Update of bug #17010 (project freeciv):
Planned Release: 2.3.0,2.4.0 = 2.2.4,2.3.0,2.4.0
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Follow-up Comment #2:
It can probably fixed for 2.2.4 too.
The patch does apply also to this version.
Update of task #7225 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/task/?7225
___
Message posté
Update of bug #16983 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: 2.3.0 = 2.3.0, 2.4.0
Follow-up Comment #15, bug #16800 (project freeciv):
my try on a fix; I did not test it extensively but it should prevent a city
bridge
changes 20101103:
* replace is_native_tile() by can_exist_at_tile() for point 4 of
can_unit_move_to_tile():
4) Unit can move to a tile where it can't survive
:
---
Date: Mittwoch 03.11.2010 um 12:42 Name:
20101103-07-trunk-cleanup-infracache-to-_not_-work-on-real-tiles.patch Size:
22kB By: syntron
http://gna.org/patch/download.php?file_id=11078
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Reply to this item
:
* is the logic correct?
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 12:43 Name:
20101103-08-trunk-check-for-ai-handicat-H_MAP-in-is_wet.patch Size: 985B
By: syntron
http
Update of patch #1928 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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Follow-up Comment #6:
update target to freeciv 2.4.0
___
Follow-up Comment #8, patch #2018 (project freeciv):
update target to freeciv 2.4.0
___
Reply to this item at:
http://gna.org/patch/?2018
___
Nachricht geschickt von/durch Gna!
Update of patch #2019 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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Follow-up Comment #20:
update target to freeciv 2.4.0
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Update of patch #2020 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #5:
update target to freeciv 2.4.0
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Follow-up Comment #1, patch #2161 (project freeciv):
Yes, it seems ok. I always have problems to understand !(a b) logic, I
usually use (!a || !b) instead, but that's a personal problem...
___
Reply to this item at:
Update of patch #2058 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #1:
update target to freeciv 2.4.0
___
Update of patch #2059 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #1:
update target to freeciv 2.4.0
___
Update of patch #2060 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #2:
update target to freeciv 2.4.0
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Update of patch #2061 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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Follow-up Comment #15:
update target to freeciv 2.4.0
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Update of patch #2063 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #7:
update target to freeciv 2.4.0
___
Update of bug #16864 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #6:
update target to freeciv 2.4.0
___
Update of patch #2066 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #2:
update target to freeciv 2.4.0
___
Update of patch #2069 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Follow-up Comment #2:
update target to freeciv 2.4.0
___
Follow-up Comment #1, patch #2160 (project freeciv):
This is an excellent patch. Maybe the ai_calc_*() should take a 'const' tile
pointer as argument to ensure to do stupid hack inside that caused so much
bugs.
___
Reply to this item at:
of savegame2.c
(file #11080)
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Additional Item Attachment:
File name:
20101103-13-trunk-save-player-color-in-savegame-only-version-2.patch Size:2
KB
___
Reply to this item at:
http
Update of patch #2072 (project freeciv):
Depends on: = patch #2152
___
Reply to this item at:
http://gna.org/patch/?2072
___
Nachricht
Update of bug #16861 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2057 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #16800 (project freeciv):
Depends on: = patch #2160
___
Reply to this item at:
http://gna.org/bugs/?16800
___
Nachricht
Follow-up Comment #16, bug #16800 (project freeciv):
the patch depends on patch #2160 due to the check added to
tile_change_terrain(); else a lot of asserts will be shown due to the hacks
which change the terrain to calculate the goodness of a possible change
Should the test be included in
Follow-up Comment #17, bug #16800 (project freeciv):
Should the test be included in #ifdef DEBUG / #endif?
I can, but must not.
___
Reply to this item at:
http://gna.org/bugs/?16800
___
Follow-up Comment #18, bug #16800 (project freeciv):
However, it should be included in a #ifndef NDEBUG because fc_assert has no
effect when NDEBUG is defined.
___
Reply to this item at:
http://gna.org/bugs/?16800
Follow-up Comment #2, patch #2160 (project freeciv):
Maybe the ai_calc_*() should take a 'const' tile pointer as
argument to ensure to do stupid hack inside that caused so
much bugs.
Done
Changes:
* add the const flag to all struct player, struct tile and struct city
arguments
(file
Update of bug #17007 (project freeciv):
Priority: 5 - Normal = 1 - Later
___
Reply to this item at:
http://gna.org/bugs/?17007
___
Message posté
Update of bug #17006 (project freeciv):
Priority: 5 - Normal = 1 - Later
___
Reply to this item at:
http://gna.org/bugs/?17006
___
Message posté
Follow-up Comment #3, patch #2160 (project freeciv):
Should this also go into 2.3.0 as it can prevent lots of bugs?
___
Reply to this item at:
http://gna.org/patch/?2160
___
Nachricht
Follow-up Comment #4, patch #2160 (project freeciv):
should be nice.
