On 6 July 2010 20:59, Matthias Pfafferodt <[email protected]> wrote: > Am Thursday 01 July 2010 10:56:48 schrieb Marko Lindqvist: >> >> A couple of years ago I wrote proof-of-concept patch that run AI's in >> separate thread so they could work at the same time when players move >> removing long wait between turns. The idea was rejected on basis that >> it would make debugging much harder. > > Is it still working? If it could be deactivated via a compile switch for > debugging it would something nice to have ...
I guess the only usable part of the patch would now be portable thread "class". I'm on vacation until end of month and will not spend much time on my Freeciv development machines, but I'll check the patch August at latest. - ML _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
