[Freeciv-Dev] [patch #1344] Unsure notify messages have colors

2009-10-24 Thread pepeto
Update of patch #1344 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1345] Add voteinfo bar options

2009-10-24 Thread pepeto
Update of patch #1345 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14580] Remove cancel_connection_votes() duplication

2009-10-24 Thread pepeto
Update of bug #14580 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14578] Crash when reconnecting a game

2009-10-24 Thread pepeto
Update of bug #14578 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14579] Crash when reconnecting a game

2009-10-24 Thread pepeto
Update of bug #14579 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14581] Units are not displayed when reconnecting

2009-10-24 Thread pepeto
Update of bug #14581 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1348] Add menus_init()

2009-10-24 Thread pepeto
URL: http://gna.org/patch/?1348 Summary: Add menus_init() Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 11:56 Category: client Priority: 3 - Low Status: Ready

[Freeciv-Dev] [bug #14592] Crash entering market place

2009-10-24 Thread pepeto
URL: http://gna.org/bugs/?14592 Summary: Crash entering market place Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 13:26 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-24 Thread pepeto
Update of bug #14584 (project freeciv): Status:None = Confirmed Planned Release:None = 2.2.0 ___ Follow-up Comment #1: It also occurs when

[Freeciv-Dev] [bug #14594] game.info.killcitizen broken

2009-10-24 Thread pepeto
URL: http://gna.org/bugs/?14594 Summary: game.info.killcitizen broken Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 14:44 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14595] Wakeup neighbor sentries is not logical

2009-10-24 Thread pepeto
URL: http://gna.org/bugs/?14595 Summary: Wakeup neighbor sentries is not logical Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 15:24 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14596] Occupy info is not updated in citybar

2009-10-24 Thread pepeto
URL: http://gna.org/bugs/?14596 Summary: Occupy info is not updated in citybar Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 15:53 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #14597] When trade routes are displayed, establish new ones doesn't update the map view correctly

2009-10-24 Thread pepeto
URL: http://gna.org/bugs/?14597 Summary: When trade routes are displayed, establish new ones doesn't update the map view correctly Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 16:34 Category:

[Freeciv-Dev] [bug #14598] Wish: Global ralley points

2009-10-24 Thread anonymous
URL: http://gna.org/bugs/?14598 Summary: Wish: Global ralley points Project: Freeciv Submitted by: None Submitted on: Saturday 10/24/2009 at 23:39 CEST Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread anonymous
Follow-up Comment #1, bug #14585 (project freeciv): What I ment was not the timeout of a turn (which gets counted down) but the time the server needs between turns. I.e. the time from pressing turn-done till one can move again. In large games I have seen it take from 1 to 20 minutes.

Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread Michael Kaufman
interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit management) and store that time. Use number of cities