[Freeciv-Dev] [bug #17010] clear the event cache only for new games

2010-11-03 Thread Matthias Pfafferodt
Update of bug #17010 (project freeciv): Planned Release: 2.3.0,2.4.0 = 2.2.4,2.3.0,2.4.0 ___ Follow-up Comment #2: It can probably fixed for 2.2.4 too. The patch does apply also to this version.

[Freeciv-Dev] [task #7225] Branching S2_3

2010-11-03 Thread pepeto
Update of task #7225 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7225 ___ Message posté

[Freeciv-Dev] [bug #16983] Poor choice of city worked tile

2010-11-03 Thread pepeto
Update of bug #16983 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: 2.3.0 = 2.3.0, 2.4.0

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #16800 (project freeciv): my try on a fix; I did not test it extensively but it should prevent a city bridge changes 20101103: * replace is_native_tile() by can_exist_at_tile() for point 4 of can_unit_move_to_tile(): 4) Unit can move to a tile where it can't survive

[Freeciv-Dev] [patch #2160] cleanup infracache to _not_ work on real tiles

2010-11-03 Thread Matthias Pfafferodt
: --- Date: Mittwoch 03.11.2010 um 12:42 Name: 20101103-07-trunk-cleanup-infracache-to-_not_-work-on-real-tiles.patch Size: 22kB By: syntron http://gna.org/patch/download.php?file_id=11078 ___ Reply to this item

[Freeciv-Dev] [patch #2161] check for ai handicat H_MAP in is_wet()

2010-11-03 Thread Matthias Pfafferodt
: * is the logic correct? ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 12:43 Name: 20101103-08-trunk-check-for-ai-handicat-H_MAP-in-is_wet.patch Size: 985B By: syntron http

[Freeciv-Dev] [patch #1928] [mapimg] remove save_ppm and -P option

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1928 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #6: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2018] [mapimg] implement map image

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2018 (project freeciv): update target to freeciv 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2018 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2019 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #20: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2020] [mapimg] script to generate animated gifs from map images

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2020 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #5: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2161] check for ai handicat H_MAP in is_wet()

2010-11-03 Thread pepeto
Follow-up Comment #1, patch #2161 (project freeciv): Yes, it seems ok. I always have problems to understand !(a b) logic, I usually use (!a || !b) instead, but that's a personal problem... ___ Reply to this item at:

[Freeciv-Dev] [patch #2058] [mapimg] add rgbcolor.(ch)

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2058 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #1: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2059] [mapimg] update colors_common to use struct rgbcolor

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2059 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #1: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2060] [mapimg] define terrain colors in the ruleset

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2060 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #2: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2061 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #15: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2063 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #7: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [bug #16864] fix console output (handle_stdin_input_real())

2010-11-03 Thread Matthias Pfafferodt
Update of bug #16864 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #6: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2066] cleanup color handling in the sdl client

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2066 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #2: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2069] [mapimg] update terrain colors (overview and mapimg)

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2069 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #2: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2160] cleanup infracache to _not_ work on real tiles

2010-11-03 Thread pepeto
Follow-up Comment #1, patch #2160 (project freeciv): This is an excellent patch. Maybe the ai_calc_*() should take a 'const' tile pointer as argument to ensure to do stupid hack inside that caused so much bugs. ___ Reply to this item at:

[Freeciv-Dev] [patch #2072] [mapimg] save player color in savegame

2010-11-03 Thread Matthias Pfafferodt
of savegame2.c (file #11080) ___ Additional Item Attachment: File name: 20101103-13-trunk-save-player-color-in-savegame-only-version-2.patch Size:2 KB ___ Reply to this item at: http

[Freeciv-Dev] [patch #2072] [mapimg] save player color in savegame

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2072 (project freeciv): Depends on: = patch #2152 ___ Reply to this item at: http://gna.org/patch/?2072 ___ Nachricht

[Freeciv-Dev] [bug #16861] remove #undef FT_COLOR

2010-11-03 Thread Matthias Pfafferodt
Update of bug #16861 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2057] [mapimg] rename registry.c:MAX_LEN_BUFFER

