[Freeciv-Dev] [patch #1740] updated swiss.ruleset

2010-07-07 Thread anonymous
URL: http://gna.org/patch/?1740 Summary: updated swiss.ruleset Project: Freeciv Submitted by: None Submitted on: Wednesday 07/07/2010 at 08:57 CEST Category: rulesets Priority: 5 - Normal

Re: [Freeciv-Dev] longturn patch

2010-07-07 Thread Michal Mazurek
On 6 July 2010 12:04, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: where would i put variables that need to be seen from every .c file in the server? The file would be ./common/fc_types.h. But you should have a good reason to do something like this. a FILE structure, part of

Re: [Freeciv-Dev] Longturn Freeciv

2010-07-07 Thread Marko Lindqvist
On 6 July 2010 20:59, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Thursday 01 July 2010 10:56:48 schrieb Marko Lindqvist:  A couple of years ago I wrote proof-of-concept patch that run AI's in separate thread so they could work at the same time when players move removing long

[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-07-07 Thread Marko Lindqvist
Update of bug #15364 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #10: My reply here

[Freeciv-Dev] Debian directory (was bug #15364)

2010-07-07 Thread Marko Lindqvist
On 4 July 2010 10:29, Karl Goetz no-reply.invalid-addr...@gna.org wrote: Ah right. We (debian) have been pretty good about keeping freeciv up to date in unstable, and new versions have (thus far) rebuilt fine on older releases. I'd hope that anyone who wants a debianised package could use

[Freeciv-Dev] [bug #16229] fix player_load_units()

2010-07-07 Thread Jacob Nevins
Update of bug #16229 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: