[Freeciv-Dev] [patch #2277] [c++ gui] Generate C++ compatible specenum_gen.h

2011-01-06 Thread Marko Lindqvist
Follow-up Comment #5, patch #2277 (project freeciv): Yes, there is a lot of int - enum conversions even in headers (no need to change them in .c files). I opt not to try to fix all of them at once, but rather fix them as they turn out to be a problem for building C++ gui.

[Freeciv-Dev] [bug #17425] C++ incompatible C99 initializers in shared.h

2011-01-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #17425 (project freeciv): Also in featured_text.h and options.h ___ Reply to this item at: http://gna.org/bugs/?17425 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #2278] [c++ gui] C++ compatible spechash.h

2011-01-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?2278 Summary: [c++ gui] C++ compatible spechash.h Project: Freeciv Submitted by: cazfi Submitted on: Thu 06 Jan 2011 02:42:53 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #1819 (project freeciv): 1) I have nothing particularly for or against lua. Personally, i'm aware it exists but know nothing about its pros and cons. Has there been [on IRC or elsewhere] a conversation comparing high level languages that might be suitable for this

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread Marko Lindqvist
Follow-up Comment #8, patch #1819 (project freeciv): I consider all code in ai directory to be part of default AI. If one writes new AI from scratch, none of that is to be used. I consider trying to write alternative AI myself. I don't yet know if it would live in Freeciv tree, or would it be

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1819 (project freeciv): After the luasql patches I got the idea to create a lua scritp AI. It would use some hooks (mostly the functions defined in ai.h) which would call corresponding lua functions. The lua script would be seperate for each AI of this type. In the

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread David Lowe
Follow-up Comment #11, patch #1819 (project freeciv): I would think the most immediate benefit of scripting the AI would be to have the leaders of different nations have different personalities: some could be more aggressive, others more open to trade, etc. Hopefully this would apply outside of

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread Matthias Pfafferodt
Follow-up Comment #12, patch #1819 (project freeciv): Do you mean superset or subset by supset? It should be 'subset', i.e. some basic functions. You can hardly call ai/ code generic. It's specific to way default ai is coded, actually it is default ai. Yes, but I think that parts of it

[Freeciv-Dev] [bug #17427] fix experimental ruleset

2011-01-06 Thread Matthias Pfafferodt
___ Details: missing part of svn18829 ___ File Attachments: --- Date: Do 06 Jan 2011 22:59:44 CET Name: 20110106--fix-experimental-ruleset.patch

[Freeciv-Dev] [patch #2279] [c++ gui] extern C declaration for utility and common headers

2011-01-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?2279 Summary: [c++ gui] extern C declaration for utility and common headers Project: Freeciv Submitted by: cazfi Submitted on: Fri 07 Jan 2011 12:02:16 AM EET Category: general

[Freeciv-Dev] [patch #2101] Volga Bulgar nation

2011-01-06 Thread J.M. Maalderink
Follow-up Comment #1, patch #2101 (project freeciv): Any ideas for a flag? Maybe something based on this http://en.wikipedia.org/wiki/Aq_Bars ? Also as per the new title rules İltäbär (non-English) and Sultan (reserved for Monarchy) will have to go.

[Freeciv-Dev] [patch #2106] Scottish city list in Scots

2011-01-06 Thread J.M. Maalderink
Update of patch #2106 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2101] Volga Bulgar nation

2011-01-06 Thread Andrzej G.
Follow-up Comment #2, patch #2101 (project freeciv): OK, I think that Aq Bars is good idea. ___ Reply to this item at: http://gna.org/patch/?2101 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #2101] Volga Bulgar nation

2011-01-06 Thread Daniel Markstedt
Follow-up Comment #3, patch #2101 (project freeciv): Maybe something like this. Based on PD image http://commons.wikimedia.org/wiki/File:Coat_of_Arms_of_Tatarstan.svg (file #11718) ___ Additional Item Attachment: File name:

[Freeciv-Dev] More Weird Behavior?

2011-01-06 Thread David Lowe
Perhaps this is normal and i'm just not understanding it. However, this savegame [after ending the turn] suffers a round of global warming that turns grassland into glacier in the temperate zone? I thought it was supposed to turn to desert... freeciv-T0422-Y01997-manual.sav.bz2