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2057 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-03 Thread Matthias Pfafferodt
Update of bug #16800 (project freeciv): Depends on: = patch #2160 ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #16800 (project freeciv): the patch depends on patch #2160 due to the check added to tile_change_terrain(); else a lot of asserts will be shown due to the hacks which change the terrain to calculate the goodness of a possible change Should the test be included in

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-03 Thread pepeto
Follow-up Comment #17, bug #16800 (project freeciv): Should the test be included in #ifdef DEBUG / #endif? I can, but must not. ___ Reply to this item at: http://gna.org/bugs/?16800 ___

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-03 Thread pepeto
Follow-up Comment #18, bug #16800 (project freeciv): However, it should be included in a #ifndef NDEBUG because fc_assert has no effect when NDEBUG is defined. ___ Reply to this item at: http://gna.org/bugs/?16800

[Freeciv-Dev] [patch #2160] cleanup infracache to _not_ work on real tiles

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2160 (project freeciv): Maybe the ai_calc_*() should take a 'const' tile pointer as argument to ensure to do stupid hack inside that caused so much bugs. Done Changes: * add the const flag to all struct player, struct tile and struct city arguments (file

[Freeciv-Dev] [bug #17007] Complex goto to connect with road/rail/irrigate/mine/farmland in one go

2010-11-03 Thread pepeto
Update of bug #17007 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?17007 ___ Message posté

[Freeciv-Dev] [bug #17006] build raid/farmland with a single command, connect farmland

2010-11-03 Thread pepeto
Update of bug #17006 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?17006 ___ Message posté

[Freeciv-Dev] [patch #2160] cleanup infracache to _not_ work on real tiles

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2160 (project freeciv): Should this also go into 2.3.0 as it can prevent lots of bugs? ___ Reply to this item at: http://gna.org/patch/?2160 ___ Nachricht

[Freeciv-Dev] [patch #2160] cleanup infracache to _not_ work on real tiles

2010-11-03 Thread pepeto
Follow-up Comment #4, patch #2160 (project freeciv): should be nice. ___ Reply to this item at: http://gna.org/patch/?2160 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Nathan
URL: http://gna.org/bugs/?17015 Summary: Would like to have Go Home command for units Project: Freeciv Submitted by: nmx Submitted on: Wednesday 11/03/2010 at 13:09 Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #1795] save AI type in the savegame

2010-11-03 Thread Matthias Pfafferodt
to changes in the savegame compatibility functions. * save the AI type of the player in the savefile (only for version 2) (file #11082) ___ Additional Item Attachment: File name: 20101103-01-trunk-save-AI-type-in-savegame.patch Size:13 KB

[Freeciv-Dev] [patch #1784] [ai header] city ai data (savegame.c + savegame2.c)

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1784 (project freeciv): Planned Release: 2.3.0 = 2.4.0 Summary: move saving of city ai data into aicity.(ch) = [ai header] city ai data (savegame.c + savegame2.c)

[Freeciv-Dev] [patch #1784] [ai header] city ai data (savegame.c + savegame2.c)

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1784 (project freeciv): add the patch file (file #11083) ___ Additional Item Attachment: File name: 20101103-02-trunk--ai-header-city-ai-data-savegame.c-savegame2.c.patch Size:13 KB

[Freeciv-Dev] [patch #1781] [ai header] ruleset.c

2010-11-03 Thread Matthias Pfafferodt
-up Comment #2: * remove aiunit.h * rename unit_class_ai_init() to units_ruleset_init() which also calls update_simple_ai_types() (file #11084) ___ Additional Item Attachment: File name: 20101103-09-trunk--ai-header-ruleset.c.patch Size:4 KB

[Freeciv-Dev] [patch #1789] [ai] remove aicity from cityturn.c and srv_main.c

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1789 (project freeciv): Status: Ready For Test = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: this ticket is

[Freeciv-Dev] [patch #1788] [ai] remove aidata.h from some files

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1788 (project freeciv): Status: Ready For Test = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: this ticket is

