[Freeciv-Dev] [bug #17734] small window when typing in nation window

2011-02-20 Thread Angelo Locritani
Follow-up Comment #1, bug #17734 (project freeciv): Found that this has been solved by patch #2459. the only "problem" is that when picking nation, the "ancient" tab is selected by default. I think that the "all" tab should be selected, so you can type-search any nation _

[Freeciv-Dev] [bug #17772] Dangling references to "holy" nation

2011-02-20 Thread Jacob Nevins
Additional Item Attachment, bug #17772 (project freeciv): File name: trunk-unholy.diff Size:0 KB File name: S2_3-unholy.diff Size:1 KB ___ Reply to this item at:

[Freeciv-Dev] [bug #17772] Dangling references to "holy" nation

2011-02-20 Thread Jacob Nevins
URL: Summary: Dangling references to "holy" nation Project: Freeciv Submitted by: jtn Submitted on: Mon Feb 21 01:56:03 2011 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #2550] Better help for small wonders

2011-02-20 Thread Jacob Nevins
Additional Item Attachment, patch #2550 (project freeciv): File name: trunk-S2_3-smallwonder-help.diff Size:2 KB ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #17745] Ai settler cityspot reservation assumes citymindist 0

2011-02-20 Thread Marko Lindqvist
Update of bug #17745 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2550] Better help for small wonders

2011-02-20 Thread Jacob Nevins
URL: Summary: Better help for small wonders Project: Freeciv Submitted by: jtn Submitted on: Mon Feb 21 01:23:26 2011 Category: docs Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #2537] Remove min_dist_bw_cities ruleset option

2011-02-20 Thread Marko Lindqvist
Update of patch #2537 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2511] adv_eval_calc_city()

2011-02-20 Thread Marko Lindqvist
Update of patch #2511 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17771] Multiplayer ruleset: restore Apollo Program as small wonder

2011-02-20 Thread Jacob Nevins
Additional Item Attachment, bug #17771 (project freeciv): File name: S2_3-multiplayer-apollo-smallwonder.diff Size:3 KB ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #17334] Multiplayer ruleset: Apollo Program / space race broken

2011-02-20 Thread Jacob Nevins
Follow-up Comment #7, bug #17334 (project freeciv): Comment #6 raised as a new bug #17771. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.

[Freeciv-Dev] [bug #17771] Multiplayer ruleset: restore Apollo Program as small wonder

2011-02-20 Thread Jacob Nevins
URL: Summary: Multiplayer ruleset: restore Apollo Program as small wonder Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 20 23:03:53 2011 Category: rulesets Severity:

[Freeciv-Dev] [bug #17332] Multiplayer ruleset: Sun Tzu Veteran_Combat bonus only applies to units in cities

2011-02-20 Thread Jacob Nevins
Update of bug #17332 (project freeciv): Release: 2.3.0-beta1 => 2.3.0-beta3 Planned Release: => 2.3.0 ___ Follow-up Comment #1: No comments... att

[Freeciv-Dev] [bug #17337] Multiplayer ruleset: Fundamentalism differences from civ2

2011-02-20 Thread Jacob Nevins
Update of bug #17337 (project freeciv): Planned Release: => 2.3.0 ___ Follow-up Comment #1: The head of S2_1's civ2 rules for Fundamentalism look the same as current versions, and the ori

[Freeciv-Dev] [bug #17770] Warnings from volgabulgar.ruleset with rulesets with Fundamentalism

2011-02-20 Thread Jacob Nevins
URL: Summary: Warnings from volgabulgar.ruleset with rulesets with Fundamentalism Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 20 21:15:28 2011 Category: rulesets S

[Freeciv-Dev] [bug #17770] Warnings from volgabulgar.ruleset with rulesets with Fundamentalism

2011-02-20 Thread Jacob Nevins
Follow-up Comment #1, bug #17770 (project freeciv): (Not sure what happened there. The rest of that should have read:) 1: "Grand Mufti" male ruler title for nation "Volga Bulgar" (nb 399) is not a format. It should match "%s" 1: "Grand Mufti" female ruler title for nation "Volga Bulgar" (nb 399

[Freeciv-Dev] [patch #2549] Misspelled Aztec title

2011-02-20 Thread Daniel Markstedt
Update of patch #2549 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2549] Misspelled Aztec title

2011-02-20 Thread Daniel Markstedt
Update of patch #2549 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: Patch here - committing immediately to make the string freeze deadline. (file #12500) ___

[Freeciv-Dev] [patch #2549] Misspelled Aztec title

2011-02-20 Thread Daniel Markstedt
URL: Summary: Misspelled Aztec title Project: Freeciv Submitted by: dmarks Submitted on: Sun 20 Feb 2011 10:58:49 AM PST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #17766] SDL client nations report can obscure relationships with big flags

2011-02-20 Thread Jacob Nevins
Update of bug #17766 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.3.0,2.4.0 _

[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-20 Thread Angelo Locritani
Follow-up Comment #5, bug #17732 (project freeciv): Found in code that when starting server the proper topology is enforced. But this does not happen every time you join a local (already started) server: in that case topology is not enforced. _

[Freeciv-Dev] [bug #17733] ToAlliesOnly toggle button's appearance

2011-02-20 Thread Angelo Locritani
Follow-up Comment #1, bug #17733 (project freeciv): found in code: the button appears only if *not* is_server_running. this means, if I understand it right, that if the client auto-started a server, the button does not appear, even if the game is indeed multiplayer. Workaround: start a server th

[Freeciv-Dev] [bug #17146] SDL client segfaults when building sprite is missing

2011-02-20 Thread Jacob Nevins
Update of bug #17146 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Release:S2_2 => 2.2.4,2.3.0-beta3 Planned Release:

[Freeciv-Dev] [bug #17146] SDL client segfaults when building sprite is missing

2011-02-20 Thread Jacob Nevins
Follow-up Comment #2, bug #17146 (project freeciv): Slightly dirty fix attached. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #17767] Advisor code don't handle special resouces

2011-02-20 Thread Lavrentij P Berija
URL: Summary: Advisor code don't handle special resouces Project: Freeciv Submitted by: heilkitty Submitted on: Вск 20 Фев 2011 13:50:24 Category: ai Severity: 4 - Important

[Freeciv-Dev] [bug #17766] SDL client nations report can obscure relationships with big flags

2011-02-20 Thread Jacob Nevins
URL: Summary: SDL client nations report can obscure relationships with big flags Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 20 13:07:56 2011 Category: client-sdl

[Freeciv-Dev] [bug #17146] SDL client segfaults when building sprite is missing

2011-02-20 Thread Jacob Nevins
Follow-up Comment #1, bug #17146 (project freeciv): I believe I just ran into this with S2_3 (r19372) while trying to display the city report (F4). This is in a game with the experimental ruleset, with cities that were building Genetic Labs, which do not yet have sprites. Backtrace below. I thin