Update of patch #1344 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1345 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of bug #14580 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14578 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14579 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14581 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1348
Summary: Add menus_init()
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 11:56
Category: client
Priority: 3 - Low
Status: Ready
URL:
http://gna.org/bugs/?14592
Summary: Crash entering market place
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 13:26
Category: general
Severity: 4 - Important
Update of bug #14584 (project freeciv):
Status:None = Confirmed
Planned Release:None = 2.2.0
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Follow-up Comment #1:
It also occurs when
URL:
http://gna.org/bugs/?14594
Summary: game.info.killcitizen broken
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 14:44
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14595
Summary: Wakeup neighbor sentries is not logical
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 15:24
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14596
Summary: Occupy info is not updated in citybar
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 15:53
Category: client
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14597
Summary: When trade routes are displayed, establish new ones
doesn't update the map view correctly
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 24.10.2009 à 16:34
Category:
URL:
http://gna.org/bugs/?14598
Summary: Wish: Global ralley points
Project: Freeciv
Submitted by: None
Submitted on: Saturday 10/24/2009 at 23:39 CEST
Category: None
Severity: 1 - Wish
Follow-up Comment #1, bug #14585 (project freeciv):
What I ment was not the timeout of a turn (which gets counted down) but the
time the server needs between turns. I.e. the time from pressing turn-done
till one can move again. In large games I have seen it take from 1 to 20
minutes.
interesting idea, and easily doable. In fact a nice little project for
someone wanting to get their feet wet.
Add a timing struct for each AI. Each turn for each AI, calculate the time
it takes for various major actions (city management, unit management) and
store that time. Use number of cities
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