[Freeciv-Dev] [patch #1786] [ai] remove aidata.h from savegame2.c and savegame.c

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1786 (project freeciv): Status: Ready For Test = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: this ticket is

[Freeciv-Dev] [patch #1780] [ai header] citytools.c

2010-11-03 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101103-17-trunk--ai-header-citytools.c.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?1780

[Freeciv-Dev] [patch #1780] [ai header] citytools.c

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1780 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?1780 ___ Nachricht

[Freeciv-Dev] [patch #2162] [ai header] ai unit data (savegame.c + savegame2.c)

2010-11-03 Thread Matthias Pfafferodt
: 20101103-03-trunk--ai-header-ai-unit-data-savegame.c-savegame2.c.patch Size: 10kB By: syntron http://gna.org/patch/download.php?file_id=11086 ___ Reply to this item at: http://gna.org/patch/?2162

[Freeciv-Dev] [patch #2163] [ai header] move CHECK_UNIT into unit.h

2010-11-03 Thread Matthias Pfafferodt
: ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:32 Name: 20101103-04-trunk--ai-header-move-CHECK_UNIT-into-unit.h.patch Size: 2kB By: syntron http://gna.org/patch/download.php

[Freeciv-Dev] [patch #2164] [ai header] unittools.c

2010-11-03 Thread Matthias Pfafferodt
14:33 Name: 20101103-05-trunk--ai-header-unittools.c.patch Size: 1kB By: syntron http://gna.org/patch/download.php?file_id=11088 ___ Reply to this item at: http://gna.org/patch/?2164

[Freeciv-Dev] [patch #2165] [ai header] diplhand.c

2010-11-03 Thread Matthias Pfafferodt
(not needed) ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:34 Name: 20101103-06-trunk--ai-header-diplhand.c.patch Size: 603B By: syntron http://gna.org/patch/download.php

[Freeciv-Dev] [patch #2166] [ai header] diplomats.c

2010-11-03 Thread Matthias Pfafferodt
(not needed) ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:34 Name: 20101103-07-trunk--ai-header-diplomats.c.patch Size: 660B By: syntron http://gna.org/patch/download.php

[Freeciv-Dev] [patch #2167] [ai header] gotohand.c

2010-11-03 Thread Matthias Pfafferodt
(not needed) ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:35 Name: 20101103-08-trunk--ai-header-gotohand.c.patch Size: 617B By: syntron http://gna.org/patch/download.php

[Freeciv-Dev] [patch #2168] [ai header] add aiplayer.(ch) as framework for player AI data

2010-11-03 Thread Matthias Pfafferodt
) ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:35 Name: 20101103-10-trunk--ai-header-add-aiplayer.-ch-as-framework-for-playe.patch Size: 9kB By: syntron http://gna.org

[Freeciv-Dev] [patch #2169] [ai header] srv_main.c

2010-11-03 Thread Matthias Pfafferodt
(not needed) ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:36 Name: 20101103-11-trunk--ai-header-srv_main.c.patch Size: 729B By: syntron http://gna.org/patch/download.php

[Freeciv-Dev] [patch #2170] [ai header] advdata.h

2010-11-03 Thread Matthias Pfafferodt
into advdata.h * remove advdiplomacy.h ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:36 Name: 20101103-12-trunk--ai-header-advdata.h.patch Size: 2kB By: syntron http

[Freeciv-Dev] [patch #2171] [ai header] advdata.c

2010-11-03 Thread Matthias Pfafferodt
: Mittwoch 03.11.2010 um 14:37 Name: 20101103-13-trunk--ai-header-advdata.c.patch Size: 2kB By: syntron http://gna.org/patch/download.php?file_id=11095 ___ Reply to this item at: http://gna.org/patch/?2171

[Freeciv-Dev] [patch #2171] [ai header] advdata.c

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2171 (project freeciv): Depends on: = patch #2168 ___ Reply to this item at: http://gna.org/patch/?2171 ___ Nachricht

[Freeciv-Dev] [patch #2172] [ai header] autosettler.c

2010-11-03 Thread Matthias Pfafferodt
at all * add info about the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:38 Name: 20101103-14-trunk--ai-header-autosettler.c.patch