___
Reply to this item at:
http://gna.org/patch/?2160
___
Message posté via/par Gna!
http://gna.org/
URL:
http://gna.org/bugs/?17015
Summary: Would like to have Go Home command for units
Project: Freeciv
Submitted by: nmx
Submitted on: Wednesday 11/03/2010 at 13:09
Category: None
Severity: 1 - Wish
to changes in the savegame compatibility functions.
* save the AI type of the player in the savefile (only for version 2)
(file #11082)
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Additional Item Attachment:
File name: 20101103-01-trunk-save-AI-type-in-savegame.patch Size:13 KB
Update of patch #1784 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
Summary: move saving of city ai data into aicity.(ch) = [ai
header] city ai data (savegame.c + savegame2.c)
Follow-up Comment #3, patch #1784 (project freeciv):
add the patch file
(file #11083)
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Additional Item Attachment:
File name:
20101103-02-trunk--ai-header-city-ai-data-savegame.c-savegame2.c.patch
Size:13 KB
-up Comment #2:
* remove aiunit.h
* rename unit_class_ai_init() to units_ruleset_init() which also calls
update_simple_ai_types()
(file #11084)
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Additional Item Attachment:
File name: 20101103-09-trunk--ai-header-ruleset.c.patch Size:4 KB
Update of patch #1789 (project freeciv):
Status: Ready For Test = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #1:
this ticket is
Update of patch #1788 (project freeciv):
Status: Ready For Test = Invalid
Open/Closed:Open = Closed
___
Follow-up Comment #1:
this ticket is
Update of patch #1786 (project freeciv):
Status: Ready For Test = Invalid
Open/Closed:Open = Closed
___
Follow-up Comment #2:
this ticket is
)
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Additional Item Attachment:
File name: 20101103-17-trunk--ai-header-citytools.c.patch Size:0 KB
___
Reply to this item at:
http://gna.org/patch/?1780
Update of patch #1780 (project freeciv):
Open/Closed: Closed = Open
___
Reply to this item at:
http://gna.org/patch/?1780
___
Nachricht
:
20101103-03-trunk--ai-header-ai-unit-data-savegame.c-savegame2.c.patch Size:
10kB By: syntron
http://gna.org/patch/download.php?file_id=11086
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Reply to this item at:
http://gna.org/patch/?2162
:
___
File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:32 Name:
20101103-04-trunk--ai-header-move-CHECK_UNIT-into-unit.h.patch Size: 2kB
By: syntron
http://gna.org/patch/download.php
14:33 Name:
20101103-05-trunk--ai-header-unittools.c.patch Size: 1kB By: syntron
http://gna.org/patch/download.php?file_id=11088
___
Reply to this item at:
http://gna.org/patch/?2164
(not needed)
___
File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:34 Name:
20101103-06-trunk--ai-header-diplhand.c.patch Size: 603B By: syntron
http://gna.org/patch/download.php
(not needed)
___
File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:34 Name:
20101103-07-trunk--ai-header-diplomats.c.patch Size: 660B By: syntron
http://gna.org/patch/download.php
(not needed)
___
File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:35 Name:
20101103-08-trunk--ai-header-gotohand.c.patch Size: 617B By: syntron
http://gna.org/patch/download.php
)
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:35 Name:
20101103-10-trunk--ai-header-add-aiplayer.-ch-as-framework-for-playe.patch
Size: 9kB By: syntron
http://gna.org
(not needed)
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:36 Name:
20101103-11-trunk--ai-header-srv_main.c.patch Size: 729B By: syntron
http://gna.org/patch/download.php
into advdata.h
* remove advdiplomacy.h
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:36 Name:
20101103-12-trunk--ai-header-advdata.h.patch Size: 2kB By: syntron
http
: Mittwoch 03.11.2010 um 14:37 Name:
20101103-13-trunk--ai-header-advdata.c.patch Size: 2kB By: syntron
http://gna.org/patch/download.php?file_id=11095
___
Reply to this item at:
http://gna.org/patch/?2171
Update of patch #2171 (project freeciv):
Depends on: = patch #2168
___
Reply to this item at:
http://gna.org/patch/?2171
___
Nachricht
at all
* add info about the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:38 Name:
20101103-14-trunk--ai-header-autosettler.c.patch
at all
* defaultai.h: not needed at all
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:39 Name:
20101103-15-trunk--ai-header-infracache.c.patch Size: 743B By: syntron
http
at all
* add info about the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:40 Name:
20101103-18-trunk--ai-header-cityturn.c.patch
the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:40 Name:
20101103-19-trunk--ai-header-unithand.c.patch Size: 653B By: syntron
http
the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:41 Name:
20101103-20-trunk--ai-header-srv_log.c.patch Size: 795B By: syntron
http
the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:41 Name:
20101103-21-trunk--ai-header-autoexplorer.c.patch Size: 793B By: syntron
the dependencies for the remaining header files
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File Attachments:
---
Date: Mittwoch 03.11.2010 um 14:42 Name:
20101103-22-trunk--ai-header-advgoto.c.patch Size: 671B By: syntron
http
Follow-up Comment #1, bug #17015 (project freeciv):
I would like such a command too although for a different scenarios.
