[Freeciv-Dev] [patch #1342] Unit type negated requirements

2009-12-20 Thread Daniel Markstedt

Update of patch #1342 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1339] Unit type requirements

2009-12-20 Thread Daniel Markstedt

Update of patch #1339 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1340] Technology requirements

2009-12-20 Thread Daniel Markstedt

Update of patch #1340 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1341] Improvement negated requirements

2009-12-20 Thread Daniel Markstedt

Update of patch #1341 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1338] [Metaticket] Generalize requirements

2009-12-20 Thread Daniel Markstedt

Update of patch #1338 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2009-12-20 Thread Daniel Markstedt

Update of patch #1330 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2009-12-20 Thread Daniel Markstedt

Update of patch #1303 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2009-12-20 Thread Daniel Markstedt

Update of patch #1301 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1297] ignore command

2009-12-20 Thread Daniel Markstedt

Update of patch #1297 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1284] update reset command

2009-12-20 Thread Daniel Markstedt

Update of patch #1284 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-12-20 Thread Daniel Markstedt

Update of patch #1235 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1222] function to access information for different radii

2009-12-20 Thread Daniel Markstedt

Update of patch #1222 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2009-12-20 Thread Daniel Markstedt

Update of bug #13873 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #13871] [patch 05/07] add setting action callback function

2009-12-20 Thread Daniel Markstedt

Update of bug #13871 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #13869] [patch 03/07] simplify validation functions

2009-12-20 Thread Daniel Markstedt

Update of bug #13869 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #14660] Rivers_overlay error messages

2009-12-20 Thread Daniel Markstedt

Update of bug #14660 (project freeciv):

 Planned Release: = 2.2.0  


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[Freeciv-Dev] [bug #14529] Separate LAN servers and metaserver's servers connection

2009-12-20 Thread Daniel Markstedt

Update of bug #14529 (project freeciv):

 Planned Release: = 2.2.0  


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[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2009-12-20 Thread Daniel Markstedt

Update of bug #14469 (project freeciv):

 Planned Release: = 2.2.0  


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[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2009-12-20 Thread pepeto

Update of patch #1391 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2009-12-20 Thread pepeto

Update of bug #14469 (project freeciv):

 Planned Release:   2.2.0 = 2.3.0  

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Follow-up Comment #2:

This cannot be done without network change, postponded to 2.3.


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[Freeciv-Dev] [bug #14862] Remove Planned Release '2.1.10'

2009-12-20 Thread Daniel Markstedt

Update of bug #14862 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #7:

New 'text field' Planned Release field introduced while the old 'select box'
Planned Release field has been retired.

Data has been transferred for all open bugs, but I didn't touch closed bugs
since they were just too many to handle manually. This data can still be
accessed though by activating the old field temporarily (just tested it.)

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[Freeciv-Dev] [bug #14454] Links for units/cities being removed

2009-12-20 Thread pepeto

Update of bug #14454 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Additional Item Attachment:

File name: trunk_S2_2_server_links.diff   Size:21 KB


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[Freeciv-Dev] [bug #14908] F_SUPERSPY attacker always wins

2009-12-20 Thread pepeto

Update of bug #14908 (project freeciv):

  Status:None = Invalid
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #14908] F_SUPERSPY attacker always wins

2009-12-20 Thread pepeto

Update of bug #14908 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14933] Break lines between wonders in map popup

2009-12-20 Thread pepeto

Update of bug #14933 (project freeciv):

 Planned Release: = 2.2.0  


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[Freeciv-Dev] [bug #14945] Crash at startup - mapview_common.c line788

2009-12-20 Thread pepeto

Update of bug #14945 (project freeciv):

Category:  client-gtk-2.0 = client 
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Release: = 2.1.10 
 Planned Release: = 2.1.11, 2.2.0  

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Follow-up Comment #1:

I failed to reproduce.  However, it doesn't make really sense to stop Freeciv
at this point.  So, I removed the assertion.


(file #7529)
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Additional Item Attachment:

File name: trunk_S2_2_S2_1_center_tile_assert.diff Size:0 KB


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[Freeciv-Dev] [bug #14945] Crash at startup - mapview_common.c line788

2009-12-20 Thread pepeto

Update of bug #14945 (project freeciv):

Category:  client-gtk-2.0 = client 
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.1.11, 2.2.0  


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[Freeciv-Dev] [bug #14972] Cannot start a loaded autogame

2009-12-20 Thread pepeto

URL:
  http://gna.org/bugs/?14972

 Summary: Cannot start a loaded autogame
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 20.12.2009 à 11:57
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

Taking over a player doesn't toggle it to Human mode.





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[Freeciv-Dev] [bug #14933] Break lines between wonders in map popup

2009-12-20 Thread pepeto

Update of bug #14933 (project freeciv):

Category:  client-gtk-2.0 = client 
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release:   2.2.0 = 2.1.11, 2.2.0  

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Follow-up Comment #2:

Fix attached: added astr_cut_lines() function.


(file #7530)
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File name: trunk_S2_2_S2_1_astr_cut_lines.diff Size:1 KB


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Re: [Freeciv-Dev] Update to freesounds soundset

2009-12-20 Thread Daniel Markstedt
Hi Gav,

Thanks for the new version. I've uploaded it to our download server
and updated the wiki page.

It seems the URL to the forum page is bad. Guess you're referring to
http://forum.freeciv.org/viewtopic.php?t=6086 ;)

To answer your question, any contents included with Freeciv must have
a license that is compatible with the GNU GPL v2. I just had a quick
look again at the Creative Commons license that Freesounds refer to,
and it unfortunately has a clause that forbids commercial use, which
is a no-go in in the FLOSS world. Perhaps you could hear with
Freesounds if they offer some kind of dual-licensing deal for open
source projects?

Oh and BTW, for future packages I suggest you put your own name
somewhere in README file. This is a common practice.

Best,

Daniel

On Mon, Dec 14, 2009 at 11:23 AM, Gavin mdc...@gmail.com wrote:
 Hey all
 I made an update to the  soundset based on some feedback from a forum user.
 Could we add this updated version to the FTP?
 Forum post: http://forum.freeciv.org/viewtopic.php
 Direct download: http://pedantic.co.za/freeciv/freesounds-1.1.zip
 Another question: What would it take for this to become the new default
 soundset?
 Gav
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Re: [Freeciv-Dev] Update to freesounds soundset

2009-12-20 Thread John Wilson
The link on the bottom of the http://www.freesound.org website links to
http://creativecommons.org/licenses/by-nd/2.0/ which is the creative commons
license with the attribution/no-derivitive options, but not the
no-commercial option. While its true that CC has a no-commercial clause, its
only an option that doesn't have to be in the license.

I don't know if the no derivative clause would be a problem though...I also
don't know the license that the specific sounds that Gavin used (if they
differ from the webpage that has this message 'This site is licensed under a
Creative Commons License http://creativecommons.org/licenses/by-nd/2.0/ [
http://creativecommons.org/licenses/by-nd/2.0/] by MTGhttp://www.mtg.upf.edu/(
UPF http://www.upf.edu/). | Contact
Webmasterhttp://www.freesound.org/contact.php| Some Rights Reserved!
'


On Sun, Dec 20, 2009 at 3:04 PM, Daniel Markstedt markst...@gmail.comwrote:

 Hi Gav,

 Thanks for the new version. I've uploaded it to our download server
 and updated the wiki page.

 It seems the URL to the forum page is bad. Guess you're referring to
 http://forum.freeciv.org/viewtopic.php?t=6086 ;)

 To answer your question, any contents included with Freeciv must have
 a license that is compatible with the GNU GPL v2. I just had a quick
 look again at the Creative Commons license that Freesounds refer to,
 and it unfortunately has a clause that forbids commercial use, which
 is a no-go in in the FLOSS world. Perhaps you could hear with
 Freesounds if they offer some kind of dual-licensing deal for open
 source projects?

 Oh and BTW, for future packages I suggest you put your own name
 somewhere in README file. This is a common practice.

 Best,

 Daniel

 On Mon, Dec 14, 2009 at 11:23 AM, Gavin mdc...@gmail.com wrote:
  Hey all
  I made an update to the  soundset based on some feedback from a forum
 user.
  Could we add this updated version to the FTP?
  Forum post: http://forum.freeciv.org/viewtopic.php
  Direct download: http://pedantic.co.za/freeciv/freesounds-1.1.zip
  Another question: What would it take for this to become the new default
  soundset?
  Gav
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