[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance. (ONLY AT WAR)

2010-08-15 Thread Alberto Bonsanto
URL: Summary: International traderoutes don't pay attention to minimal distance. (ONLY AT WAR) Project: Freeciv Submitted by: master Submitted on: lunes 16/08/10 at 01:12 Category: None

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread pepeto
Follow-up Comment #8, bug #16441 (project freeciv): > BTW, what did you mean, when you wrote it's not a bug? I just > don't understand why sometimes (e.g. in ancient Europe scenario > from freeciv-contrib) it worked and sometimes didn't. The server assume that the rulesetdir saved into a savegam

Re: [Freeciv-Dev] Updates to freesound soundset

2010-08-15 Thread Daniel Markstedt
Hi Gav, Your latest version has now been put on download.gna.org and linked to from the wiki. If you plan on making more releases in the future, it might be convenient to get you project access on gna.org so you can independently update your packages. Just ping me with your gna.org username and I

[Freeciv-Dev] [bug #16448] freeciv.org contact addresses bouncing

2010-08-15 Thread Daniel Markstedt
URL: Summary: freeciv.org contact addresses bouncing Project: Freeciv Submitted by: dmarks Submitted on: Monday 08/16/2010 at 06:18 Category: freeciv.org Severity: 4 - Importan

[Freeciv-Dev] [bug #16447] gettext errors with new nations

2010-08-15 Thread Daniel Markstedt
URL: Summary: gettext errors with new nations Project: Freeciv Submitted by: dmarks Submitted on: Monday 08/16/2010 at 05:51 Category: rulesets Severity: 5 - Blocker

[Freeciv-Dev] [bug #16446] Can't put app at a path containing a space

2010-08-15 Thread Daniel Markstedt
Update of bug #16446 (project freeciv): Assigned to:None => bitaxis ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16446] Can't put app at a path containing a space

2010-08-15 Thread Steve
URL: Summary: Can't put app at a path containing a space Project: Freeciv Submitted by: sderose Submitted on: Sunday 08/15/2010 at 20:41 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #16288] poedit doesn't like freeciv.pot

2010-08-15 Thread Daniel Markstedt
Follow-up Comment #2, bug #16288 (project freeciv): This theoretically affects any locale. The underlying problem is that the generated freeciv.pot file contains these two lines. Perhaps this is a bug in gettext itself? ___ Reply to this i

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-15 Thread George Koehler
Follow-up Comment #8, bug #15559 (project freeciv): While I am using my patch (file #9838), './ser --bind ::' starts an IPv6-only server, './ser --bind 0.0.0.0' starts an IPv4-only server. If I run IPv4-only server, then my Freeciv client can connect to '127.0.0.1' but refuses to connect to 'loc

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #7, bug #16441 (project freeciv): This is not about that bug, and behaviour of 2.1 r17753 is the same as in comment #5. ___ Reply to this item at: _

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Marko Lindqvist
Follow-up Comment #6, bug #16441 (project freeciv): >>This is the server for Freeciv version 2.1.10+ You are using revision older than 2.1.11 release? Bug that allowed user to override correct scenario ruleset with /rulesetdir command was fixed quite late in 2.1, you may have older revision.

[Freeciv-Dev] [patch #1857] ai_type_alloc()

2010-08-15 Thread Marko Lindqvist
Update of patch #1857 (project freeciv): Depends on: => patch #1855 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1857] ai_type_alloc()

2010-08-15 Thread Marko Lindqvist
URL: Summary: ai_type_alloc() Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/15/2010 at 19:27 Category: ai Priority: 5 - Normal Status: Ready Fo

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #5, bug #16441 (project freeciv): This case also affects 2.1 (tested with "fantasy nations" ruleset): >$ ./ser -f ~/.freeciv/scenarios/earthFN.sav -d 3 >This is the server for Freeciv version 2.1.10+ >You can learn a lot about Freeciv at http://www.freeciv.org/ >3: log started

[Freeciv-Dev] [bug #16445] Loading civ1 and civ2 rulesets produce error messages

2010-08-15 Thread pepeto
URL: Summary: Loading civ1 and civ2 rulesets produce error messages Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 15:52 Category: rulesets Severity:

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread pepeto
Follow-up Comment #4, bug #16441 (project freeciv): Thank you for testing. Actually the bug left is not related to this. So I opened a new item for it (bug #16444). ___ Reply to this item at: _

[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box

2010-08-15 Thread pepeto
URL: Summary: Changing the ruleset doesn't update the ruleset combo box Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 15:50 Category: client-gtk-2.0

