URL:
http://gna.org/patch/?1740
Summary: updated swiss.ruleset
Project: Freeciv
Submitted by: None
Submitted on: Wednesday 07/07/2010 at 08:57 CEST
Category: rulesets
Priority: 5 - Normal
On 6 July 2010 12:04, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
where would i put variables that need to be seen from every .c file in
the server?
The file would be ./common/fc_types.h. But you should have a good reason
to do something like this.
a FILE structure, part of
On 6 July 2010 20:59, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
Am Thursday 01 July 2010 10:56:48 schrieb Marko Lindqvist:
A couple of years ago I wrote proof-of-concept patch that run AI's in
separate thread so they could work at the same time when players move
removing long
Update of bug #15364 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #10:
My reply here
On 4 July 2010 10:29, Karl Goetz no-reply.invalid-addr...@gna.org wrote:
Ah right. We (debian) have been pretty good about keeping
freeciv up to date in unstable, and new versions have (thus far)
rebuilt fine on older releases. I'd hope that anyone who wants a
debianised package could use
Update of bug #16229 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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