[Freeciv-Dev] [bug #19913] Unit veteran level can exceed new type's maximum on upgrade
Follow-up Comment #6, bug #19913 (project freeciv): Rebased version for trunk, same behaviour as before. I intend to commit this soon, unless anyone objects to my not scaling the veteran level? (file #16068) ___ Additional Item Attachment: File name: trunk-upgrade-veteran-levels-bis.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?19913 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN MacOS X universal binaries
Follow-up Comment #1, bug #19926 (project freeciv): While this is something that we might want to straighten out anyway, universal binaries are probably not an issue anymore. Our current Mac binaries only run on OSX 10.7, and 10.7 doesn't support PPC processors. The last version of OSX that ran on PPC was 10.5, and Apple no longer releases security updates for it. Other than a few diehards, i suspect most PPC users to have reloaded with Debian or similar. ___ Reply to this item at: http://gna.org/bugs/?19926 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19253] unit_bribe_cost veteran contribution looks wrong
Update of bug #19253 (project freeciv): Depends on: = bugs #19931 ___ Reply to this item at: http://gna.org/bugs/?19253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19932] Attempting to set a goto path with the end tile also being a waypoint does nothing
URL: http://gna.org/bugs/?19932 Summary: Attempting to set a goto path with the end tile also being a waypoint does nothing Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 12 23:42:54 2012 Category: client Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r21520 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Noticed in passing on trunk. * Start a goto path for a unit (G). * Move to a tile and set a waypoint (G). * Immediately left-click on the same tile to finish the path. Expected: unit starts goto. Actual: nothing happens, goto path lost. Haven't checked other branches yet. ___ Reply to this item at: http://gna.org/bugs/?19932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19932] Attempting to set a goto path with the end tile also being a waypoint does nothing
Update of bug #19932 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed on S2_4 and S2_3 too. ___ Reply to this item at: http://gna.org/bugs/?19932 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19931] Veteran move_bonus not correctly interpreted by client
Update of bug #19931 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-veteran-move-bonus-client.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?19931 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19253] unit_bribe_cost veteran contribution looks wrong
Update of bug #19253 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: How about this patch? It has the simple power_fact based behaviour, and also takes into account move_bonus, as a fraction of the unit's base move rate (with a special case if that is zero). So a veteran unit with a base move rate of 3 and a move_bonus of 1 costs ~1.33x what the non-veteran unit would. Will commit soon for 2.4.0 if no-one objects. (file #16070) ___ Additional Item Attachment: File name: trunk-S2_4-veteran-bribe-costs.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?19253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19925] 'ai-settler-tdc_hash != ((void *)0)' failed.
Follow-up Comment #2, bug #19925 (project freeciv): Ok, this is really weird, but I'm pretty sure I tested it properly... (with trunk r21520) When I copy the files from Civ2Civ3 folder into Classic folder (replacing them), then I can play civ2civ3 rules without the assertion error, no matter if I use the default.serv or the civ2civ3.serv. I would thank confirmation of this error: 1- Compile trunk r21520 2- run server: ./fcser -r data/civ2civ3.serv 3- run client: ./fcgui 4- Connect to network game and end turn -- assertion error here -- 5- Copy files from Civ2Civ3 folder to Classic 6- Repeat 1 to 4 to verify there is no assertion error this time ___ Reply to this item at: http://gna.org/bugs/?19925 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game
Follow-up Comment #13, bug #19899 (project freeciv): I confirm this patch fixes the wrong AI behavior that I reported. Thank you very much. ___ Reply to this item at: http://gna.org/bugs/?19899 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19933] civ2civ3 ruleset missing irrigation
URL: http://gna.org/bugs/?19933 Summary: civ2civ3 ruleset missing irrigation Project: Freeciv Submitted by: bardo Submitted on: vie 13 jul 2012 03:44:43 GMT Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: I forgot to add to effects.ruleset the effects Irrig_Possible and City_Image. I used to send to cazfi my changes to this ruleset. Since civ2civ3 was added to the repository, I'll try to upload here the fixes for the bugs I find. This is the first time I upload a patch here, I hope it is ok. Note this patch does not fix the bug reported here: bug #19925 https://gna.org/bugs/?19925 ___ File Attachments: --- Date: vie 13 jul 2012 03:44:43 GMT Name: civ2civ3-Irrigation-CityImage_21520.diff Size: 1kB By: bardo http://gna.org/bugs/download.php?file_id=16071 ___ Reply to this item at: http://gna.org/bugs/?19933 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev