[Freeciv-Dev] [patch #3539] Scorelog: new tags and details

2012-10-09 Thread Marko Lindqvist
Update of patch #3539 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #2: Freeciv 2.3.2.

[Freeciv-Dev] [bug #19852] Multiplayer ruleset: can get free techs from Darwin's Voyage multiple times

2012-10-09 Thread Marko Lindqvist
Update of bug #19852 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3541] Mark buoys unbuildable in multiplayer ruleset

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3541 Summary: Mark buoys unbuildable in multiplayer ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Oct 2012 11:30:52 AM EEST Category: rulesets Priority: 5 -

[Freeciv-Dev] [patch #3542] Make multiplayer ruleset to require multiple players by default

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3542 Summary: Make multiplayer ruleset to require multiple players by default Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Oct 2012 11:47:59 AM EEST Category: rulesets

[Freeciv-Dev] [patch #3543] Switch from GdkColor to GdkRGBA

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3543 Summary: Switch from GdkColor to GdkRGBA Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Oct 2012 12:26:13 PM EEST Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #28, patch #3469 (project freeciv): 3/60 is being handled as patch #3543 ___ Reply to this item at: http://gna.org/patch/?3469 ___ Message sent via/by Gna!

Re: [Freeciv-Dev] S2_4 valgrind

2012-10-09 Thread Jacob Nevins
Marko Lindqvist writes: Memory-leak wise S2_4 server seems to be in excellent condition! I just had server-only autogame running in valgrind for several days. In the end there was just a bit over 300k of unfreed memory. Seems like there was no single continuous leak - that 300k is just some

[Freeciv-Dev] [patch #3348] move unit popups in citydlg slightly

2012-10-09 Thread Marko Lindqvist
Update of patch #3348 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20230] Paratrooper value evaluation fails assert when ocean city as target

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20230 Summary: Paratrooper value evaluation fails assert when ocean city as target Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Oct 2012 01:42:16 PM EEST Category: ai

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20231 Summary: AI considers unit to get 2 veteran levels in civ2 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Oct 2012 12:17:25 AM EEST Category: ai Severity:

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #20231 (project freeciv): virtual unit to get 2 veteran levels (barracks + Sun Tzu?) That requires more investigation. Sun Tzu's veteran build effect has all types of Barracks as nreqs, so they shouldn't be cumulative. While previous patch is needed for one bug (effect

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #2, bug #20231 (project freeciv): It seems that city has both Barracks II and Barracks. Usually this is impossible as Barracks get obsoleted by the time Barracks II become available. I suspect that Barracks II was built by former owner, city got conquered by someone without

[Freeciv-Dev] [bug #20232] Multiple veteran levels thanks to Barracks + Barracks II

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20232 Summary: Multiple veteran levels thanks to Barracks + Barracks II Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Oct 2012 01:58:34 AM EEST Category: rulesets

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #20231 (project freeciv): bug #20232 is for the second (ruleset) bug. This ticket remains for the missing cap. ___ Reply to this item at: http://gna.org/bugs/?20231

[Freeciv-Dev] [bug #20232] Multiple veteran levels thanks to Barracks + Barracks II

2012-10-09 Thread Marko Lindqvist
Update of bug #20232 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix (file #16682) ___ Additional Item

[Freeciv-Dev] [bug #17658] Translate msgid freeciv 2.3.0

2012-10-09 Thread Marko Lindqvist
Update of bug #17658 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-10-09 Thread Marko Lindqvist
Update of patch #3495 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3535] Fix road's native_to comment in rulesets

2012-10-09 Thread Marko Lindqvist
Update of patch #3535 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #15, patch #3346 (project freeciv): When I /endgame, client popup still says that game ended in draw. Ranklog file has been written with me as winner. ___ Reply to this item at: http://gna.org/patch/?3346