[Freeciv-Dev] [patch #1350] Nations: Mordvin, Bashkir, (Chechen, Abkhaz, Ossetian, Tatar, Paulista)

2010-10-11 Thread Daniel Markstedt
Follow-up Comment #21, patch #1350 (project freeciv): Latinized Bashkirs, based on Omniglot reference sheet with these additional conventions: ҙ - dz; ғ - gh; ң - ng. Flag based on PD image by Conscious. http://commons.wikimedia.org/wiki/File:Flag_of_Bashkortostan.svg (file #10736, file #10737)

[Freeciv-Dev] [patch #2056] Revisit autogenerated help for unit requirements

2010-10-11 Thread Jacob Nevins
Additional Item Attachment, patch #2056 (project freeciv): File name: trunk-unit-req-help.diff Size:11 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #2056] Revisit autogenerated help for unit requirements

2010-10-11 Thread Jacob Nevins
URL: Summary: Revisit autogenerated help for unit requirements Project: Freeciv Submitted by: jtn Submitted on: Tuesday 10/12/10 at 00:36 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #16857] [trunk] Assertion failures + segfault with civ1/civ2 rulesets

2010-10-11 Thread Jacob Nevins
Follow-up Comment #2, bug #16857 (project freeciv): The obvious fix is presumably just to add the Early Modern group to these rulesets' nation.ruleset, but I haven't thought about whether that's the right answer for strict civ1/civ2 compatibility, nor whether we should be more robust against this

[Freeciv-Dev] [bug #16857] [trunk] Assertion failures + segfault with civ1/civ2 rulesets

2010-10-11 Thread Jacob Nevins
Update of bug #16857 (project freeciv): Summary: [trunk] Assertion failures + segfault with civ1 ruleset => [trunk] Assertion failures + segfault with civ1/civ2 rulesets ___ Follow-up Comment #1: Actually I get the same t

[Freeciv-Dev] [bug #16857] [trunk] Assertion failures + segfault with civ1 ruleset

2010-10-11 Thread Jacob Nevins
URL: Summary: [trunk] Assertion failures + segfault with civ1 ruleset Project: Freeciv Submitted by: jtn Submitted on: Tuesday 10/12/10 at 00:16 Category: None Severity: 4 - Im

[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)

2010-10-11 Thread Jacob Nevins
Follow-up Comment #2, bug #16854 (project freeciv): Well, there's game.info.nuke_contamination -- I think that's available on the client, and fairly simple to test I did consider removing all mention of Fallout if that's set to "Pollution", but I'm wary of that -- even if nukes can't generate fa

[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)

2010-10-11 Thread pepeto
Follow-up Comment #1, bug #16854 (project freeciv): Is there a way from the client side to know if the nuclear fallout are used into the ruleset? ___ Reply to this item at:

Re: [Freeciv-Dev] Tracker statuses

2010-10-11 Thread Jacob Nevins
Matthias Pfafferodt writes: > One question to your version: > > Am Sunday 10 October 2010 21:44:26 schrieb Jacob Nevins: > > When a patch is ready, it must be posted to the bug tracker and the > > ticket status set to ''Ready For Test''. Allow an adequate period of > > time in this state for comme

[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)

2010-10-11 Thread Jacob Nevins
Update of bug #16854 (project freeciv): Category: client => docs Status:None => Ready For Test Assigned to:None => jtn Planned Release:

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-11 Thread Matthias Pfafferodt
Update of bug #16839 (project freeciv): Depends on: => bugs #16799 ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-11 Thread Matthias Pfafferodt
, this is bug #16799. The updated version of this patch applies on top of bug #16799. (file #10728) ___ Additional Item Attachment: File name: 20101011-trunk-cleanup-rulesets-experimental-multiplayer.patch

[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-11 Thread Daniel Markstedt
Follow-up Comment #1, patch #2051 (project freeciv): - Improved leader list. - Orthography according to Omniglot: http://www.omniglot.com/writing/yakut.htm Slightly modified to avoid using some more exotic diacritics: ҥ > ṅ > ng ҕ > ğ > gh (file #10727) __

[Freeciv-Dev] [bug #16855] root_req'd techs not visible in tech tree

2010-10-11 Thread HanduMan
URL: Summary: root_req'd techs not visible in tech tree Project: Freeciv Submitted by: handuman Submitted on: Monday 10/11/10 at 16:44 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)

2010-10-11 Thread HanduMan
URL: Summary: Misleading help text for oceanic terrains (custom rules) Project: Freeciv Submitted by: handuman Submitted on: Monday 10/11/10 at 16:16 Category: client Severity:

Re: [Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost )

2010-10-11 Thread Matthias Pfafferodt
Yes, the additional time delay could be removed. One question to your version: Am Sunday 10 October 2010 21:44:26 schrieb Jacob Nevins: > ### start proposal ### > When you start working on a ticket, ensure that it's assigned to > yourself and set the st

[Freeciv-Dev] [bug #16853] no local server if logging is activated

2010-10-11 Thread Matthias Pfafferodt
Update of bug #16853 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron ___ Reply to this item at:

[Freeciv-Dev] [bug #16853] no local server if logging is activated

2010-10-11 Thread Matthias Pfafferodt
s max_args to 16. ___ File Attachments: --- Date: Montag 11.10.2010 um 16:42 Name: 20101011-trunk--bugfix-increase-max_args-to-16-logfile.patch Size: 717B By: syntron <http://gna.org/bugs/downloa

[Freeciv-Dev] [bug #16852] Research report crash (with root_reqs)

2010-10-11 Thread HanduMan
URL: Summary: Research report crash (with root_reqs) Project: Freeciv Submitted by: handuman Submitted on: Monday 10/11/10 at 13:55 Category: client-gtk-2.0 Severity: 4 - Impor

[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-11 Thread J.M. Maalderink
Follow-up Comment #3, patch #2045 (project freeciv): Could you upload yours? Then we can combine both nationsets. And that's a great find; I'll include some of the names in the Iberian and Celtiberian nations. It would also be great to have Lusitanian and Tartessian nations, but I don't know if

[Freeciv-Dev] [patch #2055] Lebanese nation

2010-10-11 Thread J.M. Maalderink
URL: Summary: Lebanese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 10/11/2010 at 07:05 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2054] Mozambican nation

2010-10-11 Thread J.M. Maalderink
URL: Summary: Mozambican nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 10/11/2010 at 07:00 Category: rulesets Priority: 5 - Normal Statu