At the start of the game I use wariors to explore. At some point the enemy
has found me and I need to defend my cities. So I want to slect all wariors
and send them to their
Update of patch #1785 (project freeciv):
Depends on: = patch #2162
___
Reply to this item at:
http://gna.org/patch/?1785
___
Nachricht
Update of patch #1785 (project freeciv):
Summary: [Metaticket] cleanup usage of ai files by the
server = [Metaticket] cleanup usage of ai header files by the server
___
Follow-up Comment #2:
Cleanup the usage of AI
Update of patch #1785 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Reply to this item at:
http://gna.org/patch/?1785
___
Nachricht
Update of patch #2143 (project freeciv):
Depends on: = patch #1785
___
Reply to this item at:
http://gna.org/patch/?2143
___
Nachricht
Follow-up Comment #2, bug #17015 (project freeciv):
For the Engineers, I'm not talking about a situation in which they are
working. Once the Engineers have done everything they can, the continent is
full of Engineers that just sit there waiting for commands. Of course,
perhaps a better request
Update of bug #16509 (project freeciv):
Assigned to: cazfi = pepeto
Planned Release: = 2.2.4, 2.3.0
___
Follow-up Comment #8:
I will take care of
Follow-up Comment #4, bug #16862 (project freeciv):
Mirex, could you post the patch you applied. Maybe it's an error in our code
base.
___
Reply to this item at:
http://gna.org/bugs/?16862
Follow-up Comment #6, bug #16769 (project freeciv):
See also patch #1700.
___
Reply to this item at:
http://gna.org/bugs/?16769
___
Message posté via/par Gna!
http://gna.org/
Update of patch #1700 (project freeciv):
Assigned to:None = pepeto
Open/Closed:Open = Closed
Planned Release: 2.2.3 = 2.2.3, 2.2.4, 2.3.0
Update of patch #1700 (project freeciv):
Open/Closed: Closed = Open
___
Reply to this item at:
http://gna.org/patch/?1700
___
Message
Follow-up Comment #3, bug #17015 (project freeciv):
From my experience they do loose the auto flag when they can't find work and
then you can hit 'G'+'s' to hide them or 'a' to make them try again to find
some work.
Anyway, the feature is still wanted even if for different reasons.
Follow-up Comment #5, bug #16862 (project freeciv):
I removed it already, but it wasn't good patch ( game was slow and a bit
unplayable ), I checked if that bug is also in ubuntu, arch linux, and suse,
everywhere was fine with the same xorg.conf, except gentoo.
I've read that pixmaps are
Update of bug #16862 (project freeciv):
Priority: 5 - Normal = 1 - Later
Status:None = Need Info
___
Follow-up Comment #6:
Has we cannot be
URL:
http://gna.org/patch/?2180
Summary: Polish ruleset update
Project: Freeciv
Submitted by: artaxes
Submitted on: Wednesday 11/03/2010 at 15:56
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #7, bug #16862 (project freeciv):
I found it in some backup, but it doesnt show active unit correctly.
diff attacjed
(file #11105)
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Additional Item Attachment:
File name: pixbufs.diff Size:1 KB
Update of bug #16994 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #16992 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #16998 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #17015 (project freeciv):
Priority: 5 - Normal = 1 - Later
___
Reply to this item at:
http://gna.org/bugs/?17015
___
Message posté
Update of bug #16996 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?2181
Summary: Polanian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Wednesday 11/03/2010 at 22:05
Category: rulesets
Priority: 5 - Normal
Update of patch #2076 (project freeciv):
Assigned to:None = pepeto
Planned Release: = 2.3.0
___
Reply to this item at:
Update of bug #16905 (project freeciv):
Assigned to:None = pepeto
Planned Release: = 2.3.0
___
Reply to this item at:
Update of bug #16933 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/bugs/?16933
___
Message posté
Follow-up Comment #14, bug #16887 (project freeciv):
~/.freeciv [and its analog on other platforms] is not perfect,
but in the absence of a better place, i think it'll do.
This would mean using get_save_dirs() for the client. Furthermore, the server
needs a check of the path for the saved
the directories used to save map images
* defaults to the home directory; if this is not available use the save dirs
* this will be moved into another ticket
(file #11107, file #11108)
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Additional Item Attachment:
File name: 20101103-trunk-add
Update of bug #16887 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
___
Reply to this item at:
http://gna.org/bugs/?16887
___
Nachricht
Follow-up Comment #20, patch #1929 (project freeciv):
Early Gothic nationset after changes.
(file #11109)
___
Additional Item Attachment:
File name: gothic.ruleset Size:2 KB
Follow-up Comment #21, patch #1929 (project freeciv):
My project of common gothic flag with :
http://img441.imageshack.us/img441/4006/gothich.png
Caption in the Ulfila alphabet on this flag to be read Gutan, which means
Goths in their language.
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