Follow-up Comment #5, patch #2277 (project freeciv):
Yes, there is a lot of int - enum conversions even in headers (no need to
change them in .c files). I opt not to try to fix all of them at once, but
rather fix them as they turn out to be a problem for building C++ gui.
Follow-up Comment #1, bug #17425 (project freeciv):
Also in featured_text.h and options.h
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URL:
http://gna.org/patch/?2278
Summary: [c++ gui] C++ compatible spechash.h
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 06 Jan 2011 02:42:53 PM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #7, patch #1819 (project freeciv):
1) I have nothing particularly for or against lua. Personally, i'm aware it
exists but know nothing about its pros and cons. Has there been [on IRC or
elsewhere] a conversation comparing high level languages that might be
suitable for this
Follow-up Comment #8, patch #1819 (project freeciv):
I consider all code in ai directory to be part of default AI. If one writes
new AI from scratch, none of that is to be used.
I consider trying to write alternative AI myself. I don't yet know if it
would live in Freeciv tree, or would it be
Follow-up Comment #9, patch #1819 (project freeciv):
After the luasql patches I got the idea to create a lua scritp AI. It would
use some hooks (mostly the functions defined in ai.h) which would call
corresponding lua functions. The lua script would be seperate for each AI of
this type.
In the
Follow-up Comment #11, patch #1819 (project freeciv):
I would think the most immediate benefit of scripting the AI would be to have
the leaders of different nations have different personalities: some could be
more aggressive, others more open to trade, etc. Hopefully this would apply
outside of
Follow-up Comment #12, patch #1819 (project freeciv):
Do you mean superset or subset by supset?
It should be 'subset', i.e. some basic functions.
You can hardly call ai/ code generic. It's specific to way
default ai is coded, actually it is default ai.
Yes, but I think that parts of it
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Details:
missing part of svn18829
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File Attachments:
---
Date: Do 06 Jan 2011 22:59:44 CET Name:
20110106--fix-experimental-ruleset.patch
URL:
http://gna.org/patch/?2279
Summary: [c++ gui] extern C declaration for utility and
common headers
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 07 Jan 2011 12:02:16 AM EET
Category: general
Follow-up Comment #1, patch #2101 (project freeciv):
Any ideas for a flag? Maybe something based on this
http://en.wikipedia.org/wiki/Aq_Bars ?
Also as per the new title rules İltäbär (non-English) and Sultan (reserved
for Monarchy) will have to go.
Update of patch #2106 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, patch #2101 (project freeciv):
OK, I think that Aq Bars is good idea.
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Follow-up Comment #3, patch #2101 (project freeciv):
Maybe something like this. Based on PD image
http://commons.wikimedia.org/wiki/File:Coat_of_Arms_of_Tatarstan.svg
(file #11718)
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Perhaps this is normal and i'm just not understanding it. However,
this savegame [after ending the turn] suffers a round of global warming that
turns grassland into glacier in the temperate zone? I thought it was supposed
to turn to desert...
freeciv-T0422-Y01997-manual.sav.bz2
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