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread Ann Barcomb
On Sun, 15 Aug 2010, David Lowe wrote: So this currently exists in 2.1+ ? Although it doesn't seem to help the case of a player looking for a specific nation if they don't remember the name... I think that situation is most likely to occur when the player is looking for the nation n

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread Ann Barcomb
On Sat, 14 Aug 2010, Daniel Markstedt wrote: > One idea that I've had for some time is to redesign the UI so that you > can filter nations based on several criteria at once, with a simple > example being "African AND Modern". Perhaps by making each group a > checkbox rather than a tab. I think th

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16441 (project freeciv): I've checked this both for trunk and 2.2 (sorry I've uploaded the wrong file), the patch for server works. If you load the scenario from client (start scenario game) it shows the default ruleset (see the attached screenshot for trunk), but actua

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread pepeto
Update of bug #16441 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.3, 2.3.0 _

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-15 Thread David Lowe
Follow-up Comment #11, bug #15347 (project freeciv): I've not used the SDL client in a while, so i've no horse in this race. That said, i perfectly agree with the logic that as long as we've loaded a library then we'd be better off using functions from the library rather than rolling our own. T

[Freeciv-Dev] [patch #1856] More efficient is_nation_in_range()

2010-08-15 Thread pepeto
URL: Summary: More efficient is_nation_in_range() Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 14:58 Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-15 Thread pepeto
Update of bug #16442 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.3, 2.3.0 _

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread David Lowe
On 14 Aug, 2010, at 10:24 AM, Daniel Markstedt wrote: > Yes, the code will pick AI opponent nations based on the 'match' value > for your nation's groups. See nations.ruleset, e.g.: > > [ngroup_ancient] > name=_("?nationgroup:Ancient") > match=2 > ... > [ngroup_american] > name=_("?nationgroup:

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread pepeto
Follow-up Comment #1, bug #16441 (project freeciv): It seems you miss the "rulesetdir" option of the scenario. ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-15 Thread pepeto
Update of bug #16440 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.3, 2.3.0 _

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-15 Thread pepeto
Update of bug #16440 (project freeciv): Summary: Chatline resizes for very long lines => Voteinfo bar is too long at the right of the screen ___ Follow-up Comment #1: Actually, I am wrong, the problem is the voteinfo bar.

[Freeciv-Dev] [bug #16437] Client voting bar out of synchronization

2010-08-15 Thread pepeto
Update of bug #16437 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-15 Thread pepeto
URL: Summary: Great Library should take in account teams, not players Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:50 Category: general Severity

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
URL: Summary: silently switching to default ruleset when loading scenario with custom ruleset Project: Freeciv Submitted by: heilkitty Submitted on: Воскресенье 15.08.2010 at 11:50 Category: r

[Freeciv-Dev] [bug #16440] Chatline resizes for very long lines

2010-08-15 Thread pepeto
URL: Summary: Chatline resizes for very long lines Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:45 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #16439] Hard to use the client in multi-player games

2010-08-15 Thread pepeto
URL: Summary: Hard to use the client in multi-player games Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:43 Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [bug #16438] Strange CMA error message

2010-08-15 Thread pepeto
URL: Summary: Strange CMA error message Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:40 Category: client Severity: 2 - Minor Pri

[Freeciv-Dev] [bug #16437] Client voting bar out of synchronization

2010-08-15 Thread pepeto
URL: Summary: Client voting bar out of synchronization Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:38 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16436] 1: At control.c, line 2500: attempting to iterate a NULL list

2010-08-15 Thread pepeto
URL: Summary: 1: At control.c, line 2500: attempting to iterate a NULL list Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 11:36 Category: client Sev

[Freeciv-Dev] [bug #16426] Changing terrain to ocean should not clean pollution unconditionally

2010-08-15 Thread pepeto
Update of bug #16426 (project freeciv): Status: Need Info => Ready For Test ___ Follow-up Comment #6: Complete patch for all 3 points, fixing also issues in the editor. (file #9840, file #9841)

[Freeciv-Dev] [patch #1855] Name for ai_type

2010-08-15 Thread Marko Lindqvist
URL: Summary: Name for ai_type Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/15/2010 at 12:18 Category: ai Priority: 5 - Normal Status: Ready F

[Freeciv-Dev] [patch #1841] Download progress bar

2010-08-15 Thread Marko Lindqvist
Update of patch #1841 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1835] Attach data for each ai type to city structure

2010-08-15 Thread Marko Lindqvist
Update of patch #1835 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-08-15 Thread Marko Lindqvist
Follow-up Comment #1, bug #16429 (project freeciv): I guess this warning could be caused by another unit pillaging road from the tile while engineers are set to build railroad. It must be allied unit though, to exist in same tile. ___ Repl