[Freeciv-Dev] [patch #2173] [ai header] infracache.c

2010-11-03 Thread Matthias Pfafferodt
at all * defaultai.h: not needed at all ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:39 Name: 20101103-15-trunk--ai-header-infracache.c.patch Size: 743B By: syntron http

[Freeciv-Dev] [patch #2175] [ai header] cityturn.c

2010-11-03 Thread Matthias Pfafferodt
at all * add info about the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:40 Name: 20101103-18-trunk--ai-header-cityturn.c.patch

[Freeciv-Dev] [patch #2176] [ai header] unithand.c

2010-11-03 Thread Matthias Pfafferodt
the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:40 Name: 20101103-19-trunk--ai-header-unithand.c.patch Size: 653B By: syntron http

[Freeciv-Dev] [patch #2177] [ai header] srv_log.c

2010-11-03 Thread Matthias Pfafferodt
the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:41 Name: 20101103-20-trunk--ai-header-srv_log.c.patch Size: 795B By: syntron http

[Freeciv-Dev] [patch #2178] [ai header] autoexplorer.c

2010-11-03 Thread Matthias Pfafferodt
the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:41 Name: 20101103-21-trunk--ai-header-autoexplorer.c.patch Size: 793B By: syntron

[Freeciv-Dev] [patch #2179] [ai header] advgoto.c

2010-11-03 Thread Matthias Pfafferodt
the dependencies for the remaining header files ___ File Attachments: --- Date: Mittwoch 03.11.2010 um 14:42 Name: 20101103-22-trunk--ai-header-advgoto.c.patch Size: 671B By: syntron http

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Goswin von Brederlow
Follow-up Comment #1, bug #17015 (project freeciv): I would like such a command too although for a different scenarios. At the start of the game I use wariors to explore. At some point the enemy has found me and I need to defend my cities. So I want to slect all wariors and send them to their

[Freeciv-Dev] [patch #1785] [Metaticket] cleanup usage of ai files by the server

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1785 (project freeciv): Depends on: = patch #2162 ___ Reply to this item at: http://gna.org/patch/?1785 ___ Nachricht

[Freeciv-Dev] [patch #1785] [Metaticket] cleanup usage of ai header files by the server

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1785 (project freeciv): Summary: [Metaticket] cleanup usage of ai files by the server = [Metaticket] cleanup usage of ai header files by the server ___ Follow-up Comment #2: Cleanup the usage of AI

[Freeciv-Dev] [patch #1785] [Metaticket] cleanup usage of ai header files by the server

2010-11-03 Thread Matthias Pfafferodt
Update of patch #1785 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1785 ___ Nachricht

[Freeciv-Dev] [patch #2143] [RFC] AI interface using lua

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2143 (project freeciv): Depends on: = patch #1785 ___ Reply to this item at: http://gna.org/patch/?2143 ___ Nachricht

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Nathan
Follow-up Comment #2, bug #17015 (project freeciv): For the Engineers, I'm not talking about a situation in which they are working. Once the Engineers have done everything they can, the continent is full of Engineers that just sit there waiting for commands. Of course, perhaps a better request

[Freeciv-Dev] [bug #16509] Blank hostname

2010-11-03 Thread pepeto
Update of bug #16509 (project freeciv): Assigned to: cazfi = pepeto Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #8: I will take care of

[Freeciv-Dev] [bug #16862] Black map with compositing enabled

2010-11-03 Thread pepeto
Follow-up Comment #4, bug #16862 (project freeciv): Mirex, could you post the patch you applied. Maybe it's an error in our code base. ___ Reply to this item at: http://gna.org/bugs/?16862

[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-11-03 Thread pepeto
Follow-up Comment #6, bug #16769 (project freeciv): See also patch #1700. ___ Reply to this item at: http://gna.org/bugs/?16769 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-11-03 Thread pepeto
Update of patch #1700 (project freeciv): Assigned to:None = pepeto Open/Closed:Open = Closed Planned Release: 2.2.3 = 2.2.3, 2.2.4, 2.3.0

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-11-03 Thread pepeto
Update of patch #1700 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?1700 ___ Message

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread Goswin von Brederlow
Follow-up Comment #3, bug #17015 (project freeciv): From my experience they do loose the auto flag when they can't find work and then you can hit 'G'+'s' to hide them or 'a' to make them try again to find some work. Anyway, the feature is still wanted even if for different reasons.

