #2014 (project freeciv): File name: novgorodian.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?2014 ___ Message sent

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto
Follow-up Comment #5, bug #16805 (project freeciv): When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE has the 'is-info' flag which is wrong there, as the key is calculated from the combination of players ids. Removing a re-creating a player may lose the information.

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto
Update of bug #16805 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.2.4, 2.3.0

[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2011 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2011 ___ Message sent

[Freeciv-Dev] [patch #2016] Acehnese nation

2010-10-02 Thread Daniel Markstedt
URL: http://gna.org/patch/?2016 Summary: Acehnese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 07:10 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #17, patch #1391 (project freeciv): updated version: * working from the client (game = Save Map Image As ...) * options via Save = Options = Local Client = Map mage (file #10572) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-02 Thread anonymous
URL: http://gna.org/bugs/?16806 Summary: the game has error while trying change the governor in observe mode via internet Project: Freeciv Submitted by: None Submitted on: Sunday 10/03/10 at 00:55 CEST Category: None

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #16800 (project freeciv): This patch seems unfortunately wrong. It will forbid units to go into transporters. Perhaps the point 2a should be moved after 4? 2a) The unit can survive on the target location. 4) Unit can move to non-native tile if there is city or

[Freeciv-Dev] [patch #2012] Moravian nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2012 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Some edits plus a

[Freeciv-Dev] [patch #2012] Moravian nation

2010-10-02 Thread Andrzej G.
Follow-up Comment #2, patch #2012 (project freeciv): OK, I have only one account: Belehrad was the historical capital of Great Moravia. ___ Reply to this item at: http://gna.org/patch/?2012

[Freeciv-Dev] [patch #2013] Siberian nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2013 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: slightly edited

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2014 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Doesn't this

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto
Follow-up Comment #9, bug #16800 (project freeciv): In bug #15491, the check points about a string of cities that allow boats to cross the land. I don't know what causes the bug here. We must find what is the cause before attempting to fix it.

[Freeciv-Dev] [patch #2015] East Timorese nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2015 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2015 ___ Message sent

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-02 Thread pepeto
Follow-up Comment #1, bug #16806 (project freeciv): Could you please give move information about the error. What kind of error? Error message? Client crash? ___ Reply to this item at: http://gna.org/bugs/?16806

[Freeciv-Dev] [patch #2016] Acehnese nation

2010-10-02 Thread J.M. Maalderink
Update of patch #2016 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2016 ___ Message sent

[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-02 Thread Goswin von Brederlow
URL: http://gna.org/bugs/?16809 Summary: Barbarian/Pirates should have skill levels Project: Freeciv Submitted by: mrvn Submitted on: Sunday 10/03/2010 at 00:34 Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #2017] Cham nation

2010-10-02 Thread Daniel Markstedt
URL: http://gna.org/patch/?2017 Summary: Cham nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 10:35 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt
Update of bug #16765 (project freeciv): Status: Need Info = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Could not repro the

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt
Follow-up Comment #7, bug #16765 (project freeciv): Never mind the (incomplete) comment. It repro's when the moves of the _loaded_ unit are exhausted. ___ Reply to this item at: http://gna.org/bugs/?16765

[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-02 Thread Daniel Markstedt
Follow-up Comment #2, bug #16792 (project freeciv): What's needed to add support for this in tilesets? Some new gfx? ___ Reply to this item at: http://gna.org/bugs/?16792 ___ Message sent