[Freeciv-Dev] [bug #16862] Black map with compositing enabled

2010-11-03 Thread anonymous
Follow-up Comment #5, bug #16862 (project freeciv): I removed it already, but it wasn't good patch ( game was slow and a bit unplayable ), I checked if that bug is also in ubuntu, arch linux, and suse, everywhere was fine with the same xorg.conf, except gentoo. I've read that pixmaps are

[Freeciv-Dev] [bug #16862] Black map with compositing enabled

2010-11-03 Thread pepeto
Update of bug #16862 (project freeciv): Priority: 5 - Normal = 1 - Later Status:None = Need Info ___ Follow-up Comment #6: Has we cannot be

[Freeciv-Dev] [patch #2180] Polish ruleset update

2010-11-03 Thread Andrzej G.
URL: http://gna.org/patch/?2180 Summary: Polish ruleset update Project: Freeciv Submitted by: artaxes Submitted on: Wednesday 11/03/2010 at 15:56 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16862] Black map with compositing enabled

2010-11-03 Thread anonymous
Follow-up Comment #7, bug #16862 (project freeciv): I found it in some backup, but it doesnt show active unit correctly. diff attacjed (file #11105) ___ Additional Item Attachment: File name: pixbufs.diff Size:1 KB

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-03 Thread pepeto
Update of bug #16994 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16992] Female qualified ruler title strings ignored

2010-11-03 Thread pepeto
Update of bug #16992 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16998] Taking player in ongoing game fails

2010-11-03 Thread pepeto
Update of bug #16998 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17015] Would like to have Go Home command for units

2010-11-03 Thread pepeto
Update of bug #17015 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?17015 ___ Message posté

[Freeciv-Dev] [bug #16996] Mass of useless warnings when loading Fundamentalism titles

2010-11-03 Thread pepeto
Update of bug #16996 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2181] Polanian nation

2010-11-03 Thread Andrzej G.
URL: http://gna.org/patch/?2181 Summary: Polanian nation Project: Freeciv Submitted by: artaxes Submitted on: Wednesday 11/03/2010 at 22:05 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2076] Crazy caravan patch

2010-11-03 Thread pepeto
Update of patch #2076 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-11-03 Thread pepeto
Update of bug #16905 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #16933] Problems with spammers

2010-11-03 Thread pepeto
Update of bug #16933 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16933 ___ Message posté

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-11-03 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #16887 (project freeciv): ~/.freeciv [and its analog on other platforms] is not perfect, but in the absence of a better place, i think it'll do. This would mean using get_save_dirs() for the client. Furthermore, the server needs a check of the path for the saved

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-11-03 Thread Matthias Pfafferodt
the directories used to save map images * defaults to the home directory; if this is not available use the save dirs * this will be moved into another ticket (file #11107, file #11108) ___ Additional Item Attachment: File name: 20101103-trunk-add

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-11-03 Thread Matthias Pfafferodt
Update of bug #16887 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?16887 ___ Nachricht

[Freeciv-Dev] [patch #1929] Gothic nation

2010-11-03 Thread Andrzej G.
Follow-up Comment #20, patch #1929 (project freeciv): Early Gothic nationset after changes. (file #11109) ___ Additional Item Attachment: File name: gothic.ruleset Size:2 KB

[Freeciv-Dev] [patch #1929] Gothic nation

2010-11-03 Thread Andrzej G.
Follow-up Comment #21, patch #1929 (project freeciv): My project of common gothic flag with : http://img441.imageshack.us/img441/4006/gothich.png Caption in the Ulfila alphabet on this flag to be read Gutan, which means Goths in their language.